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mirror of https://github.com/veden/Rampant.git synced 2024-12-30 21:19:46 +02:00
Commit Graph

41 Commits

Author SHA1 Message Date
Aaron Veden
033c09d014 still need base processing, neutral worms, and converting existing
unit spawner and worms
2018-01-19 23:15:13 -08:00
Aaron Veden
8e76817a19 added base detection, creation, and removal. needs base location on register 2018-01-14 23:41:55 -08:00
Aaron Veden
9b6e13e0fa free units and unit groups from vanilla get kamikaze roll 2018-01-14 16:14:38 -08:00
Aaron Veden
59b364398d reworked squads to work with chunks 2018-01-13 21:48:21 -08:00
Aaron Veden
b6d0ac9d3a swiched tile, cliff, resource scans to events. Added artillery turret
to pheromones. Lowered pass score cutoff. added surface checks
2018-01-01 22:05:21 -08:00
Aaron Veden
baee711d7d working item collector complex entity 2017-08-08 01:19:51 -07:00
Aaron Veden
d8a36bc5f7 added localized math.random and refactor biter attacks 2017-06-30 21:36:23 -07:00
Aaron Veden
337951c548 Code clean, refactored modules, prepping for more custom ai work 2017-06-15 18:30:26 -07:00
Aaron Veden
ab1fe32be5 refactoring files for movement code and tendril stuff 2017-06-12 20:16:43 -07:00
Aaron Veden
fa44b2d984 see readme 2017-06-10 17:59:06 -07:00
Aaron Veden
75eb3a29d4 see readme, base work not done 2017-06-10 01:38:20 -07:00
Aaron Veden
471c6fe62d working ion cannon reaction 2017-06-01 00:03:07 -07:00
Aaron Veden
d9a9045ada re-enabled regrouping 2017-05-31 19:48:59 -07:00
Aaron Veden
43fb867c15 lots of refactoring 2017-05-31 18:46:53 -07:00
Aaron Veden
afe7cacb0f Stable merged with ai toggle 2017-05-27 21:50:37 -07:00
Aaron Veden
9e361b3c06 see readme 2017-05-26 17:58:33 -07:00
Aaron Veden
49a82fcff4 cleanup + optimizations + indestructible 2017-05-23 23:46:23 -07:00
Aaron Veden
b87e4eece0 Added nocturnal mode 2017-05-13 15:32:16 -07:00
Aaron Veden
65aa977f1e see readme 2017-05-06 02:03:28 -07:00
Aaron Veden
dae6da6cb9 see readme 2017-04-30 00:46:04 -07:00
Aaron Veden
9cd4766c8c see readme 2017-04-21 16:14:04 -07:00
Aaron Veden
2b72f8c813 See readme 2017-04-15 23:04:22 -07:00
Aaron Veden
071866d1fe see readme 2017-01-19 21:58:36 -08:00
Aaron Veden
52e410f855 See readme 2016-11-03 16:51:35 -07:00
Aaron Veden
d989322407 see changelog 0.14.4 2016-10-14 17:01:56 -07:00
veden
31a3c6213f Fix for attacked railroads and electric poles 2016-09-14 10:12:29 -07:00
veden
71961abcce 0.14.1 2016-09-14 05:42:30 -07:00
veden
9e2d97cba6 Going without the temps in global, no real difference for a loss of clarity 2016-09-12 16:23:26 -07:00
veden
039bfa10d1 benchmarking 2016-09-12 15:33:00 -07:00
veden
ae39978375 Checking performance again before release 2016-09-08 10:26:28 -07:00
veden
c75db37550 speed improvements and working MP 2016-08-25 15:20:06 -07:00
veden
52a88abd92 fixes for nil attack chunk, surface checks, and some work to help with desyncs 2016-08-24 16:30:45 -07:00
veden
15a9fa5d51 added suicide biter entities, and tunnel entity with fill mechanic 2016-08-20 17:28:35 -07:00
veden
d8b3202aec forgot to remove some debugging 2016-08-20 12:04:04 -07:00
veden
e0c12278e7 attempted to make everything MP compatible, not very successfully 2016-08-19 19:52:27 -07:00
veden
c3d658b4a2 unit attack player and location, unit retreat work pretty well. Still needs balancing 2016-08-18 15:14:40 -07:00
veden
e410b9e2f5 added logic for built, mined, and destroyed entity pheromone generators 2016-08-17 22:55:08 -07:00
veden
c4e45563d8 fixed stacking unit groups 2016-08-08 19:18:19 -07:00
veden
bc8da214a4 unit groups guard and swarm 2016-08-07 18:35:36 -07:00
veden
ab7aaedac5 death pheromone working 2016-08-06 20:38:47 -07:00
veden
40a471cbf8 added basic logic for unit group backoff if getting slaughtered 2016-08-04 21:47:51 -07:00