Aaron Veden
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59186e388e
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finished item collector
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2017-08-10 23:37:23 -07:00 |
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Aaron Veden
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baee711d7d
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working item collector complex entity
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2017-08-08 01:19:51 -07:00 |
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Aaron Veden
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7f7177e5fc
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figuring out approach for item collector
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2017-07-22 18:07:44 -07:00 |
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Aaron Veden
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4f113ab67b
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fix upgrade latch
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2017-07-15 12:48:11 -07:00 |
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Aaron Veden
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885b3f0bea
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see readme
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2017-07-04 15:52:20 -07:00 |
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Aaron Veden
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fca0fbf434
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added more robust resource navigation
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2017-07-01 22:40:25 -07:00 |
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Aaron Veden
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d8a36bc5f7
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added localized math.random and refactor biter attacks
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2017-06-30 21:36:23 -07:00 |
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Aaron Veden
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a246928452
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see readme
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2017-06-24 11:41:57 -07:00 |
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Aaron Veden
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337951c548
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Code clean, refactored modules, prepping for more custom ai work
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2017-06-15 18:30:26 -07:00 |
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Aaron Veden
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1fbd91908c
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refactor chunk scoring, and optimized it
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2017-06-14 22:08:13 -07:00 |
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Aaron Veden
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ab1fe32be5
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refactoring files for movement code and tendril stuff
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2017-06-12 20:16:43 -07:00 |
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Aaron Veden
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fa44b2d984
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see readme
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2017-06-10 17:59:06 -07:00 |
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Aaron Veden
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c254facfd5
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prepped for next version
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2017-06-10 01:47:15 -07:00 |
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Aaron Veden
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75eb3a29d4
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see readme, base work not done
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2017-06-10 01:38:20 -07:00 |
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Aaron Veden
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41fb7d6db4
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basic working implemention
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2017-06-08 22:18:59 -07:00 |
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Aaron Veden
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73e9dfd7f6
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tendril
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2017-06-07 17:57:24 -07:00 |
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Aaron Veden
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1ed4d98656
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see readme
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2017-06-01 18:59:32 -07:00 |
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Aaron Veden
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471c6fe62d
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working ion cannon reaction
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2017-06-01 00:03:07 -07:00 |
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Aaron Veden
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d9a9045ada
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re-enabled regrouping
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2017-05-31 19:48:59 -07:00 |
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Aaron Veden
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43fb867c15
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lots of refactoring
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2017-05-31 18:46:53 -07:00 |
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Aaron Veden
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afe7cacb0f
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Stable merged with ai toggle
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2017-05-27 21:50:37 -07:00 |
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Aaron Veden
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2b3fa0ca0e
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Merge branch 'bases' into baseMerger
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2017-05-26 22:56:45 -07:00 |
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Aaron Veden
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9e361b3c06
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see readme
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2017-05-26 17:58:33 -07:00 |
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Aaron Veden
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49a82fcff4
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cleanup + optimizations + indestructible
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2017-05-23 23:46:23 -07:00 |
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Aaron Veden
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e8251eec86
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basic working bases
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2017-05-19 00:47:24 -07:00 |
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Aaron Veden
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5f2e6be7fc
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Merge branch 'master' into bases
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2017-05-14 19:32:32 -07:00 |
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Aaron Veden
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b6a381cadb
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getting ready for next version
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2017-05-14 18:50:56 -07:00 |
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Aaron Veden
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eea06a6c74
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fixing ai points nil error, changed upgrade process
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2017-05-14 17:09:43 -07:00 |
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Aaron Veden
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b87e4eece0
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Added nocturnal mode
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2017-05-13 15:32:16 -07:00 |
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Aaron Veden
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0cf8214488
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basic expanding bases
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2017-05-11 21:50:06 -07:00 |
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Aaron Veden
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7fac80ec5f
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basic circle
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2017-05-07 23:56:11 -07:00 |
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Aaron Veden
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65aa977f1e
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see readme
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2017-05-06 02:03:28 -07:00 |
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Aaron Veden
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e46b402b31
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updated to 0.15
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2017-04-24 21:08:41 -07:00 |
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Aaron Veden
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9cd4766c8c
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see readme
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2017-04-21 16:14:04 -07:00 |
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Aaron Veden
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8d3b9cb1a5
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see readme, also added code stub for safe entities
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2017-04-16 19:46:36 -07:00 |
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Aaron Veden
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2b72f8c813
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See readme
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2017-04-15 23:04:22 -07:00 |
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Aaron Veden
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78cce214c0
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respect for peace mode and enforcement fix
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2017-03-25 14:46:30 -07:00 |
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Aaron Veden
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071866d1fe
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see readme
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2017-01-19 21:58:36 -08:00 |
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Aaron Veden
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3c30e8d961
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see readme
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2016-11-04 00:44:22 -07:00 |
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Aaron Veden
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52e410f855
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See readme
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2016-11-03 16:51:35 -07:00 |
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Aaron Veden
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a098591564
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see readme
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2016-10-30 20:30:10 -07:00 |
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Aaron Veden
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d989322407
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see changelog 0.14.4
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2016-10-14 17:01:56 -07:00 |
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Aaron Veden
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c7825957b0
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added configuration parameters, updated attack frequeny, update ramp up
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2016-10-07 07:53:27 -07:00 |
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veden
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79b38e90bc
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Cleaning up code
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2016-09-14 11:21:50 -07:00 |
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veden
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87bf6dad47
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upgrading from old version issue
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2016-09-14 11:16:00 -07:00 |
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veden
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31a3c6213f
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Fix for attacked railroads and electric poles
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2016-09-14 10:12:29 -07:00 |
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veden
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ae39978375
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Checking performance again before release
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2016-09-08 10:26:28 -07:00 |
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veden
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a88f48bba0
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fixed ai made bases being missed
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2016-08-28 17:05:28 -07:00 |
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veden
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58f831e1e9
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refactored squad attack to single function
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2016-08-28 13:48:19 -07:00 |
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veden
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b4b851436f
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scaling no retreat squads
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2016-08-27 17:57:20 -07:00 |
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