Aaron Veden
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a2c0adec14
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fixed naming and bobs
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2018-02-05 17:50:36 -08:00 |
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Aaron Veden
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21d1aa2224
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added spawner faction, changed colors
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2018-02-04 19:24:28 -08:00 |
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Aaron Veden
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11c3621e46
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added the wasp faction
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2018-02-04 16:07:25 -08:00 |
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Aaron Veden
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b9fb54fbbc
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fix for load dependencies
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2018-01-28 22:40:21 -08:00 |
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Aaron Veden
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8b3bab5f5d
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added support for artifacts and bobs enemies, ne.
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2018-01-28 17:51:24 -08:00 |
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Aaron Veden
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ecce636595
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fix for null group and setting options
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2018-01-27 17:02:33 -08:00 |
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Aaron Veden
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df811b2ced
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fix kamikaze and deadzones
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2018-01-27 12:57:50 -08:00 |
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Aaron Veden
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cc2b0db52b
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Discovered and fixed the actual problem
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2018-01-26 19:07:16 -08:00 |
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Aaron Veden
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4ebff567e1
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fix for empty interval
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2018-01-26 18:51:48 -08:00 |
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Aaron Veden
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871ae59efe
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first draft ready
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2018-01-25 23:55:09 -08:00 |
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Aaron Veden
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e3f43edc09
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qa'ing
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2018-01-25 21:48:12 -08:00 |
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Aaron Veden
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102b864c36
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Add base garbage collection and colors for the types
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2018-01-25 21:13:47 -08:00 |
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Aaron Veden
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80b4677dea
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Need to figure out why bases or displaying incorrectly
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2018-01-25 16:52:26 -08:00 |
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Aaron Veden
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a2a3344678
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still need to add laser, then alignment table, numbers pass
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2018-01-24 00:07:22 -08:00 |
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Aaron Veden
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d6685f3cb6
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finish infernos, trolls, fast, laser, wasp, decaying, undying
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2018-01-21 23:13:18 -08:00 |
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Aaron Veden
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326e7c1df0
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need to finish generating other unit classes, calibrate base upgrade path
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2018-01-20 23:46:41 -08:00 |
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Aaron Veden
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033c09d014
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still need base processing, neutral worms, and converting existing
unit spawner and worms
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2018-01-19 23:15:13 -08:00 |
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Aaron Veden
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33815a27b7
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working on uni classes, still need base and entity upgrade logic finished
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2018-01-15 23:21:12 -08:00 |
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Aaron Veden
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8e76817a19
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added base detection, creation, and removal. needs base location on register
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2018-01-14 23:41:55 -08:00 |
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Aaron Veden
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91e2c72e93
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adding different feature
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2018-01-14 15:10:56 -08:00 |
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Aaron Veden
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0e9936284f
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upgrade unit spawner work started
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2018-01-13 23:07:29 -08:00 |
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Aaron Veden
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59b364398d
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reworked squads to work with chunks
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2018-01-13 21:48:21 -08:00 |
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Aaron Veden
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4f4945971b
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working adjustments and refactoring
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2017-11-20 23:27:03 -08:00 |
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Aaron Veden
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baee711d7d
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working item collector complex entity
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2017-08-08 01:19:51 -07:00 |
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Aaron Veden
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d8a36bc5f7
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added localized math.random and refactor biter attacks
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2017-06-30 21:36:23 -07:00 |
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Aaron Veden
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337951c548
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Code clean, refactored modules, prepping for more custom ai work
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2017-06-15 18:30:26 -07:00 |
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Aaron Veden
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ab1fe32be5
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refactoring files for movement code and tendril stuff
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2017-06-12 20:16:43 -07:00 |
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Aaron Veden
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73e9dfd7f6
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tendril
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2017-06-07 17:57:24 -07:00 |
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Aaron Veden
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43fb867c15
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lots of refactoring
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2017-05-31 18:46:53 -07:00 |
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Aaron Veden
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afe7cacb0f
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Stable merged with ai toggle
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2017-05-27 21:50:37 -07:00 |
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Aaron Veden
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e8251eec86
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basic working bases
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2017-05-19 00:47:24 -07:00 |
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Aaron Veden
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aa0899b83b
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switching tasks
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2017-05-13 23:31:31 -07:00 |
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Aaron Veden
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0bc8a220f0
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switching to other features
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2017-05-13 11:39:27 -07:00 |
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Aaron Veden
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0cf8214488
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basic expanding bases
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2017-05-11 21:50:06 -07:00 |
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Aaron Veden
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7fac80ec5f
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basic circle
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2017-05-07 23:56:11 -07:00 |
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