veden
|
a88f48bba0
|
fixed ai made bases being missed
|
2016-08-28 17:05:28 -07:00 |
|
veden
|
af1f6654fe
|
rewrote neighbor scoring functions for modularization
|
2016-08-26 23:44:17 -07:00 |
|
veden
|
c75db37550
|
speed improvements and working MP
|
2016-08-25 15:20:06 -07:00 |
|
veden
|
52a88abd92
|
fixes for nil attack chunk, surface checks, and some work to help with desyncs
|
2016-08-24 16:30:45 -07:00 |
|
veden
|
7a414e9ade
|
added fire biter prototype logic
|
2016-08-21 14:48:55 -07:00 |
|
veden
|
15a9fa5d51
|
added suicide biter entities, and tunnel entity with fill mechanic
|
2016-08-20 17:28:35 -07:00 |
|
veden
|
e0c12278e7
|
attempted to make everything MP compatible, not very successfully
|
2016-08-19 19:52:27 -07:00 |
|
veden
|
0cd6ad92d4
|
unit group formation and attacks
|
2016-08-18 19:02:13 -07:00 |
|
veden
|
c3d658b4a2
|
unit attack player and location, unit retreat work pretty well. Still needs balancing
|
2016-08-18 15:14:40 -07:00 |
|
veden
|
e410b9e2f5
|
added logic for built, mined, and destroyed entity pheromone generators
|
2016-08-17 22:55:08 -07:00 |
|
veden
|
ab7aaedac5
|
death pheromone working
|
2016-08-06 20:38:47 -07:00 |
|
veden
|
40a471cbf8
|
added basic logic for unit group backoff if getting slaughtered
|
2016-08-04 21:47:51 -07:00 |
|
veden
|
8caad56849
|
adding some comments, will do more later
|
2016-08-03 17:22:27 -07:00 |
|
veden
|
7f4ae14a64
|
basic pheromone system in place, moving to base pheromone
|
2016-08-03 08:54:21 -07:00 |
|