Aaron Veden
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ac556c2c9d
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9e88e46,8c0b34f: Refactored pheromone distribution and added long term
death marker
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2023-01-07 18:06:11 -08:00 |
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Aaron Veden
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8f11163931
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FACTO-215: Settler groups now follow the expansion map settings for time
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2022-10-26 11:11:35 -07:00 |
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Aaron Veden
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12ffd0b2f3
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FACTO-59: Finished independent regional base ais
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2022-03-19 16:29:12 -07:00 |
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Aaron Veden
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52139e1e3a
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FACTO-59: more partial work towards converting to base ais
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2022-02-27 18:45:42 -08:00 |
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Aaron Veden
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597b20b9e5
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FACTO-59: partial work towards independent bases
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2022-02-23 21:04:34 -08:00 |
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Aaron Veden
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e8174e719f
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FACTO-64: Corrected retreat threshold and unit death pathing
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2022-02-20 18:21:04 -08:00 |
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Aaron Veden
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909104a3e4
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FACTO-19: Switching license to GPLv3
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2022-01-14 14:14:15 -08:00 |
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Aaron Veden
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28b40203e6
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FACTO-13: Fixed chunkPack nil on processNest
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2022-01-14 11:17:33 -08:00 |
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Aaron Veden
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54335c0a07
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fixed processMap and processStaticMap could index outside processQueue
length on reverse wave pass
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2022-01-01 00:03:29 -08:00 |
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Aaron Veden
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db337c4a92
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perform a cleanup of tables and iterators when chunk becomes impassable
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2021-12-14 22:03:29 -08:00 |
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Aaron Veden
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a9ead2e293
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added vengence becoming settlers at 7.5% chance
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2021-12-12 10:22:34 -08:00 |
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Aaron Veden
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05e42b21a5
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revert siege state only processing active and raid nest
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2021-12-12 10:00:51 -08:00 |
|
Aaron Veden
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d150e54bcb
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dead code or code layout cleanup
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2021-12-11 10:44:55 -08:00 |
|
Aaron Veden
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1561456ba9
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pre-allocated structures don't cross function boundaries
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2021-12-11 10:42:49 -08:00 |
|
Aaron Veden
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f4d632b993
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siege now sends some raiding squads
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2021-12-10 11:12:54 -08:00 |
|
Aaron Veden
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0767637f92
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siege state only uses raid and active spawners now
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2021-12-10 11:06:31 -08:00 |
|
Aaron Veden
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1a60d01243
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cleanup map is now processes all events regardless of active map
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2021-12-08 22:18:09 -08:00 |
|
Aaron Veden
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2289ff83de
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cleanup energy thief biter logic in control
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2021-12-08 22:01:54 -08:00 |
|
Aaron Veden
|
903e4b49d0
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adding check to global processors for invalid surfaces
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2021-12-07 22:13:32 -08:00 |
|
Aaron Veden
|
d978d3fdd4
|
attack waves are processing outside active map
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2021-12-07 21:36:56 -08:00 |
|
Aaron Veden
|
71e40a9c46
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non covered spawners are now processed regardless of active map
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2021-12-07 18:38:02 -08:00 |
|
Aaron Veden
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f1204419eb
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added check for activeness before adding to active nest queue and
fixed duration not be extended on the check
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2021-12-07 18:28:11 -08:00 |
|
Aaron Veden
|
27426a42ae
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renamed method processSpawners to processAttackWaves
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2021-12-05 22:11:59 -08:00 |
|
Aaron Veden
|
d1eeee025f
|
optimized processing spawners covered by pollution
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2021-12-05 21:44:19 -08:00 |
|
Aaron Veden
|
2f87808593
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active nests are now processed across all surfaces
|
2021-12-05 20:56:08 -08:00 |
|
Aaron Veden
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926ef9e383
|
uniform squad processing
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2021-12-05 19:40:39 -08:00 |
|
Aaron Veden
|
47e20864e1
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Fixed scanning around player
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2021-12-05 17:17:28 -08:00 |
|
Aaron Veden
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24d52de8a1
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rng should now be deterministic
|
2021-12-05 15:33:24 -08:00 |
|
Aaron Veden
|
82058d16d4
|
ignore surfaces that will never have enemies
|
2021-12-05 11:39:39 -08:00 |
|
Aaron Veden
|
e814a9c648
|
potential desync fix and warding pheromone on attack path
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2021-12-05 10:19:04 -08:00 |
|
Aaron Veden
|
c7850c3649
|
refactoring scanEnemyMap to use setAreaInQuery
|
2021-12-04 16:46:29 -08:00 |
|
Aaron Veden
|
839ee4754f
|
code clean up in mapProcessor simplifing logic
|
2021-12-04 16:44:59 -08:00 |
|
Aaron Veden
|
a61194150c
|
redistribute processing over more ticks
|
2021-12-04 14:57:45 -08:00 |
|
Aaron Veden
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68de29c6d2
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compute a base for all mapScanEnemies on a chunk
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2021-12-04 12:07:27 -08:00 |
|
Aaron Veden
|
eaaf116e54
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changed direct chunkBase access to getter
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2021-11-30 19:48:52 -08:00 |
|
Aaron Veden
|
f80b773597
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added scaling aggressive groups based on active nests
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2021-11-25 11:11:46 -08:00 |
|
Aaron Veden
|
879205d0d5
|
fixed active and raid nest processing
|
2021-11-24 19:56:10 -08:00 |
|
Aaron Veden
|
852a83df42
|
fixed nest processing
|
2021-11-24 18:43:24 -08:00 |
|
Aaron Veden
|
6e06765d9f
|
fixed vengence squad processing
|
2021-11-24 18:31:28 -08:00 |
|
Aaron Veden
|
59d990be0c
|
correcting repo permissions
|
2021-11-23 19:45:28 -08:00 |
|
Aaron Veden
|
00534625b3
|
see changelog
|
2021-05-01 13:50:40 -07:00 |
|
Aaron Veden
|
0e7932b70e
|
see changelog
|
2021-04-16 13:47:43 -07:00 |
|
Aaron Veden
|
71727454b9
|
ai adjustment for the more frequent running and base fixes
|
2021-02-20 15:31:48 -08:00 |
|
Aaron Veden
|
5ebc3b2fd1
|
system seems stable, needs ai value adjustment
|
2021-02-20 12:44:52 -08:00 |
|
Aaron Veden
|
df52efb19b
|
consolidate map and native
|
2021-02-19 23:31:36 -08:00 |
|
Aaron Veden
|
8063664616
|
working through runtime errors
|
2021-02-19 21:41:30 -08:00 |
|
Aaron Veden
|
5f3364da06
|
linted
|
2021-02-13 20:49:54 -08:00 |
|
Aaron Veden
|
858e3e0011
|
added check for empty processQueue
|
2020-12-04 20:49:51 -08:00 |
|
Aaron Veden
|
1ab917e416
|
see changelog
|
2020-10-18 20:33:01 -07:00 |
|
Aaron Veden
|
3638ab19f9
|
RC1 Build
|
2020-05-23 21:17:18 -07:00 |
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