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mirror of https://github.com/veden/Rampant.git synced 2024-12-30 21:19:46 +02:00
Commit Graph

323 Commits

Author SHA1 Message Date
Aaron Veden
eae7fbe727
FACTO-202: Consolidated variations and tiers 2022-07-09 14:27:53 -07:00
Aaron Veden
0cc2865a35
FACTO-201: Moved constants around base utils out of global 2022-07-06 21:57:02 -07:00
Aaron Veden
08a7ab7e29
FACTO-189: script_raised_built should now try to register enemy buildings 2022-06-22 21:18:11 -07:00
Aaron Veden
120e9b86c2
FACTO-173: Added excluded surface interface 2022-06-22 21:17:52 -07:00
Aaron Veden
482cad2502
FACTO-175: Fixed game engine exhausting all squad counts and finished
Gather Event disbanding unit groups that should be available
2022-06-17 13:25:27 -07:00
Aaron Veden
a0cabf408c
FACTO-131: Fixed hive building generation desync due to land-mines 2022-05-07 05:03:24 -07:00
Aaron Veden
422280da95
FACTO-117: Fixed on_rocket_launched base may be nil 2022-04-23 19:33:33 -07:00
Ahmed Charles
66b10883f7 Fix missing map parameter. 2022-04-23 14:58:59 -07:00
Aaron Veden
1fdde02a54
FACTO-108: Fixed wasps and drones deaths affecting AI stats 2022-04-19 19:54:15 -07:00
Aaron Veden
a2526d9ec9
FACTO-4: Added on_chunk_deleted event 2022-04-09 20:15:14 -07:00
Aaron Veden
dd3b4d959b
FACTO-98: Fixed base recycling on invalid surfaces 2022-04-09 19:24:15 -07:00
Aaron Veden
d671709e1f
FACTO-96: Fixed rampantSetAIState command for multiple AIs per surface 2022-04-09 17:54:17 -07:00
Aaron Veden
537a8a03e9
FACTO-89: Fixed on_unit_group_finished_gathering invalid chunk/base checks 2022-04-05 18:37:20 -07:00
Aaron Veden
4aa7914757
FACTO-84: Enemies are now on by default 2022-03-30 21:30:56 -07:00
Aaron Veden
35be753879
FACTO-65: Removed squad refunds above squad limit from vanilla or
other mods
2022-03-19 16:38:54 -07:00
Aaron Veden
12ffd0b2f3
FACTO-59: Finished independent regional base ais 2022-03-19 16:29:12 -07:00
Aaron Veden
52139e1e3a
FACTO-59: more partial work towards converting to base ais 2022-02-27 18:45:42 -08:00
Aaron Veden
597b20b9e5
FACTO-59: partial work towards independent bases 2022-02-23 21:04:34 -08:00
Aaron Veden
035ecb2bd7
FACTO-56: added nil check for playerForces during migration 2022-02-21 17:06:08 -08:00
Aaron Veden
e8174e719f
FACTO-64: Corrected retreat threshold and unit death pathing 2022-02-20 18:21:04 -08:00
Aaron Veden
fb724480d7
FACTO-62: added point loss on unit death 2022-02-20 15:12:55 -08:00
Aaron Veden
ae43875a21
FACTO-44: Added setting to visual settling 2022-01-14 20:37:43 -08:00
Aaron Veden
909104a3e4
FACTO-19: Switching license to GPLv3 2022-01-14 14:14:15 -08:00
Aaron Veden
50bfae2547
fixed settler max distance and added greater variance to distance 2021-12-28 15:52:33 -08:00
Aaron Veden
5563911634
fixed turrets and hives not being registered when enabling new enemies
in active save
2021-12-27 13:54:05 -08:00
Aaron Veden
9c032a3167
fixed builder unit not being correctly accounted for in onBuilderArrived 2021-12-27 13:54:05 -08:00
Aaron Veden
4cdd6ce17e
fixed enabling new enemies late in save with Rampant already enabled 2021-12-15 20:25:44 -08:00
Sebastian Erik Bauer
32b8767d4e
Fix a non-recoverable error by supplying map
When NEW_ENEMIES is enabled, the game (or server) crashes after some time due to a non-recoverable error caused by line 750 because `getChunkByPosition` gets called without the `map` parameter.
2021-12-15 03:09:40 +01:00
Aaron Veden
219826fa86
added an initialPeaceTime setting allow initial base setup 2021-12-12 13:20:16 -08:00
Aaron Veden
424b7a6d9d
removed setCommandForces function from global table 2021-12-12 11:31:14 -08:00
Aaron Veden
ac7003faef
Optimized energy thief attack 2021-12-11 12:50:11 -08:00
Aaron Veden
d150e54bcb
dead code or code layout cleanup 2021-12-11 10:44:55 -08:00
Aaron Veden
1561456ba9
pre-allocated structures don't cross function boundaries 2021-12-11 10:42:49 -08:00
Aaron Veden
76dbc8363e
chunk passing scanning happens regardless of active map 2021-12-09 22:38:50 -08:00
Aaron Veden
e9681f1644
fixing temperament scoring around registering and unregistering enemy structures 2021-12-09 19:56:26 -08:00
Aaron Veden
1a60d01243
cleanup map is now processes all events regardless of active map 2021-12-08 22:18:09 -08:00
Aaron Veden
fa996bf96b
cleaned up surfaceTileChange logic 2021-12-08 22:11:05 -08:00
Aaron Veden
2289ff83de
cleanup energy thief biter logic in control 2021-12-08 22:01:54 -08:00
Aaron Veden
4a535ae79d
adding map check to main tick loop incase all maps are inactive 2021-12-08 21:29:52 -08:00
Aaron Veden
cd9443953e
removed debugging statements 2021-12-07 22:45:39 -08:00
Aaron Veden
0207aa0fe4
surfaces are begin processing lazily 2021-12-07 22:44:22 -08:00
Aaron Veden
d978d3fdd4
attack waves are processing outside active map 2021-12-07 21:36:56 -08:00
Aaron Veden
71e40a9c46
non covered spawners are now processed regardless of active map 2021-12-07 18:38:02 -08:00
Aaron Veden
c1b761d8dd
AI planning now processes upto 10 surfaces per cycle 2021-12-06 22:35:21 -08:00
Aaron Veden
4eb1f66465
limited map processing before switching map 2021-12-06 21:58:15 -08:00
Aaron Veden
09a9c51cec
victory scent is processed regardless of current map 2021-12-06 21:56:09 -08:00
Aaron Veden
e7a988aae1
added support for abandoned ruins mod 2021-12-06 21:32:44 -08:00
Aaron Veden
d52de9e6c2
fixed surfaceTileChange not using chunk in keyvalue pair 2021-12-06 21:20:41 -08:00
Aaron Veden
b88e1abd91
code cleanup in onDeath event and chunkProcessor 2021-12-06 21:20:05 -08:00
Aaron Veden
d68c3c93d6
removed extra unregisterResource call in onMined 2021-12-06 20:43:21 -08:00