mirror of
https://github.com/veden/Rampant.git
synced 2024-12-26 20:54:12 +02:00
2c6adbd3c0
mod settings
562 lines
16 KiB
Lua
562 lines
16 KiB
Lua
-- Copyright (C) 2022 veden
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <https://www.gnu.org/licenses/>.
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local Upgrade = {}
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-- imports
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local Constants = require("libs/Constants")
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--
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local Universe
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-- Constants
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local MINIMUM_EXPANSION_DISTANCE = Constants.MINIMUM_EXPANSION_DISTANCE
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local DEFINES_COMMAND_GROUP = defines.command.group
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local DEFINES_COMMAND_WANDER = defines.command.wander
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local DEFINES_COMMAND_BUILD_BASE = defines.command.build_base
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local DEFINES_COMMAND_ATTACK_AREA = defines.command.attack_area
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local DEFINES_COMMAND_GO_TO_LOCATION = defines.command.go_to_location
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local DEFINES_COMMMAD_COMPOUND = defines.command.compound
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local DEFINES_COMMAND_FLEE = defines.command.flee
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local DEFINES_COMMAND_STOP = defines.command.stop
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local DEFINES_COMPOUND_COMMAND_RETURN_LAST = defines.compound_command.return_last
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local DEFINES_DISTRACTION_NONE = defines.distraction.none
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local DEFINES_DISTRACTION_BY_ENEMY = defines.distraction.by_enemy
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local DEFINES_DISTRACTION_BY_ANYTHING = defines.distraction.by_anything
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local CHUNK_SIZE = Constants.CHUNK_SIZE
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local TRIPLE_CHUNK_SIZE = Constants.TRIPLE_CHUNK_SIZE
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local TICKS_A_MINUTE = Constants.TICKS_A_MINUTE
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-- imported functions
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-- module code
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local function addCommandSet()
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-- preallocating memory to be used in code, making it fast by reducing garbage generated.
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Universe.playerForces = {}
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Universe.enemyForces = {}
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Universe.npcForces = {}
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Universe.nonPlayerForces = {}
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Universe.mapUtilsQueries = {}
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Universe.mapUtilsQueries.neighbors = {
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1,
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-1
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}
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Universe.mapUtilsQueries.position = {0,0}
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Universe.chunkOverlapArray = {
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-1,
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-1,
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-1,
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-1
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}
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Universe.chunkPropertyUtilsQueries = {}
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Universe.chunkPropertyUtilsQueries.position = {0,0}
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-- pb
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Universe.pbFilteredEntitiesPointQueryLimited = {
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position = {0, 0},
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radius = 10,
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limit = 1,
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force = Universe.enemyForces,
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type = {
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"unit-spawner",
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"turret"
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}
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}
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-- msec
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Universe.msecFilteredEntitiesEnemyStructureQuery = {
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area={
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{0,0},
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{0,0}
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},
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force=Universe.enemyForces,
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type={
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"turret",
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"unit-spawner"
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}
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}
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-- oba
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Universe.obaCreateBuildCloudQuery = {
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name = "build-clear-cloud-rampant",
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position = {0,0}
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}
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-- sp
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local spbSharedChunkArea = {
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{0,0},
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{0,0}
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}
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Universe.spbHasPlayerStructuresQuery = {
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area=spbSharedChunkArea,
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force=Universe.nonPlayerForces,
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invert=true,
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limit=1
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}
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Universe.spbFilteredEntitiesPlayerQueryLowest = {
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area=spbSharedChunkArea,
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force=Universe.playerForces,
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collision_mask = "player-layer",
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type={
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"wall",
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"transport-belt"
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}
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}
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Universe.spbFilteredEntitiesPlayerQueryLow = {
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area=spbSharedChunkArea,
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force=Universe.playerForces,
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collision_mask = "player-layer",
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type={
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"splitter",
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"pump",
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"offshore-pump",
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"lamp",
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"solar-panel",
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"programmable-speaker",
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"accumulator",
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"assembling-machine",
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"turret",
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"ammo-turret"
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}
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}
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Universe.spbFilteredEntitiesPlayerQueryHigh = {
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area=spbSharedChunkArea,
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force=Universe.playerForces,
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collision_mask = "player-layer",
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type={
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"furnace",
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"lab",
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"roboport",
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"beacon",
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"radar",
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"electric-turret",
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"boiler",
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"generator",
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"fluid-turret",
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"mining-drill"
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}
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}
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Universe.spbFilteredEntitiesPlayerQueryHighest = {
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area=spbSharedChunkArea,
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force=Universe.playerForces,
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collision_mask = "player-layer",
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type={
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"artillery-turret",
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"reactor",
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"rocket-silo"
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}
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}
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-- is
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local isSharedChunkArea = {
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{0,0},
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{0,0}
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}
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Universe.isFilteredTilesQuery = {
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collision_mask="water-tile",
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area=isSharedChunkArea
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}
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Universe.isFilteredEntitiesChunkNeutral = {
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area=isSharedChunkArea,
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collision_mask = "player-layer",
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type={
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"tree",
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"simple-entity"
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}
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}
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Universe.isFilteredEntitiesEnemyStructureQuery = {
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area=isSharedChunkArea,
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force=Universe.enemyForces,
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type={
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"turret",
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"unit-spawner"
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}
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}
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Universe.isCountResourcesQuery = {
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area=isSharedChunkArea,
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type="resource"
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}
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Universe.isFilteredEntitiesUnitQuery = {
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area=isSharedChunkArea,
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force=Universe.enemyForces,
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type="unit"
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}
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-- cps
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local cpsSharedChunkArea = {
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{0,0},
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{0,0}
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}
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Universe.cpsFilteredTilesQuery = {
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collision_mask="water-tile",
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area=cpsSharedChunkArea
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}
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Universe.cpsFilteredEntitiesChunkNeutral = {
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area=cpsSharedChunkArea,
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collision_mask = "player-layer",
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type={
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"tree",
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"simple-entity"
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}
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}
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Universe.cpsFilteredEnemyAnyFound = {
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area=cpsSharedChunkArea,
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force=Universe.enemyForces,
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type={
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"turret",
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"unit-spawner"
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},
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limit = 1
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}
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-- msrc
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local msrcSharedChunkArea = {
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{0,0},
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{0,0}
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}
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Universe.msrcFilteredTilesQuery = {
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collision_mask="water-tile",
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area=msrcSharedChunkArea
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}
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Universe.msrcFilteredEntitiesChunkNeutral = {
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area=msrcSharedChunkArea,
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collision_mask = "player-layer",
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type={
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"tree",
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"simple-entity"
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}
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}
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Universe.msrcCountResourcesQuery = {
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area=msrcSharedChunkArea,
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type="resource"
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}
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-- sp
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local spSharedAreaChunk = {
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{0,0},
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{0,0}
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}
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Universe.spFilteredEntitiesCliffQuery = {
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area=spSharedAreaChunk,
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type="cliff",
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limit = 1
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}
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Universe.spFilteredTilesPathQuery = {
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area=spSharedAreaChunk,
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collision_mask="water-tile",
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limit = 1
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}
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-- ouc
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Universe.oucCliffQuery = {
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area={
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{0,0},
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{0,0}
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},
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type="cliff"
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}
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-- ppu
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Universe.baseUtilsQueries = {}
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Universe.baseUtilsQueries.createEntityQuery = {
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name = "",
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position = {0,0},
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raise_built = true
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}
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Universe.squadQueries = {}
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Universe.squadQueries.targetPosition = {0,0}
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Universe.squadQueries.createEntityQuery = {
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name = "",
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position = {0,0}
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}
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Universe.squadQueries.attackCommand = {
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type = DEFINES_COMMAND_ATTACK_AREA,
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destination = {0,0},
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radius = CHUNK_SIZE * 1.5,
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distraction = DEFINES_DISTRACTION_BY_ANYTHING
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}
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Universe.squadQueries.moveCommand = {
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type = DEFINES_COMMAND_GO_TO_LOCATION,
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destination = {0,0},
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pathfind_flags = { cache = true },
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distraction = DEFINES_DISTRACTION_BY_ENEMY
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}
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Universe.squadQueries.settleCommand = {
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type = DEFINES_COMMAND_BUILD_BASE,
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destination = {0,0},
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distraction = DEFINES_DISTRACTION_BY_ENEMY,
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ignore_planner = true
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}
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Universe.squadQueries.wanderCommand = {
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type = DEFINES_COMMAND_WANDER,
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wander_in_group = false,
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radius = TRIPLE_CHUNK_SIZE*2,
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ticks_to_wait = 20 * 60
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}
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Universe.squadQueries.wander2Command = {
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type = DEFINES_COMMAND_WANDER,
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wander_in_group = true,
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radius = TRIPLE_CHUNK_SIZE*2,
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ticks_to_wait = 2 * 60
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}
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Universe.squadQueries.stopCommand = {
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type = DEFINES_COMMAND_STOP
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}
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Universe.squadQueries.compoundSettleCommand = {
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type = DEFINES_COMMMAD_COMPOUND,
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structure_type = DEFINES_COMPOUND_COMMAND_RETURN_LAST,
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commands = {
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Universe.squadQueries.wonder2Command,
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Universe.squadQueries.settleCommand
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}
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}
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Universe.squadQueries.retreatCommand = {
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type = DEFINES_COMMAND_GROUP,
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group = nil,
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distraction = DEFINES_DISTRACTION_BY_ANYTHING,
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use_group_distraction = true
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}
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Universe.squadQueries.fleeCommand = {
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type = DEFINES_COMMAND_FLEE,
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from = nil,
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distraction = DEFINES_DISTRACTION_NONE
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}
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Universe.squadQueries.compoundRetreatGroupCommand = {
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type = DEFINES_COMMMAD_COMPOUND,
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structure_type = DEFINES_COMPOUND_COMMAND_RETURN_LAST,
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commands = {
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Universe.squadQueries.stopCommand,
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Universe.squadQueries.fleeCommand,
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Universe.squadQueries.retreatCommand
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}
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}
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Universe.squadQueries.formGroupCommand = {
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type = DEFINES_COMMAND_GROUP,
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group = nil,
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distraction = DEFINES_DISTRACTION_BY_ANYTHING,
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use_group_distraction = false
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}
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Universe.squadQueries.formCommand = {
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command = Universe.squadQueries.formGroupCommand,
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unit_count = 0,
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unit_search_distance = TRIPLE_CHUNK_SIZE
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}
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Universe.squadQueries.formRetreatCommand = {
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command = Universe.squadQueries.compoundRetreatGroupCommand,
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unit_count = 1,
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unit_search_distance = CHUNK_SIZE
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}
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Universe.squadQueries.searchPath = {
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{chunk=-1, direction=-1},
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{chunk=-1, direction=-1},
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{chunk=-1, direction=-1},
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{chunk=-1, direction=-1}
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}
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Universe.squadQueries.renderText = {
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target = nil,
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text = "",
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target_offset = {0, -10},
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color = {r=1,g=1,b=1,a=0.5},
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surface = nil,
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scale = 5
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}
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end
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function Upgrade.setCommandForces(npcForces, enemyForces)
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for force in pairs(Universe.playerForces) do
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Universe.playerForces[force] = nil
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end
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for force in pairs(Universe.npcForces) do
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Universe.npcForces[force] = nil
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end
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for force in pairs(Universe.enemyForces) do
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Universe.enemyForces[force] = nil
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end
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for force in pairs(Universe.nonPlayerForces) do
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Universe.nonPlayerForces[force] = nil
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end
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for _,force in pairs(game.forces) do
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if not npcForces[force.name] and not enemyForces[force.name] then
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Universe.playerForces[#Universe.playerForces+1] = force.name
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end
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end
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for force in pairs(enemyForces) do
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Universe.enemyForces[#Universe.enemyForces+1] = force
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Universe.nonPlayerForces[#Universe.nonPlayerForces+1] = force
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end
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for force in pairs(npcForces) do
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Universe.npcForces[#Universe.npcForces+1] = force
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Universe.nonPlayerForces[#Universe.nonPlayerForces+1] = force
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end
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end
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function Upgrade.addUniverseProperties()
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if not global.universePropertyVersion then
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for key in pairs(global) do
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if key ~= "universe" then
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global[key] = nil
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end
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end
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for key in pairs(Universe) do
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Universe[key] = nil
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end
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global.universePropertyVersion = 0
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end
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if global.universePropertyVersion < 1 then
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global.universePropertyVersion = 1
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Universe.safeEntities = {}
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Universe.flushPendingChunks = false
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Universe.aiPointsScaler = settings.global["rampant--aiPointsScaler"].value
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Universe.aiPointsPrintGainsToChat = settings.global["rampant--aiPointsPrintGainsToChat"].value
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Universe.aiPointsPrintSpendingToChat = settings.global["rampant--aiPointsPrintSpendingToChat"].value
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Universe.aiNocturnalMode = settings.global["rampant--permanentNocturnal"].value
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Universe.retreatThreshold = 0
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Universe.rallyThreshold = 0
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Universe.formSquadThreshold = 0
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Universe.attackWaveSize = 0
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Universe.attackWaveDeviation = 0
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Universe.attackWaveUpperBound = 0
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Universe.unitRefundAmount = 0
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Universe.regroupIndex = 1
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Universe.kamikazeThreshold = 0
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Universe.attackWaveLowerBound = 1
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Universe.settlerWaveDeviation = 0
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Universe.settlerWaveSize = 0
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Universe.enabledMigration = Universe.expansion and settings.global["rampant--enableMigration"].value
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Universe.peacefulAIToggle = settings.global["rampant--peacefulAIToggle"].value
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Universe.printAIStateChanges = settings.global["rampant--printAIStateChanges"].value
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Universe.debugTemperament = settings.global["rampant--debugTemperament"].value
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Universe.upgradeId = 0
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Universe.eventId = 0
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Universe.chunkId = 0
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Universe.maps = {}
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Universe.activeMaps = {}
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Universe.groupNumberToSquad = {}
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Universe.pendingChunks = {}
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Universe.squadIterator = nil
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Universe.processMapAIIterator = nil
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Universe.processNestIterator = nil
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Universe.vengenceQueue = {}
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Universe.currentMap = nil
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Universe.mapIterator = nil
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Universe.builderCount = 0
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Universe.squadCount = 0
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Universe.processActiveSpawnerIterator = nil
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Universe.processActiveRaidSpawnerIterator = nil
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Universe.processMigrationIterator = nil
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Universe.chunkToNests = {}
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Universe.chunkToHives = {}
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Universe.chunkToUtilities = {}
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Universe.chunkToVictory = {}
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Universe.chunkToActiveNest = {}
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Universe.chunkToActiveRaidNest = {}
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Universe.chunkToDrained = {}
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Universe.chunkToRetreats = {}
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Universe.chunkToRallys = {}
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Universe.chunkToPassScan = {}
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Universe.hiveData = {}
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Universe.hives = {}
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Universe.activeHives = {}
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Universe.hiveIterator = nil
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Universe.baseId = 0
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Universe.awake = false
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Universe.recycleBaseIterator = nil
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Universe.maxPoints = 0
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Universe.maxOverflowPoints = 0
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addCommandSet()
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Universe.bases = {}
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Universe.processBaseAIIterator = nil
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Universe.excludedSurfaces = {}
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Universe.pendingUpgrades = {}
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Universe.pendingUpgradesLength = 0
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Universe.settlePurpleCloud = {}
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end
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end
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function Upgrade.attempt()
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if not global.gameVersion then
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global.gameVersion = 1
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game.forces.enemy.kill_all_units()
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Universe.evolutionLevel = game.forces.enemy.evolution_factor
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Universe.random = game.create_random_generator(Constants.ENEMY_SEED)
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local minDiffuse = game.map_settings.pollution.min_to_diffuse
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Universe.pollutionDiffuseMinimum = minDiffuse * 0.75
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Universe.expansion = game.map_settings.enemy_expansion.enabled
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Universe.expansionMaxDistance = game.map_settings.enemy_expansion.max_expansion_distance * CHUNK_SIZE
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Universe.expansionMinTime = game.map_settings.enemy_expansion.min_expansion_cooldown / TICKS_A_MINUTE
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Universe.expansionMaxTime = game.map_settings.enemy_expansion.max_expansion_cooldown / TICKS_A_MINUTE
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Universe.expansionMinSize = game.map_settings.enemy_expansion.settler_group_min_size
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Universe.expansionMaxSize = game.map_settings.enemy_expansion.settler_group_max_size
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Universe.expansionLowTargetDistance = (Universe.expansionMaxDistance + MINIMUM_EXPANSION_DISTANCE) * 0.33
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Universe.expansionMediumTargetDistance = (Universe.expansionMaxDistance + MINIMUM_EXPANSION_DISTANCE) * 0.50
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Universe.expansionHighTargetDistance = (Universe.expansionMaxDistance + MINIMUM_EXPANSION_DISTANCE) * 0.75
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Universe.expansionDistanceDeviation = Universe.expansionMediumTargetDistance * 0.33
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Universe.modAddedTick = game.tick
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end
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end
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function Upgrade.init(universe)
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Universe = universe
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end
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return Upgrade
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