mirror of
https://github.com/veden/Rampant.git
synced 2025-01-24 03:16:25 +02:00
60 lines
4.7 KiB
INI
60 lines
4.7 KiB
INI
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[entity-name]
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tunnel-entrance=Tunnel Entrance
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small-suicide-biter=Small Suicide Biter
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medium-suicide-biter=Medium Suicide Biter
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big-suicide-biter=Big Suicide Biter
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behemoth-suicide-biter=Behemoth Suicide Biter
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small-fire-spitter=Small Fire Spitter
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[entity-description]
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tunnel-entrance=This tunnel is used by the biters to bypass player defenses. Fill the hole using landfill.
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small-suicide-biter=These biters will explode at close range
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medium-suicide-biter=These biters will explode at close range
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big-suicide-biter=These biters will explode at close range
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behemoth-suicide-biter=These biters will explode at close range
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small-fire-spitter=These biters will spit fire
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[mod-setting-name]
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rampant-useDumbProjectiles=Use Dumb Projectiles
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rampant-useNEUnitLaunchers=Use Natural Evolution Unit Launchers (Needs NE)
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rampant-attackWaveGenerationUsePollution=Use Pollution as attack trigger
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rampant-attackWaveGenerationUsePlayerProximity=Use Player Proximity as attack trigger
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rampant-attackWaveGenerationThresholdMax=Starting chunk attack threshold
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rampant-attackWaveGenerationThresholdMin=Ending chunk attack threshold
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rampant-attackWaveMaxSize=Max biter group size that can be directly formed
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rampant-safeBuildings=Enable building safety.
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rampant-safeBuildings-curvedRail=Make curved rails safe from biters
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rampant-safeBuildings-straightRail=Make straight rails safe from biters
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rampant-safeBuildings-bigElectricPole=Make big electric poles safe from biters
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rampant-safeBuildings-railChainSignals=Make rail chain signals safe from biters
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rampant-safeBuildings-railSignals=Make rail signals safe from biters
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rampant-safeBuildings-trainStops=Make train stops safe from biters
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rampant-attackPlayerThreshold=Player score contribution threshold
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rampant-permanentNocturnal=Permanent Nocturnal Mode
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rampant-aiPointsScaler=Difficulty Scaling
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rampant-addWallResistanceAcid=Increase wall resistance to spitters
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[mod-setting-description]
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rampant-useDumbProjectiles=Turns off homing projectiles for worms and spitters
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rampant-useNEUnitLaunchers=ONLY FOR USE WITH NATURAL EVOLUTION ENEMIES use the NE unit launchers with medium and big worms. if set to false this will still allow the dumb projectiles but without the unit spawning. A side effect of the dumb projectiles cause the units to be spawned as if two shots were fired
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rampant-attackWaveGenerationUsePollution=Include pollution amount for threshold on chunks with biter nests that will generate a Rampant attack wave. DOES NOT affect vanilla biters waves
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rampant-attackWaveGenerationUsePlayerProximity=Include player pheromones amount for threshold on chunks with biter nests that will generate a Rampant attack wave. DOES NOT affect vanilla biters waves
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rampant-attackWaveGenerationThresholdMax=The total score that a chunk must reach in order for an attack wave to spawn. DOES NOT affect vanilla biters waves. Scaling linearly with evolution factor (starting threshold @ 0.0 evolution)
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rampant-attackWaveGenerationThresholdMin=The total score that a chunk must reach in order for an attack wave to spawn. DOES NOT affect vanilla biters waves. Scaling linearly with evolution factor (ending threshold @ 100.0 evolution)
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rampant-attackWaveMaxSize=If you wish to change how the attack wave scales with evolution you will need to modify the config.lua in the zip file.
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rampant-safeBuildings=This needs to be toggle for the safe building toggles to work. This will cause entities made safe to regenerate with the destructible flag set to false, which causes them to never be targeted or damaged again.
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rampant-safeBuildings-curvedRail=Make curved rails safe from biters
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rampant-safeBuildings-straightRail=Make straight rails safe from biters
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rampant-safeBuildings-bigElectricPole=Make big electric poles safe from biters
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rampant-safeBuildings-railChainSignals=Make rail chain signals safe from biters
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rampant-safeBuildings-railSignals=Make rail signals safe from biters
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rampant-safeBuildings-trainStops=Make train stops safe from biters
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rampant-attackPlayerThreshold=The score that a chunk must reach for it to contribute to the attack threshold. Increasing reduces player pheromone cloud impact.
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rampant-permanentNocturnal=Toggling this will cause Rampant attack waves to spawn at night. DOES NOT turn off vanilla attack groups yet. Works better with Day/Night extender mod.
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rampant-aiPointsScaler=Between 0.0 and 5.0. This scales how many action points the ai gets per logic cycle to perform actions like making attack waves. 0.3 - very easy, 0.75 - easy, 1.0 - medium, 1.25+ - hard
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rampant-addWallResistanceAcid=Toggling this will cause a %60 acid resistance to be added to all wall entities to reduce the damage done by spitters to walls back to vanilla levels. |