mirror of
https://github.com/veden/Rampant.git
synced 2024-12-30 21:19:46 +02:00
223 lines
7.2 KiB
Lua
223 lines
7.2 KiB
Lua
if (chunkProcessorG) then
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return chunkProcessorG
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end
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local chunkProcessor = {}
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-- imports
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local chunkUtils = require("ChunkUtils")
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local constants = require("Constants")
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-- constants
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local CHUNK_SIZE = constants.CHUNK_SIZE
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-- imported functions
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local registerEnemyBaseStructure = chunkUtils.registerEnemyBaseStructure
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local unregisterEnemyBaseStructure = chunkUtils.unregisterEnemyBaseStructure
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local createChunk = chunkUtils.createChunk
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local initialScan = chunkUtils.initialScan
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local chunkPassScan = chunkUtils.chunkPassScan
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local next = next
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local table_size = table_size
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local tRemove = table.remove
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local tInsert = table.insert
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local mCeil = math.ceil
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-- module code
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local function findInsertionPoint(processQueue, chunk)
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local low = 1
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local high = #processQueue
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local pivot
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while (low <= high) do
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pivot = mCeil((low + high) * 0.5)
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local pivotChunk = processQueue[pivot]
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if (pivotChunk.dOrigin > chunk.dOrigin) then
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high = pivot - 1
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elseif (pivotChunk.dOrigin <= chunk.dOrigin) then
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low = pivot + 1
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end
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end
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return low
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end
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local function removeProcessQueueChunk(processQueue, chunk)
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local insertionPoint = findInsertionPoint(processQueue, chunk)
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for i=insertionPoint,1,-1 do
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if (processQueue[i].id == chunk.id) then
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tRemove(processQueue, i)
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end
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end
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end
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function chunkProcessor.processPendingChunks(universe, tick, flush)
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local area = universe.area
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local topOffset = area[1]
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local bottomOffset = area[2]
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local pendingChunks = universe.pendingChunks
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local eventId = universe.chunkProcessorIterator
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local event
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if not eventId then
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eventId, event = next(pendingChunks, nil)
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else
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event = pendingChunks[eventId]
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end
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local endCount = 1
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if flush then
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endCount = table_size(pendingChunks)
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eventId, event = next(pendingChunks, nil)
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end
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for _=1,endCount do
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if not eventId then
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universe.chunkProcessorIterator = nil
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if (table_size(pendingChunks) == 0) then
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-- this is needed as the next command remembers the max length a table has been
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universe.pendingChunks = {}
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end
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break
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else
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if not flush and (event.tick > tick) then
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universe.chunkProcessorIterator = eventId
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return
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end
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local newEventId, newEvent = next(pendingChunks, eventId)
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pendingChunks[eventId] = nil
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local map = event.map
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if not map.surface.valid then
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return
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end
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local topLeft = event.area.left_top
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local x = topLeft.x
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local y = topLeft.y
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topOffset[1] = x
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topOffset[2] = y
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bottomOffset[1] = x + CHUNK_SIZE
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bottomOffset[2] = y + CHUNK_SIZE
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if not map[x] then
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map[x] = {}
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end
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if map[x][y] then
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local oldChunk = map[x][y]
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local chunk = initialScan(oldChunk, map, tick)
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if (chunk == -1) then
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removeProcessQueueChunk(map.processQueue, oldChunk)
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universe.chunkIdToChunk[oldChunk.id] = nil
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map[x][y] = nil
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end
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else
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local initialChunk = createChunk(map, x, y)
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map[x][y] = initialChunk
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universe.chunkIdToChunk[initialChunk.id] = initialChunk
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local chunk = initialScan(initialChunk, map, tick)
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if (chunk ~= -1) then
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tInsert(
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map.processQueue,
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findInsertionPoint(map.processQueue, chunk),
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chunk
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)
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else
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universe.chunkIdToChunk[initialChunk.id] = nil
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map[x][y] = nil
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end
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end
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eventId = newEventId
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event = newEvent
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end
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end
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universe.chunkProcessorIterator = eventId
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end
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function chunkProcessor.processPendingUpgrades(universe, tick)
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local entityId = universe.pendingUpgradeIterator
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local entityData
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if not entityId then
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entityId, entityData = next(universe.pendingUpgrades, nil)
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else
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entityData = universe.pendingUpgrades[entityId]
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end
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if not entityId then
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universe.pendingUpgradeIterator = nil
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if table_size(universe.pendingUpgrades) == 0 then
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universe.pendingUpgrades = {}
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end
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else
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local entity = entityData.entity
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if entity.valid then
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universe.pendingUpgradeIterator = next(universe.pendingUpgrades, entityId)
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universe.pendingUpgrades[entityId] = nil
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local surface = entity.surface
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local query = universe.upgradeEntityQuery
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query.position = entityData.position or entity.position
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query.name = entityData.name
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unregisterEnemyBaseStructure(entityData.map, entity, nil, true)
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entity.destroy()
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local createdEntity = surface.create_entity(query)
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if createdEntity and createdEntity.valid then
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registerEnemyBaseStructure(entityData.map, createdEntity, tick, entityData.base, true)
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if remote.interfaces["kr-creep"] then
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remote.call("kr-creep", "spawn_creep_at_position", surface, query.position)
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end
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end
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else
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universe.pendingUpgradeIterator = next(universe.pendingUpgrades, entityId)
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universe.pendingUpgrades[entityId] = nil
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end
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end
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end
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function chunkProcessor.processScanChunks(universe)
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local chunkId = universe.chunkToPassScanIterator
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local chunkPack
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if not chunkId then
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chunkId, chunkPack = next(universe.chunkToPassScan, nil)
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else
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chunkPack = universe.chunkToPassScan[chunkId]
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end
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if not chunkId then
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universe.chunkToPassScanIterator = nil
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if (table_size(universe.chunkToPassScan) == 0) then
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-- this is needed as the next command remembers the max length a table has been
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universe.chunkToPassScan = {}
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end
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else
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universe.chunkToPassScanIterator = next(universe.chunkToPassScan, chunkId)
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universe.chunkToPassScan[chunkId] = nil
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local map = chunkPack.map
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if not map.surface.valid then
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return
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end
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local chunk = chunkPack.chunk
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local area = universe.area
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local topOffset = area[1]
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local bottomOffset = area[2]
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topOffset[1] = chunk.x
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topOffset[2] = chunk.y
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bottomOffset[1] = chunk.x + CHUNK_SIZE
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bottomOffset[2] = chunk.y + CHUNK_SIZE
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if (chunkPassScan(chunk, map) == -1) then
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removeProcessQueueChunk(map.processQueue, chunk)
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map[chunk.x][chunk.y] = nil
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map.universe.chunkIdToChunk[chunk.id] = nil
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end
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end
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end
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chunkProcessorG = chunkProcessor
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return chunkProcessor
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