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Rampant/changelog.txt
2018-01-14 16:15:30 -08:00

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Version: 0.16.3
Date: 1. 13. 2018
Features:
- Seeded unit, unit spawner, and worm generation for the swarm
Bugfixes:
- Fixed a cause where squads could get stuck on hard to pass terrain
Improvements:
- Removed squad limit
- Squads converted from vanilla control receive immediate kamikaze roll
- Units not under a unit group, now get a kamikaze roll before being put into a retreating squad
Optimizations:
- Reworked squad regrouping to be surrounding chunks instead comparing against master list
Framework:
- Add squads to chunk map for faster location sensitive lookups
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Version: 0.16.2
Date: 1. 2. 2018
Bugfixes:
- Fixed invalid function call due to a function renaming
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Version: 0.16.1
Date: 1. 1. 2018
Features:
- Artillery shell impacts cause biter squads to form and prevents the single file line of retaliation
- Unit spawners now rally troops when they die
Improvements:
- Cliffs and impassable areas due to object density have been added to the pathfinder
- Terrain that is dynamically altered (landfilled, cleared of trees, cleared of cliffs) will be accounted for now
- Added artillery turret to buildings that emit pheromones
Optimizations:
- Switch scanning for cliffs, resources, and tiles to event based instead of polling
- Reduced number of table allocations when working with squads
Bugfixes:
- fixed changelog so it shows up in-game interface
- Added checks for correct surface before processing build events
Balance:
- Increased kamikaze frequency by increasing the chance to roll for Kamikaze from 70% to 100%
Framework:
- Created visualler for viewing internal Rampant ai game state
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Version: 0.16.0
Date: 13. 12. 2017
Changes:
- Updated info.json
Bugfixes:
- Fixed broken icon size prototypes
- Fixed create-smoke calls
- Fixed perimeter to radius
- Fixed smoke
- Fixed missing fire tile properties