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AIAttackWave.lua
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removed unused dependency
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2022-01-01 00:02:40 -08:00 |
AIPlanning.lua
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added an initialPeaceTime setting allow initial base setup
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2021-12-12 13:20:16 -08:00 |
AIPredicates.lua
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adjusting siege groups to raid groups during ai siege state
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2021-12-11 11:38:20 -08:00 |
BaseUtils.lua
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fixed nil name in upgrade entity
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2021-12-16 19:20:29 -08:00 |
ChunkProcessor.lua
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readded some spacing between nests if available
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2021-12-27 22:58:51 -08:00 |
ChunkPropertyUtils.lua
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fixed adding player to chunk crash
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2021-12-27 13:54:05 -08:00 |
ChunkUtils.lua
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removing extra linebreak in method and unused dependencies in upgrade
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2021-12-27 13:54:05 -08:00 |
Constants.lua
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fixed settler max distance and added greater variance to distance
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2021-12-28 15:52:33 -08:00 |
MapProcessor.lua
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perform a cleanup of tables and iterators when chunk becomes impassable
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2021-12-14 22:03:29 -08:00 |
MapUtils.lua
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perform a cleanup of tables and iterators when chunk becomes impassable
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2021-12-14 22:03:29 -08:00 |
MathUtils.lua
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dead code or code layout cleanup
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2021-12-11 10:44:55 -08:00 |
MovementUtils.lua
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fixed settler max distance and added greater variance to distance
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2021-12-28 15:52:33 -08:00 |
PheromoneUtils.lua
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adding check to global processors for invalid surfaces
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2021-12-07 22:13:32 -08:00 |
PlayerUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
QueryUtils.lua
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pre-allocated structures don't cross function boundaries
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2021-12-11 10:42:49 -08:00 |
SquadAttack.lua
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revert siege groups only moving toward player
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2021-12-12 10:00:51 -08:00 |
SquadDefense.lua
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pre-allocated structures don't cross function boundaries
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2021-12-11 10:42:49 -08:00 |
StringUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
UnitGroupUtils.lua
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fixed settler max distance and added greater variance to distance
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2021-12-28 15:52:33 -08:00 |
UnitUtils.lua
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cleanup energy thief biter logic in control
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2021-12-08 22:01:54 -08:00 |