mirror of
https://github.com/veden/Rampant.git
synced 2024-12-28 21:08:22 +02:00
115 lines
4.0 KiB
Lua
115 lines
4.0 KiB
Lua
if (unitUtilsG) then
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return unitUtilsG
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end
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local unitUtils = {}
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-- imports
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local constants = require("Constants")
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local chunkPropertyUtils = require("ChunkPropertyUtils")
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-- constants
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local DEFINES_WIRE_TYPE_RED = defines.wire_type.red
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local DEFINES_WIRE_TYPE_GREEN = defines.wire_type.green
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local ENERGY_THIEF_CONVERSION_TABLE = constants.ENERGY_THIEF_CONVERSION_TABLE
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local ENERGY_THIEF_LOOKUP = constants.ENERGY_THIEF_LOOKUP
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local ENERGY_THIEF_DRAIN_CRYSTALS = constants.ENERGY_THIEF_DRAIN_CRYSTALS
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-- imported functions
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local setDrainPylons = chunkPropertyUtils.setDrainPylons
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-- module code
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local function convertTypeToDrainCrystal(evolutionFactor, entity)
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if (entity == "pole") then
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return "crystal-drain-pole-rampant"
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else
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if (entity == "smallUnit") then
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if (evolutionFactor < 0.25) then
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return ENERGY_THIEF_DRAIN_CRYSTALS[1]
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elseif (evolutionFactor < 0.50) then
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return ENERGY_THIEF_DRAIN_CRYSTALS[2]
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elseif (evolutionFactor < 0.75) then
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return ENERGY_THIEF_DRAIN_CRYSTALS[3]
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else
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return ENERGY_THIEF_DRAIN_CRYSTALS[4]
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end
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elseif (entity == "unit") then
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if (evolutionFactor < 0.25) then
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return ENERGY_THIEF_DRAIN_CRYSTALS[4]
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elseif (evolutionFactor < 0.50) then
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return ENERGY_THIEF_DRAIN_CRYSTALS[5]
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elseif (evolutionFactor < 0.75) then
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return ENERGY_THIEF_DRAIN_CRYSTALS[6]
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else
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return ENERGY_THIEF_DRAIN_CRYSTALS[7]
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end
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else
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if (evolutionFactor < 0.25) then
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return ENERGY_THIEF_DRAIN_CRYSTALS[7]
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elseif (evolutionFactor < 0.50) then
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return ENERGY_THIEF_DRAIN_CRYSTALS[8]
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elseif (evolutionFactor < 0.75) then
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return ENERGY_THIEF_DRAIN_CRYSTALS[9]
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else
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return ENERGY_THIEF_DRAIN_CRYSTALS[10]
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end
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end
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end
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end
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function unitUtils.createDrainPylon(map, cause, entity, entityType)
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if ((cause and ENERGY_THIEF_LOOKUP[cause.name]) or (not cause)) then
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local conversion = ENERGY_THIEF_CONVERSION_TABLE[entityType]
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if conversion then
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local newEntity = map.surface.create_entity({
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position=entity.position,
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name=convertTypeToDrainCrystal(entity.force.evolution_factor, conversion),
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direction=entity.direction
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})
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if (conversion == "pole") then
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local targetEntity = map.surface.create_entity({
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position=entity.position,
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name="pylon-target-rampant",
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direction=entity.direction
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})
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targetEntity.backer_name = ""
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local wires = entity.neighbours
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if wires then
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for _,v in pairs(wires.copper) do
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if (v.valid) then
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newEntity.connect_neighbour(v);
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end
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end
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for _,v in pairs(wires.red) do
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if (v.valid) then
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newEntity.connect_neighbour({
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wire = DEFINES_WIRE_TYPE_RED,
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target_entity = v
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});
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end
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end
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for _,v in pairs(wires.green) do
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if (v.valid) then
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newEntity.connect_neighbour({
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wire = DEFINES_WIRE_TYPE_GREEN,
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target_entity = v
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});
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end
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end
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end
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setDrainPylons(map, targetEntity, newEntity)
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elseif newEntity.backer_name then
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newEntity.backer_name = ""
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end
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end
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end
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end
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unitUtilsG = unitUtils
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return unitUtils
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