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AIAttackWave.lua
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added vengence becoming settlers at 7.5% chance
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2021-12-12 10:22:34 -08:00 |
AIPlanning.lua
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added an initialPeaceTime setting allow initial base setup
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2021-12-12 13:20:16 -08:00 |
AIPredicates.lua
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adjusting siege groups to raid groups during ai siege state
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2021-12-11 11:38:20 -08:00 |
BaseUtils.lua
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fixed nil name in upgrade entity
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2021-12-16 19:20:29 -08:00 |
ChunkProcessor.lua
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fixed surface deletion indexing nil
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2021-12-27 13:54:05 -08:00 |
ChunkPropertyUtils.lua
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fixed adding player to chunk crash
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2021-12-27 13:54:05 -08:00 |
ChunkUtils.lua
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fixing passScanning not checking for enemy structures
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2021-12-14 19:12:22 -08:00 |
Constants.lua
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reverted rally chance drop and decreased by only 25%
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2021-12-12 10:23:50 -08:00 |
MapProcessor.lua
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perform a cleanup of tables and iterators when chunk becomes impassable
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2021-12-14 22:03:29 -08:00 |
MapUtils.lua
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perform a cleanup of tables and iterators when chunk becomes impassable
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2021-12-14 22:03:29 -08:00 |
MathUtils.lua
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dead code or code layout cleanup
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2021-12-11 10:44:55 -08:00 |
MovementUtils.lua
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added max move and auto settling
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2021-12-05 20:27:03 -08:00 |
PheromoneUtils.lua
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adding check to global processors for invalid surfaces
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2021-12-07 22:13:32 -08:00 |
PlayerUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
QueryUtils.lua
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pre-allocated structures don't cross function boundaries
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2021-12-11 10:42:49 -08:00 |
SquadAttack.lua
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revert siege groups only moving toward player
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2021-12-12 10:00:51 -08:00 |
SquadDefense.lua
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pre-allocated structures don't cross function boundaries
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2021-12-11 10:42:49 -08:00 |
StringUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
UnitGroupUtils.lua
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kamikazeThreshold for settlers using settler max group size
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2021-12-10 13:30:11 -08:00 |
UnitUtils.lua
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cleanup energy thief biter logic in control
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2021-12-08 22:01:54 -08:00 |