mirror of
https://github.com/veden/Rampant.git
synced 2025-01-07 23:01:39 +02:00
133 lines
3.8 KiB
Lua
Executable File
133 lines
3.8 KiB
Lua
Executable File
local biterFunctions = require("prototypes/utils/BiterUtils")
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local constants = require("libs/Constants")
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local smokeUtils = require("prototypes/utils/SmokeUtils")
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data:extend({
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biterFunctions.makeBiter({
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name = "chunk-scanner-squad",
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scale=15,
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movement=1,
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effectiveLevel=1,
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resistances = {},
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hitSprayName = "blood-fountain-hit-spray",
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attack = biterFunctions.createMeleeAttack({
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radius=1,
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damage=1,
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scale=15,
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effectiveLevel=1
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})
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}),
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biterFunctions.makeBiter({
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name = "chunk-scanner-squad-movement",
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scale=2.5,
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movement=1,
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effectiveLevel=1,
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resistances = {},
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hitSprayName = "blood-fountain-hit-spray",
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attack = biterFunctions.createMeleeAttack({
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radius=1,
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damage=1,
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scale=15,
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effectiveLevel=1
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})
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})
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})
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local scales = {
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[1] = 0.9,
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[2] = 1.1,
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[3] = 1.2,
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[4] = 1.3,
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[5] = 1.4,
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[6] = 1.5,
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[7] = 1.6,
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[8] = 1.8,
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[9] = 2.0,
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[10] = 2.1,
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[11] = 2.2
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}
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local subTypes = constants.HIVE_BUILDINGS_TYPES
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for t=1,11 do
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local scale = scales[t] * 1.2
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for si=1,#subTypes do
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local st = subTypes[si]
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data:extend(
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{
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{
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type = "land-mine",
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name = "entity-proxy-" .. st .. "-t" .. t .. "-rampant",
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icon = "__base__/graphics/icons/steel-chest.png",
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icon_size = 32,
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flags = {},
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build_base_evolution_requirement = 0.08 * (t-1),
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order = "s-e-w-f",
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collision_mask = {"player-layer", "object-layer", "water-tile", "train-layer"},
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minable = nil,
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max_health = 100,
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corpse = nil,
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timeout = 1,
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trigger_radius = 0,
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collision_box = {{-3 * scale, -2 * scale}, {2 * scale, 2 * scale}},
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selection_box = nil,
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picture_safe =
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{
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filename = "__core__/graphics/empty.png",
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priority = "extra-high",
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width = 1,
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height = 1
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},
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picture_set =
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{
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filename = "__core__/graphics/empty.png",
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priority = "extra-high",
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width = 1,
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height = 1
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}
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}
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}
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)
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end
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end
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smokeUtils.makeNewCloud(
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{
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name = "build-clear",
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wind = false,
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scale = 9,
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duration = 540,
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cooldown = 10,
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tint = { r=0.7, g=0.2, b=0.7 }
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},
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{
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type = "area",
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radius = 17,
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force = "not-same",
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action_delivery =
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{
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type = "instant",
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target_effects =
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{
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{
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type = "damage",
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damage = { amount = 1.1, type = "poison"}
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},
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{
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type = "damage",
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damage = { amount = 1.1, type = "acid"}
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},
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{
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type = "damage",
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damage = { amount = 1.1, type = "fire"}
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}
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}
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}
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}
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)
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