1
0
mirror of https://github.com/veden/Rampant.git synced 2025-01-16 02:33:53 +02:00
Rampant/README.md
2016-10-14 17:07:58 -07:00

3.3 KiB

Rampant Tactics

Factorio Mod - Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, and player hunting

Forum Post

https://forums.factorio.com/viewtopic.php?f=94&t=31445

Notes

0.14.14 factorio version fixed save corruption
0.14.10 factorio version fixed more pathing issues
0.14.4 factorio version fixed some issues with unit groups commands

There will be a slight pause the first time this is started up due to indexing all the chunks that have been generated.

MP should be working

Features

Tactical Retreats - these will take place when a unit group is in a chunk that has reached a death threshold
Unit Group Merging - if multiple unit groups retreat at the same time there is a chance the groups will merge
Unit Group Forming - any chunks with spawners in it that is covered by a pollution, player, player base, or player defense pheromone clouds will form groups based on the evolution factor
Probing Behavior Against Defenses - unit groups will attempt to avoid chunks that are soaked in death
Player Hunting - unit groups will track the player based on there emitted pheromone cloud
Pathfinding - unit groups will use potential fields to perform only single step pathfinding allowing for efficient and dynamic pathing

Planned Features

Tunneling Biters
Fire Biters
Suicide Biters
infesting Biters
Base Expansion

Version History

0.14.4 -

  • Fixed a bug in the processing queue when upgrading mod
  • Greatly decreased Player pheromone radius, now sits at roughly 4 chunks around the player
  • Reworked pheromone pathfinding
  • Removed base and defense attack wave trigger, in favor of using player pheromone and pollution
  • Added periods of time where the enemy is not sending Rampant attack waves
  • Adjusted retreat percentage to suit the reduced attack wave size
  • Improved responsiveness on larger maps
  • Reduced AI max build points
  • Fixed player iteration bug

0.14.3 -

  • Slightly lowered Rampant attack wave frequency
  • Altered attack wave size to ramp up slower
  • Added configuration options for:
      • Attack wave generation area
      • Attack wave threshold
      • Attack wave size
      • Turn off rampant attack waves

0.14.2 -

0.14.1 -

  • Fixed ai created bases not being counted in logic
  • Optimization to offset ai created bases scanning

0.13.4 = 0.14.4

0.13.3 = 0.14.3

0.13.2 = 0.14.2

0.13.1 - Backported 0.14 factorio version to 0.13 factorio version

0.0.8 -

0.0.6 -

0.0.5 -

0.0.4 - initial release