.. |
AIAttackWave.lua
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uniform squad processing
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2021-12-05 19:40:39 -08:00 |
AIPlanning.lua
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increasing surfaces processed per cycle to 15
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2021-12-07 16:58:53 -08:00 |
AIPredicates.lua
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added scaling aggressive groups based on active nests
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2021-11-25 11:11:46 -08:00 |
BaseUtils.lua
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now upgrades are processed across all chunks
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2021-12-05 20:43:41 -08:00 |
ChunkProcessor.lua
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code cleanup in onDeath event and chunkProcessor
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2021-12-06 21:20:05 -08:00 |
ChunkPropertyUtils.lua
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victory scent is processed regardless of current map
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2021-12-06 21:56:09 -08:00 |
ChunkUtils.lua
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uniform squad processing
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2021-12-05 19:40:39 -08:00 |
Constants.lua
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optimized processing spawners covered by pollution
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2021-12-05 21:44:19 -08:00 |
MapProcessor.lua
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added check for activeness before adding to active nest queue and
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2021-12-07 18:28:11 -08:00 |
MapUtils.lua
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pending chunks are processed across all chunks
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2021-12-05 22:04:07 -08:00 |
MathUtils.lua
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rng should now be deterministic
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2021-12-05 15:33:24 -08:00 |
MovementUtils.lua
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added max move and auto settling
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2021-12-05 20:27:03 -08:00 |
PheromoneUtils.lua
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victory scent is processed regardless of current map
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2021-12-06 21:56:09 -08:00 |
PlayerUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
QueryUtils.lua
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fixed regional bases processing, distribution, cleanup
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2021-12-04 11:04:13 -08:00 |
SquadAttack.lua
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added max move and auto settling
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2021-12-05 20:27:03 -08:00 |
SquadDefense.lua
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uniform squad processing
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2021-12-05 19:40:39 -08:00 |
StringUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
UnitGroupUtils.lua
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uniform squad processing
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2021-12-05 19:40:39 -08:00 |
UnitUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |