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RedMew
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locale
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da
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redmew_features.cfg
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Quadrants balance update (#863) * Fix for hydra worms destroying base Also include a force disable of research for all quadrants to prevent a save mitigation bug from a factorio version to another. * Fixed wrong worm tier * Mapgen settings and market locale Added mapgen settings based on feedback Added [retailer] market_name to use in rendering the market name over the market. Key has been added in en, de and da with translations. Indentation fix * Fixed floating 'a' * Fixed global variable * Updated item to chest Made it more clear what happens when you cross the border in a train Also added a GPS coordinate for the spawned chest * Bug fixes for chests spawn * Gave buttons uid_name() * Removed debug statements * Fixed Item to chest People think the previous behavior was a glitch so I've changed it to align with their expectations. Also increased evolution factor from pollution a bit * fixed game.player * Added crafting_queue_size check * Updated enemy settings * Merged map_settings and mapgen_settings, added wall * Merged map_settings and mapgen_settings * Added three toggles to settings, disabled item to chest when traveling in trains * Game.get_player_by_index converted to game.get_player * Added charting and removed unused variable 'Game' * Fixed for 0.17.35 https://forums.factorio.com/70188 * Fix for 0.17.35 * Added comments to force new CI build * fixed missing player_inventory -> character_inventory
2019-05-03 00:40:45 +02:00
[retailer]
market_name
=
Marked
Crowdin sync 2019-05-29 (#928) * Crowdin sync 2019-05-29 * fix cs technology tag * Fixed rich text, new crowdin sync Crowdin sync at 20:15 UTC 2019-05-29 * First diggy localisedStrings * Added missing localisedString * Updated readme + CI fix
2019-05-29 23:13:28 +02:00
[admin_commands]
regular_add_fail
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__1__ er allerede rank __2__.
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