2018-11-18 18:12:00 +02:00
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-- dependencies
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2019-01-04 22:02:55 +02:00
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local Task = require 'utils.task'
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2018-11-26 03:07:03 +02:00
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local Token = require 'utils.token'
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2019-03-03 18:49:16 +02:00
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local Event = require 'utils.event'
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2018-11-18 18:12:00 +02:00
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local min = math.min
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local ceil = math.ceil
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local raise_event = script.raise_event
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2018-12-13 21:59:00 +02:00
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local queue_task = Task.queue_task
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local pairs = pairs
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local pcall = pcall
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2019-09-14 18:40:43 +02:00
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local string_find = string.find
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2018-11-18 18:12:00 +02:00
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-- this
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local Template = {}
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2018-12-13 21:59:00 +02:00
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local tiles_per_call = 8 --how many tiles are inserted with each call of insert_action
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2018-11-25 21:09:46 +02:00
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local entities_per_call = 8 --how many entities are inserted with each call of insert_action
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2018-11-18 18:12:00 +02:00
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Template.events = {
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--[[--
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When an entity is placed via the template function.
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- event.entity LuaEntity
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]]
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2019-03-03 18:49:16 +02:00
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on_placed_entity = Event.generate_event_name('on_placed_entity'),
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2018-11-18 18:12:00 +02:00
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--[[--
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Triggers when an 'out-of-map' tile is replaced by something else.
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{surface, old_tile={name, position={x, y}}}
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]]
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2019-03-03 18:49:16 +02:00
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on_void_removed = Event.generate_event_name('on_void_removed'),
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2018-11-18 18:12:00 +02:00
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}
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2018-12-13 21:59:00 +02:00
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local on_void_removed = Template.events.on_void_removed
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local on_placed_entity = Template.events.on_placed_entity
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2018-11-18 18:12:00 +02:00
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local function insert_next_tiles(data)
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local void_removed = {}
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2018-12-13 21:59:00 +02:00
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local void_removed_count = 0
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2018-11-18 18:12:00 +02:00
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local surface = data.surface
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local get_tile = surface.get_tile
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local tiles = {}
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2018-12-13 21:59:00 +02:00
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local tile_count = 0
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local tile_iterator = data.tile_iterator
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2019-09-14 18:40:43 +02:00
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local teleported = {}
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local teleported_count = 0
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local teleport_offset = tiles_per_call + 5
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2019-09-15 10:47:18 +02:00
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local find_entities = surface.find_entities
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2018-11-18 18:12:00 +02:00
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2018-12-13 21:59:00 +02:00
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pcall(function()
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--use pcall to assure tile_iterator is always incremented, to avoid endless loops
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for i = tile_iterator, min(tile_iterator + tiles_per_call - 1, data.tiles_n) do
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local new_tile = data.tiles[i]
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tile_count = tile_count + 1
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tiles[tile_count] = new_tile
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2019-09-14 18:40:43 +02:00
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local tile_pos = new_tile.position
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2018-11-18 18:12:00 +02:00
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2018-12-13 21:59:00 +02:00
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if new_tile.name ~= 'out-of-map' then
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2019-09-14 18:40:43 +02:00
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local current_tile = get_tile(tile_pos.x, tile_pos.y)
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2018-12-13 21:59:00 +02:00
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if current_tile.name == 'out-of-map' then
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void_removed_count = void_removed_count + 1
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void_removed[void_removed_count] = {surface = surface, position = current_tile.position}
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2018-11-18 18:12:00 +02:00
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end
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end
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2019-09-14 18:40:43 +02:00
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if string_find(new_tile.name, "water", 1, true) then --maybe check prototype's collision mask instead?
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2019-09-15 10:47:18 +02:00
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local entities = find_entities{tile_pos, {tile_pos.x + 1, tile_pos.y + 1}}
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2019-09-15 11:00:23 +02:00
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for k = 1, #entities do
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local entity = entities[k]
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2019-09-15 10:47:18 +02:00
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--entity.teleport(x, y) offsets the entity by specified values
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if entity.teleport(teleport_offset) then
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2019-09-14 18:40:43 +02:00
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teleported_count = teleported_count + 1
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teleported[teleported_count] = entity
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else
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2019-09-15 10:47:18 +02:00
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log("WARNING: entity " .. entity.name .. " failed to teleport out of the way at " .. serpent.line(entity.position))
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2019-09-14 18:40:43 +02:00
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end
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end
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end
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2018-11-18 18:12:00 +02:00
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end
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2018-12-13 21:59:00 +02:00
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end)
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2018-11-18 18:12:00 +02:00
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2018-12-13 21:59:00 +02:00
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data.tile_iterator = tile_iterator + tiles_per_call
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2018-11-18 18:12:00 +02:00
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surface.set_tiles(tiles)
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2019-09-14 18:40:43 +02:00
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for i = 1, teleported_count do
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local entity = teleported[i]
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2019-09-15 10:47:18 +02:00
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entity.teleport(-teleport_offset)
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2019-09-14 18:40:43 +02:00
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end
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2018-12-13 21:59:00 +02:00
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for i = 1, void_removed_count do
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raise_event(on_void_removed, void_removed[i])
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2018-11-18 18:12:00 +02:00
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end
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end
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local function insert_next_entities(data)
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local created_entities = {}
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2018-12-13 21:59:00 +02:00
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local created_entities_count = 0
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2018-11-18 18:12:00 +02:00
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local surface = data.surface
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local create_entity = surface.create_entity
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2018-12-13 21:59:00 +02:00
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pcall(function()
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--use pcall to assure tile_iterator is always incremented, to avoid endless loops
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for i = data.entity_iterator, min(data.entity_iterator + entities_per_call - 1, data.entities_n) do
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created_entities_count = created_entities_count + 1
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created_entities[created_entities_count] = create_entity(data.entities[i])
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2018-11-18 18:12:00 +02:00
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end
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2018-12-13 21:59:00 +02:00
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end)
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2018-11-18 18:12:00 +02:00
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data.entity_iterator = data.entity_iterator + entities_per_call
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2018-12-13 21:59:00 +02:00
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for i = 1, created_entities_count do
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raise_event(on_placed_entity, {entity = created_entities[i]})
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2018-11-18 18:12:00 +02:00
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end
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return data.entity_iterator <= data.entities_n
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end
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local function insert_action(data)
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if data.tile_iterator <= data.tiles_n then
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insert_next_tiles(data)
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return true
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end
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return insert_next_entities(data)
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end
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local insert_token = Token.register(insert_action)
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--[[--
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Inserts a batch of tiles and then entities.
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@see LuaSurface.set_tiles
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@see LuaSurface.entity
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@param surface LuaSurface to put the tiles and entities on
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@param tiles table of tiles as required by set_tiles
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@param entities table of entities as required by create_entity
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]]
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function Template.insert(surface, tiles, entities)
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tiles = tiles or {}
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entities = entities or {}
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local tiles_n = #tiles
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local entities_n = #entities
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local total_calls = ceil(tiles_n / tiles_per_call) + (entities_n / entities_per_call)
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local data = {
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tiles_n = tiles_n,
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tile_iterator = 1,
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entities_n = entities_n,
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entity_iterator = 1,
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surface = surface,
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tiles = tiles,
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entities = entities
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}
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local continue = true
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2018-11-25 21:09:46 +02:00
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for _ = 1, 4 do
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2018-11-18 18:12:00 +02:00
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continue = insert_action(data)
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if not continue then
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return
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end
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end
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if continue then
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2018-12-13 21:59:00 +02:00
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queue_task(insert_token, data, total_calls - 4)
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2018-11-18 18:12:00 +02:00
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end
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end
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--[[--
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Designed to spawn resources.
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@see LuaSurface.entity
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@param surface LuaSurface to put the tiles and entities on
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@param resources table of entities as required by create_entity
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]]
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function Template.resources(surface, resources)
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local create_entity = surface.create_entity
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for _, entity in pairs(resources) do
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create_entity(entity)
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end
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end
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2018-12-01 20:00:42 +02:00
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Template.diggy_rocks = {'sand-rock-big', 'rock-big', 'rock-huge'}
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2018-12-01 18:58:22 +02:00
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---Returns true if the entity name is that of a diggy rock.
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---@param entity_name string
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function Template.is_diggy_rock(entity_name)
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return entity_name == 'sand-rock-big' or entity_name == 'rock-big' or entity_name == 'rock-huge'
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end
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2018-11-18 18:12:00 +02:00
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return Template
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