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RedMew/map_gen/maps/turkey.lua

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--RedMew's 2019 turkey/thanksgiving map! Thanks to all the contributors from world_map_thanksgiving.lua and to TheKidOZ.
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local b = require "map_gen.shared.builders"
local Random = require 'map_gen.shared.random'
local table = require 'utils.table'
local pic = require "map_gen.data.presets.turkey"
local RS = require 'map_gen.shared.redmew_surface'
local MGSP = require 'resources.map_gen_settings'
local Event = require 'utils.event'
local turkey_message_random = require 'resources.turkey_messages'
RS.set_map_gen_settings(
{
MGSP.cliff_none
}
)
--everything from here to line 145 is all to generate the fancy ore; it should prob be cleaned up at some point.
local ore_seed = 3000
local turkey_pic = require 'map_gen.data.presets.turkey_bw'
local turkey = b.picture(turkey_pic)
turkey = b.invert(turkey)
local bounds = b.rectangle(turkey_pic.width, turkey_pic.height)
turkey = b.all {bounds, turkey}
local ham = b.picture(require 'map_gen.data.presets.ham')
ham = b.scale(ham, 64 / 127) --0.5
turkey = b.scale(turkey, 0.2)
local function value(base, mult, pow)
return function(x, y)
local d = math.sqrt(x * x + y * y)
return base + mult * d ^ pow
end
end
local function non_transform(shape)
return shape
end
local function uranium_transform(shape)
return b.scale(shape, 0.5)
end
local function oil_transform(shape)
shape = b.scale(shape, 0.3)
shape = b.throttle_world_xy(shape, 1, 5, 1, 5)
return shape
end
local ores = {
{weight = 150},
{transform = non_transform, resource = 'iron-ore', value = value(250, 0.75, 1.2), weight = 16},
{transform = non_transform, resource = 'copper-ore', value = value(200, 0.75, 1.2), weight = 10},
{transform = non_transform, resource = 'stone', value = value(125, 0.3, 1.05), weight = 7},
{transform = non_transform, resource = 'coal', value = value(200, 0.8, 1.075), weight = 8},
{transform = uranium_transform, resource = 'uranium-ore', value = value(100, 0.3, 1.025), weight = 3},
{transform = oil_transform, resource = 'crude-oil', value = value(100000, 50, 1.1), weight = 6}
}
local total_ore_weights = {}
local ore_t = 0
for _, v in ipairs(ores) do
ore_t = ore_t + v.weight
table.insert(total_ore_weights, ore_t)
end
local random_ore = Random.new(ore_seed, ore_seed * 2)
local ore_pattern = {}
for r = 1, 50 do
local row = {}
ore_pattern[r] = row
local even_r = r % 2 == 0
for c = 1, 50 do
local even_c = c % 2 == 0
local shape
if even_r == even_c then
shape = turkey
else
shape = ham
end
local i = random_ore:next_int(1, ore_t)
local index = table.binary_search(total_ore_weights, i)
if (index < 0) then
index = bit32.bnot(index)
end
local ore_data = ores[index]
local transform = ore_data.transform
if not transform then
row[c] = b.no_entity
else
local ore_shape = transform(shape)
--local ore_shape = shape
local x = random_ore:next_int(-24, 24)
local y = random_ore:next_int(-24, 24)
ore_shape = b.translate(ore_shape, x, y)
local ore = b.resource(ore_shape, ore_data.resource, ore_data.value)
row[c] = ore
end
end
end
local start_turkey =
b.segment_pattern {
b.resource(
turkey,
'iron-ore',
function()
return 1000
end
),
b.resource(
turkey,
'copper-ore',
function()
return 500
end
),
b.resource(
turkey,
'coal',
function()
return 750
end
),
b.resource(
turkey,
'stone',
function()
return 300
end
)
}
ore_pattern[1][1] = start_turkey
local ore_grid = b.grid_pattern_full_overlap(ore_pattern, 50, 50, 96, 96)
ore_grid = b.translate(ore_grid, -60, -20)
--spews a random turkey fact in chat every 10 minutes.
Event.add(
defines.events.on_tick,
function(event)
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if event.tick % 36000 == 0 then
local message = turkey_message_random[math.random(#turkey_message_random)]
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game.print('[color=yellow][font=compi]' .. message .. '[/font][/color]')
end
end
)
pic = b.decompress(pic)
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--idk why this works but it does, played whack a mole/whack a variable to get it to clear all errors
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local shape = b.picture(pic)
shape = b.scale(shape, 4, 4)
shape = b.translate(shape, -300, 500)
shape = b.apply_entity(shape, ore_grid)
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return shape