2017-12-21 17:37:02 +02:00
|
|
|
--Reactors melt down if:
|
2017-12-22 23:10:09 +02:00
|
|
|
--temperature is at 1000°C and health is 0 or reactor is picked up
|
2017-12-21 17:37:02 +02:00
|
|
|
--
|
2017-12-22 15:58:48 +02:00
|
|
|
--a reactors loses 2 damage per second at 1000°C
|
2017-12-21 17:37:02 +02:00
|
|
|
|
|
|
|
global.wastelands = {}
|
2017-12-22 15:58:48 +02:00
|
|
|
global.reactors = {}
|
2017-12-21 17:37:02 +02:00
|
|
|
local wasteland_duration_seconds = 300
|
|
|
|
|
|
|
|
local function entity_destroyed(event)
|
|
|
|
if event.entity.name == "nuclear-reactor" then
|
2017-12-22 20:05:29 +02:00
|
|
|
local reactor = event.entity
|
2017-12-21 17:37:02 +02:00
|
|
|
if event.entity.temperature > 700 then
|
2017-12-22 20:05:29 +02:00
|
|
|
reactor.surface.create_entity{name="atomic-rocket", position=reactor.position, target=reactor, speed=1}
|
2017-12-22 15:58:48 +02:00
|
|
|
spawn_wasteland(reactor.surface, reactor.position)
|
|
|
|
global.wastelands[reactor.position.x .. "/" .. reactor.position.y] = {position = reactor.position, surface_id = reactor.surface.index, creation_time = game.tick}
|
2017-12-21 17:37:02 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function spawn_wasteland(surface, position)
|
|
|
|
local positions = {
|
|
|
|
{0, 0},
|
|
|
|
{0, 12},
|
|
|
|
{0, -12},
|
|
|
|
{12, 0},
|
|
|
|
{-12, 0},
|
|
|
|
{-8.5, 8.5},
|
|
|
|
{-8.5, -8.5},
|
|
|
|
{8.5, -8.5},
|
|
|
|
{8.5, 8.5},
|
|
|
|
{4, 4},
|
|
|
|
{-4, 4},
|
|
|
|
{-4, -4},
|
|
|
|
{4, -4},
|
|
|
|
{13, 7.5},
|
|
|
|
{-13, 7.5},
|
|
|
|
{-13, -7.5},
|
|
|
|
{13, -7.5},
|
|
|
|
{7.5, 13},
|
|
|
|
{-7.5, 13},
|
|
|
|
{-7.5, -13},
|
|
|
|
{7.5, -13},
|
|
|
|
{0,15},
|
|
|
|
{-15,0},
|
|
|
|
{15,0},
|
|
|
|
{0,-15}
|
|
|
|
}
|
|
|
|
for _,rel_position in pairs(positions) do
|
|
|
|
surface.create_entity{name="poison-capsule", position=position, target={position.x + rel_position[1], position.y + rel_position[2]}, speed=0.4}
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
2017-12-23 18:23:49 +02:00
|
|
|
local function alert(reactor)
|
|
|
|
for _,p in pairs(game.players) do
|
2017-12-25 05:07:35 +02:00
|
|
|
p.add_custom_alert(reactor, {type="item", name="nuclear-reactor"}, string.format("Reactor at %s°C", math.floor(reactor.temperature)), true)
|
2017-12-23 18:23:49 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2017-12-21 17:37:02 +02:00
|
|
|
local function check_reactors()
|
|
|
|
for _,surface in pairs(game.surfaces) do
|
2017-12-22 15:58:48 +02:00
|
|
|
for i,reactor in pairs(global.reactors) do
|
|
|
|
if reactor.valid then
|
2017-12-23 18:23:49 +02:00
|
|
|
if reactor.temperature > 800 then
|
|
|
|
alert(reactor)
|
2017-12-21 17:37:02 +02:00
|
|
|
end
|
2017-12-22 20:05:29 +02:00
|
|
|
if reactor.temperature == 1000 then
|
2017-12-23 18:23:49 +02:00
|
|
|
reactor.force = "enemy"
|
|
|
|
reactor.destructible = false
|
|
|
|
reactor.health = 0
|
2017-12-22 23:10:09 +02:00
|
|
|
reactor.surface.create_entity{name="atomic-rocket", position=reactor.position, target=reactor, speed=1}
|
|
|
|
spawn_wasteland(reactor.surface, reactor.position)
|
|
|
|
global.wastelands[reactor.position.x .. "/" .. reactor.position.y] = {position = reactor.position, surface_id = reactor.surface.index, creation_time = game.tick}
|
|
|
|
table.remove(global.reactors, i)
|
|
|
|
else
|
|
|
|
reactor.health = 500 - (reactor.temperature - 800) * 2.5
|
2017-12-22 15:58:48 +02:00
|
|
|
end
|
|
|
|
else
|
|
|
|
table.remove(global.reactors, i)
|
2017-12-21 17:37:02 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
global.last_reactor_warning = last_reactor_warning
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local function check_wastelands()
|
|
|
|
for index,wl in pairs(global.wastelands) do
|
|
|
|
local age = game.tick - wl.creation_time
|
2017-12-22 23:10:09 +02:00
|
|
|
wl.last_checked = wl.last_checked or 0
|
|
|
|
if (game.tick - wl.last_checked) > 899 then
|
|
|
|
wl.last_checked = game.tick
|
2017-12-21 17:37:02 +02:00
|
|
|
spawn_wasteland(game.surfaces[wl.surface_id], wl.position)
|
|
|
|
if age > wasteland_duration_seconds * 60 - 1 then
|
|
|
|
global.wastelands[index] = nil
|
|
|
|
reactors = game.surfaces[wl.surface_id].find_entities_filtered{position = wl.position, name = "nuclear-reactor"}
|
|
|
|
if reactors[1] then reactors[1].destroy() end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local function on_tick()
|
|
|
|
if (game.tick + 7) % 60 == 0 then
|
|
|
|
check_wastelands()
|
|
|
|
check_reactors()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2017-12-22 15:58:48 +02:00
|
|
|
local function entity_build(event)
|
|
|
|
if event.created_entity.name == "nuclear-reactor" then
|
|
|
|
table.insert(global.reactors, event.created_entity)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2017-12-21 17:37:02 +02:00
|
|
|
Event.register(defines.events.on_tick, on_tick)
|
|
|
|
Event.register(defines.events.on_player_mined_entity, entity_destroyed)
|
|
|
|
Event.register(defines.events.on_robot_mined_entity, entity_destroyed)
|
|
|
|
Event.register(defines.events.on_entity_died, entity_destroyed)
|
2017-12-22 15:58:48 +02:00
|
|
|
Event.register(defines.events.on_built_entity, entity_build)
|
|
|
|
Event.register(defines.events.on_robot_built_entity, entity_build)
|