2018-05-17 17:42:33 +02:00
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local Event = require 'utils.event'
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2018-05-23 22:21:30 +02:00
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local Task = require 'utils.Task'
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2018-04-06 21:58:50 +02:00
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2017-11-25 23:11:19 +02:00
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local function on_init()
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2018-05-17 17:42:33 +02:00
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global.corpse_util_corpses = {}
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2017-11-25 23:11:19 +02:00
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end
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2018-05-17 17:42:33 +02:00
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local function player_died(event)
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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local pos = player.position
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local entities =
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player.surface.find_entities_filtered {
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area = {{pos.x, pos.y}, {pos.x + 1, pos.y + 1}},
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name = 'character-corpse'
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}
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local entity
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for _, e in ipairs(entities) do
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if e.character_corpse_player_index == event.player_index then
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entity = e
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break
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end
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end
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if not entity or not entity.valid then
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return
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end
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local text = player.name .. "'s corpse"
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local position = entity.position
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local tag =
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player.force.add_chart_tag(
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player.surface,
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{icon = {type = 'item', name = 'power-armor-mk2'}, position = position, text = text}
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)
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if not tag then
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return
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end
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global.corpse_util_corpses[position.x .. ',' .. position.y] = tag
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2017-11-25 23:11:19 +02:00
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end
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2018-05-23 22:21:30 +02:00
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local function remove_tag(position)
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local pos = position.x .. ',' .. position.y
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2018-05-17 17:42:33 +02:00
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2018-05-23 22:21:30 +02:00
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local tag = global.corpse_util_corpses[pos]
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if tag then
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global.corpse_util_corpses[pos] = nil
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end
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2018-05-17 17:42:33 +02:00
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if not tag or not tag.valid then
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return
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end
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tag.destroy()
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end
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local function corpse_expired(event)
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local entity = event.corpse
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2018-05-23 22:21:30 +02:00
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if entity and entity.valid then
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remove_tag(entity.position)
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end
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end
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function corpse_util_mined_entity(data)
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if not data.entity.valid then
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remove_tag(data.position)
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end
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2018-05-17 17:42:33 +02:00
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end
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local function mined_entity(event)
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local entity = event.entity
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2018-05-23 22:21:30 +02:00
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if entity and entity.valid and entity.name == 'character-corpse' then
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-- The corpse may be mined but not removed (if player doesn't have inventory space)
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-- so we wait one tick to see if the corpse is gone.
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Task.set_timeout_in_ticks(1, 'corpse_util_mined_entity', {entity = entity, position = entity.position})
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end
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2017-11-25 23:11:19 +02:00
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end
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2018-04-06 21:58:50 +02:00
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Event.on_init(on_init)
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2018-05-17 17:42:33 +02:00
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Event.add(defines.events.on_player_died, player_died)
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Event.add(defines.events.on_character_corpse_expired, corpse_expired)
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Event.add(defines.events.on_pre_player_mined_item, mined_entity)
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