2018-06-27 15:48:04 +02:00
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global.regulars = require 'resources.regulars'
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2018-09-11 01:08:22 +02:00
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local Donators = require 'resources.donators'
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global.donators = Donators.donators
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2018-06-27 15:48:04 +02:00
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local Event = require 'utils.event'
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local Utils = require 'utils.utils'
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2018-04-15 22:24:10 +02:00
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2018-05-23 18:39:46 +02:00
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local Module = {}
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2018-05-23 19:29:35 +02:00
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local function update_file()
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2018-06-29 12:13:47 +02:00
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local data = {'{\n'}
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2018-06-27 15:48:04 +02:00
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for player_name, _ in pairs(global.regulars) do
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2018-06-29 12:13:47 +02:00
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table.insert(data, '["')
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table.insert(data, player_name)
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table.insert(data, '"] = true,\n')
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2018-06-27 15:48:04 +02:00
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end
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2018-06-29 12:13:47 +02:00
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table.insert(data, '}')
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game.write_file('regulars.lua', table.concat(data), false, 0)
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2017-07-12 02:48:16 +02:00
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end
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2017-07-09 15:20:01 +02:00
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2018-06-27 15:48:04 +02:00
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Module.is_regular =
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function(player_name)
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return Utils.cast_bool(global.regulars[player_name] or global.regulars[player_name:lower()]) --to make it backwards compatible
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2017-07-09 15:20:01 +02:00
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end
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2018-05-23 18:39:46 +02:00
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Module.add_regular = function(player_name)
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2018-06-02 18:16:04 +02:00
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local actor = Utils.get_actor()
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2018-06-27 15:48:04 +02:00
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if Module.is_regular(player_name) then
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player_print(player_name .. ' is already a regular.')
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2017-08-23 23:06:58 +02:00
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else
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if game.players[player_name] then
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2018-05-23 19:29:35 +02:00
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player_name = game.players[player_name].name
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2018-06-27 15:48:04 +02:00
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game.print(actor .. ' promoted ' .. player_name .. ' to regular.')
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2018-05-23 18:39:46 +02:00
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global.regulars[player_name] = true
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2018-05-23 19:29:35 +02:00
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update_file()
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2017-08-23 23:06:58 +02:00
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else
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2018-06-27 15:48:04 +02:00
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player_print(player_name .. ' does not exist.')
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2017-08-23 23:06:58 +02:00
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end
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2017-09-02 14:31:01 +02:00
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end
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2017-07-09 15:20:01 +02:00
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end
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2018-06-27 15:48:04 +02:00
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Module.remove_regular =
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function(player_name)
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2018-06-02 18:16:04 +02:00
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local actor = Utils.get_actor()
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2018-05-23 19:29:35 +02:00
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if game.players[player_name] then
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player_name = game.players[player_name].name
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2018-06-27 15:48:04 +02:00
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if Module.is_regular(player_name) then
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game.print(player_name .. ' was demoted from regular by ' .. actor .. '.')
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end
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global.regulars[player_name] = nil
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global.regulars[player_name:lower()] = nil --backwards compatible
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update_file()
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2018-05-23 19:29:35 +02:00
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end
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2017-07-09 15:20:01 +02:00
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end
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2018-05-23 18:39:46 +02:00
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Module.print_regulars = function()
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2018-06-27 15:48:04 +02:00
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for k, _ in pairs(global.regulars) do
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player_print(k)
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end
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2017-07-09 15:20:01 +02:00
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end
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2018-06-27 15:48:04 +02:00
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function Module.get_rank(player)
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if player.admin then
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return 'Admin'
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elseif Module.is_regular(player.name) then
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return 'Regular'
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else
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return 'Guest'
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end
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end
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2018-06-04 12:36:21 +02:00
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2018-08-13 13:39:27 +02:00
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function Module.is_donator(player_name)
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return global.donators[player_name]
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end
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2018-09-11 01:20:12 +02:00
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function Module.player_has_donator_perk(player_name, perk_flag)
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2018-09-11 01:08:22 +02:00
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local d = global.donators[player_name]
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if not d then
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return false
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end
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2018-09-11 01:20:12 +02:00
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return bit32.band(d, perk_flag) == perk_flag
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2018-09-11 01:08:22 +02:00
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end
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2018-06-27 15:48:04 +02:00
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Event.add(
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defines.events.on_player_joined_game,
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function(event)
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local correctCaseName = game.players[event.player_index].name
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if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then
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global.regulars[correctCaseName:lower()] = nil
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global.regulars[correctCaseName] = true
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update_file()
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end
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end
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)
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2018-05-23 18:39:46 +02:00
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return Module
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