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require ' map_gen.maps.crash_site.features.sandworms '
local ScenarioInfo = require ' features.gui.info '
local MGSP = require ' resources.map_gen_settings '
local config = {
scenario_name = ' crashsite-arrakis ' ,
map_gen_settings = {
MGSP.sand_only ,
MGSP.water_none ,
MGSP.starting_area_very_low ,
MGSP.ore_oil_none ,
MGSP.enemy_none ,
MGSP.tree_none ,
MGSP.cliff_none ,
{
property_expression_names = {
[ ' control-setting:moisture:bias ' ] = ' -0.500000 '
} ,
autoplace_controls = {
trees = {
frequency = 6 ,
richness = 1 ,
size = 0.1666666716337204
}
}
}
}
}
local Scenario = require ' map_gen.maps.crash_site.scenario '
ScenarioInfo.set_map_name ( ' Crashsite Arrakis ' )
ScenarioInfo.set_map_description ( ' Capture outposts and defend against the biters. Even drier than desert, sandworms roam the desert and will attack roboports on sight. ' )
ScenarioInfo.add_map_extra_info (
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[ [
- Arrakis is even drier than crash site Desert .
- Sandworms are attracted to the vibration caused by roboports and will spawn intermittently to neutralise this threat to their peace .
- Cars have repair beams .
- Outposts have enemy turrets defending them .
- Outposts have loot and provide a steady stream of resources .
- Outpost markets to purchase items and outpost upgrades .
- Capturing outposts increases evolution . \ n - Reduced damage by all player weapons , turrets , and ammo .
- Biters have more health and deal more damage . \ n - Biters and spitters spawn on death of entities .
] ]
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)
return Scenario.init ( config )