1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/map_gen/maps/crash_site/presets/arrakis.lua
2021-02-13 18:06:08 +00:00

48 lines
1.7 KiB
Lua

require 'map_gen.maps.crash_site.features.sandworms'
local ScenarioInfo = require 'features.gui.info'
local MGSP = require 'resources.map_gen_settings'
local config = {
scenario_name = 'crashsite-arrakis',
map_gen_settings = {
MGSP.sand_only,
MGSP.water_none,
MGSP.starting_area_very_low,
MGSP.ore_oil_none,
MGSP.enemy_none,
MGSP.tree_none,
MGSP.cliff_none,
{
property_expression_names = {
['control-setting:moisture:bias'] = '-0.500000'
},
autoplace_controls = {
trees = {
frequency = 6,
richness = 1,
size = 0.1666666716337204
}
}
}
}
}
local Scenario = require 'map_gen.maps.crash_site.scenario'
ScenarioInfo.set_map_name('Crashsite Arrakis')
ScenarioInfo.set_map_description('Capture outposts and defend against the biters. Even drier than desert, sandworms roam the desert and will attack roboports on sight.')
ScenarioInfo.add_map_extra_info(
[[
- Arrakis is even drier than crash site Desert.
- Sandworms are attracted to the vibration caused by roboports and will spawn intermittently to neutralise this threat to their peace.
- Cars have repair beams.
- Outposts have enemy turrets defending them.
- Outposts have loot and provide a steady stream of resources.
- Outpost markets to purchase items and outpost upgrades.
- Capturing outposts increases evolution.\n- Reduced damage by all player weapons, turrets, and ammo.
- Biters have more health and deal more damage.\n- Biters and spitters spawn on death of entities.
]]
)
return Scenario.init(config)