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RedMew/map_gen/maps/crash_site/commands.lua

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local Command = require 'utils.command'
local Task = require 'utils.task'
local Token = require 'utils.token'
local Server = require 'features.server'
local Popup = require 'features.gui.popup'
local Global = require 'utils.global'
local Ranks = require 'resources.ranks'
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local server_player = {name = '<server>', print = print}
local global_data = {restarting = nil}
Global.register(
global_data,
function(tbl)
global_data = tbl
end
)
local function double_print(str)
game.print(str)
print(str)
end
local callback
callback =
Token.register(
function(data)
if not global_data.restarting then
return
end
local state = data.state
if state == 0 then
Server.start_scenario(data.scenario_name)
double_print('restarting')
global_data.restarting = nil
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return
elseif state == 1 then
Popup.all('\nServer restarting!\nInitiated by ' .. data.name .. '\n')
end
double_print(state)
data.state = state - 1
Task.set_timeout_in_ticks(60, callback, data)
end
)
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local function restart(args, player)
player = player or server_player
if global_data.restarting then
player.print('Restart already in progress')
return
end
global_data.restarting = true
double_print('#################-Attention-#################')
double_print('Server restart initiated by ' .. player.name)
double_print('###########################################')
for k, v in pairs(game.players) do
if v.admin then
game.print('Abort restart with /abort')
end
end
print('Abort restart with /abort')
Task.set_timeout_in_ticks(60, callback, {name = player.name, scenario_name = args.scenario_name, state = 10})
end
local function abort(_, player)
player = player or server_player
if global_data.restarting then
global_data.restarting = nil
double_print('Restart aborted by ' .. player.name)
else
player.print('Cannot abort a restart that is not in progress.')
end
end
Command.add(
'crash-site-restart-abort',
{
description = {'command_description.crash_site_restart_abort'},
required_rank = Ranks.admin,
allowed_by_server = true
},
abort
)
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Command.add(
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'abort',
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{
description = {'command_description.crash_site_restart_abort'},
required_rank = Ranks.admin,
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allowed_by_server = true
},
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abort
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)
local Public = {}
function Public.control(config)
local default_name = config.scenario_name or 'crashsite'
Command.add(
'crash-site-restart',
{
description = {'command_description.crash_site_restart'},
arguments = {'scenario_name'},
default_values = {scenario_name = default_name},
required_rank = Ranks.admin,
allowed_by_server = true
},
restart
)
Command.add(
'restart',
{
description = {'command_description.crash_site_restart'},
arguments = {'scenario_name'},
default_values = {scenario_name = default_name},
required_rank = Ranks.admin,
allowed_by_server = true
},
restart
)
end
return Public