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RedMew/map_gen/Diggy/Feature/StartingZone.lua

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--[[-- info
Provides the ability to create a pre-configured starting zone.
]]
-- dependencies
local Event = require 'utils.event'
local Token = require 'utils.global_token'
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local Mask = require 'map_gen.Diggy.Mask'
local StressMap = require 'map_gen.Diggy.StressMap'
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local Template = require 'map_gen.Diggy.Template'
local Debug = require 'map_gen.Diggy.Debug'
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-- this
local StartingZone = {}
--[[--
Registers all event handlers.
]]
function StartingZone.register(config)
local callback_token
local starting_zone_size = config.features.StartingZone.starting_size
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local function on_chunk_generated(event)
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local start_point_area = {{-1, -1}, {0, 0}}
-- hack to figure out whether the important chunks are generated via Diggy.Feature.RefreshMap.
if (4 ~= #event.surface.find_tiles_filtered({start_point_area, name='lab-dark-1'})) then
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return
end
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-- ensure a clean starting point
for _, entity in pairs(event.surface.find_entities(start_point_area)) do
if (entity.type ~= 'player') then
entity.destroy()
end
end
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local tiles = {}
local rocks = {}
Mask.circle(0, 0, starting_zone_size, function(x, y, tile_distance_to_center)
if (tile_distance_to_center > math.floor(starting_zone_size / 2)) then
table.insert(tiles, {name = 'dirt-' .. math.random(1, 7), position = {x = x, y = y}})
else
table.insert(tiles, {name = 'stone-path', position = {x = x, y = y}})
end
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if (tile_distance_to_center > starting_zone_size - 2) then
table.insert(rocks, {name = 'sand-rock-big', position = {x = x, y = y}})
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end
if (tile_distance_to_center > math.floor(starting_zone_size / 10)) then
Mask.blur(x, y, -0.3, function (x, y, fraction)
StressMap.add(event.surface, {x = x, y = y}, fraction)
end)
end
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end)
Template.insert(event.surface, tiles, rocks)
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Event.remove_removable(defines.events.on_chunk_generated, callback_token)
end
callback_token = Token.register(on_chunk_generated)
Event.add_removable(defines.events.on_chunk_generated, callback_token)
end
--[[--
Initializes the Feature.
@param config Table {@see Diggy.Config}.
]]
function StartingZone.initialize(config)
local surface = game.surfaces.nauvis
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surface.daytime = config.features.StartingZone.daytime
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surface.freeze_daytime = 1
end
return StartingZone