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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

Using blur instead of value +/- based on distance to center

This commit is contained in:
Lynn 2018-09-11 22:15:02 +02:00 committed by Maik Wild
parent ab3c30bd06
commit 7e1a15eb96
13 changed files with 414 additions and 80 deletions

View File

@ -9,7 +9,7 @@ local Config = {
cheats = true,
-- initial starting position size, values higher than 30 might break
starting_size = 7,
starting_size = 5,
-- the daytime value used for cave lighting
daytime = 0.5,
@ -36,14 +36,9 @@ local Config = {
enabled = true,
register = require 'Diggy.Feature.DiggyCaveCollapse'.register,
initialize = require 'Diggy.Feature.DiggyCaveCollapse'.initialize,
out_of_map_support_beam_range = 14,
support_beam_entities = {
{name = "stone-wall", range = 10},
{name = "stone-brick", range = 1},
{name = "concrete", range = 2},
{name = "hazard-concrete", range = 2},
{name = "refined-concrete", range = 3},
{name = "refined-hazard-concrete", range = 3},
{name = 'stone-wall', strength = 7},
{name = 'sand-rock-big', strength = 5},
},
},
RefreshMap = {

View File

@ -1,4 +1,5 @@
-- dependencies
local Inspect = require 'Diggy.Inspect'
-- this
local Debug = {}
@ -23,14 +24,17 @@ function Debug.disable_cheats()
cheats = true
end
local message_count = 0
--[[--
Shows the given message if _DEBUG == true.
@param message string
]]
function Debug.print(message)
message_count = message_count + 1
if (debug) then
game.print(message)
game.print('[' .. message_count .. '] ' .. message)
end
end
@ -45,4 +49,13 @@ function Debug.cheat(callback)
end
end
--[[--
Inspects T and prints it.
]]
function Debug.inspect(T)
if (debug) then
game.print(Inspect.inspect(T))
end
end
return Debug

View File

@ -9,7 +9,6 @@ local Event = require 'utils.event'
local Template = require 'Diggy.Template'
local Mask = require 'Diggy.Mask'
local PressureMap = require 'Diggy.PressureMap'
local DiggyHole = require 'Diggy.Feature.DiggyHole'
-- this
local DiggyCaveCollapse = {}
@ -17,41 +16,29 @@ local DiggyCaveCollapse = {}
--[[--
@param surface LuaSurface
@param position Position with x and y
@param support_beam_range the supported range from this position
@param support_removed boolean true if the location was removed
@param strength positive increases pressure, negative decreases pressure
]]
local function update_pressure_map(surface, position, support_beam_range, support_removed)
Mask.circle(position.x, position.y, support_beam_range, function(x, y, tile_distance_to_center)
local fraction = 1
local modifier = -1
if (support_removed) then
modifier = 1
end
if (0 ~= tile_distance_to_center) then
fraction = tile_distance_to_center / support_beam_range
end
PressureMap.add(surface, {x = x, y = y}, fraction * modifier)
local function update_pressure_map(surface, position, strength)
require 'Diggy.Debug'.print(position.x .. ',' .. position.y .. ' :: update_pressure_map')
Mask.blur(position.x, position.y, strength, function (x, y, fraction)
PressureMap.add(surface, {x = x, y = y}, fraction)
end)
if (support_removed) then
PressureMap.process_maxed_values_buffer(surface, function ()
require 'Diggy.Debug'.print('Cave collapsed at: ' .. position.x .. ',' .. position.y)
end)
end
PressureMap.process_maxed_values_buffer(surface, function (position)
require 'Diggy.Debug'.print('Cave collapsed at: ' .. position.x .. ',' .. position.y)
Template.insert(surface, {{name = 'lab-dark-2', position = position}})
end)
end
--[[--
@param config Table {@see Diggy.Config}.
@param entity LuaEntity
@return number the range this entity supports the cave
@return number the strength this entity supports the cave
]]
local function get_entity_support_range(config, entity)
local function get_entity_strength(config, entity)
for _, support_entity in pairs(config.features.DiggyCaveCollapse.support_beam_entities) do
if (support_entity.name == entity.name) then
return entity.range
return support_entity.strength
end
end
@ -65,75 +52,68 @@ end
]]
function DiggyCaveCollapse.register(config)
Event.add(defines.events.on_robot_built_entity, function(event)
local range = get_entity_support_range(config, event.created_entity)
local strength = get_entity_strength(config, event.created_entity)
if (0 == range) then
if (0 == strength) then
return
end
update_pressure_map(event.created_entity.surface, {
x = event.created_entity.position.x,
y = event.created_entity.position.y,
}, range, false)
}, -1 * strength)
end)
Event.add(defines.events.on_built_entity, function(event)
local range = get_entity_support_range(config, event.created_entity)
local strength = get_entity_strength(config, event.created_entity)
if (0 == range) then
if (0 == strength) then
return
end
update_pressure_map(event.created_entity.surface, {
x = event.created_entity.position.x,
y = event.created_entity.position.y,
}, range, false)
}, -1 * strength)
end)
Event.add(Template.events.on_entity_placed, function(event)
local range = get_entity_support_range(config, event.entity)
Event.add(Template.events.on_placed_entity, function(event)
local strength = get_entity_strength(config, event.entity)
if (0 == range) then
if (0 == strength) then
return
end
update_pressure_map(event.entity.surface, {
x = event.entity.position.x,
y = event.entity.position.y,
}, range, false)
end)
Event.add(DiggyHole.events.on_out_of_map_removed, function(event)
update_pressure_map(event.surface, {
x = event.position.x,
y = event.position.y,
}, config.features.DiggyCaveCollapse.out_of_map_support_beam_range, false)
}, -1 * strength)
end)
Event.add(defines.events.on_entity_died, function(event)
local range = get_entity_support_range(config, event.entity)
local strength = get_entity_strength(config, event.entity)
if (0 == range) then
if (0 == strength) then
return
end
update_pressure_map(event.surface, {
x = event.position.x,
y = event.position.y,
}, range, true)
update_pressure_map(event.entity.surface, {
x = event.entity.position.x,
y = event.entity.position.y,
}, strength)
end)
Event.add(defines.events.on_player_mined_entity, function(event)
local range = get_entity_support_range(config, event.entity)
local strength = get_entity_strength(config, event.entity)
if (0 == range) then
if (0 == strength) then
return
end
update_pressure_map(event.surface, {
x = event.position.x,
y = event.position.y,
}, range, true)
update_pressure_map(event.entity.surface, {
x = event.entity.position.x,
y = event.entity.position.y,
}, strength)
end)
end

View File

@ -48,8 +48,8 @@ local function diggy_hole(entity, temporary_inventory)
local out_of_map_found = Scanner.scan_around_position(entity.surface, entity.position, 'out-of-map');
for _, position in pairs(out_of_map_found) do
table.insert(tiles, {name = 'dirt-' .. math.random(1, 7), position = {position.x, position.y}})
table.insert(rocks, {name = 'sand-rock-big', position = {position.x, position.y}})
table.insert(tiles, {name = 'dirt-' .. math.random(1, 7), position = {x = position.x, y = position.y}})
table.insert(rocks, {name = 'sand-rock-big', position = {x = position.x, y = position.y}})
end
Template.insert(entity.surface, tiles, rocks)

View File

@ -25,9 +25,10 @@ function RefreshMap.register(config)
if (target_x < 1 and target_y < 1 and target_x > -2 and target_y > -2) then
tile = 'lab-dark-1'
end
table.insert(tiles, {
name = tile,
position = {target_x, target_y}
position = {x = target_x, y = target_y}
})
end
end

View File

@ -14,10 +14,11 @@ local SetupPlayer = {}
]]
function SetupPlayer.register(config)
Event.add(defines.events.on_player_created, function (event)
local player = game.players[event.player_index]
Debug.cheat(function()
local player =game.players[event.player_index]
player.force.manual_mining_speed_modifier = 1000
end)
player.teleport({x = 0, y = 0})
end)
end

View File

@ -26,10 +26,10 @@ function StartingZone.register(config)
local rocks = {}
Mask.circle(0, 0, config.starting_size, function(x, y, tile_distance_to_center)
table.insert(tiles, {name = 'dirt-' .. math.random(1, 7), position = {x, y}})
table.insert(tiles, {name = 'dirt-' .. math.random(1, 7), position = {x = x, y = y}})
if (tile_distance_to_center > config.starting_size - 2) then
table.insert(rocks, {name = 'sand-rock-big', position = {x, y}})
table.insert(rocks, {name = 'sand-rock-big', position = {x = x, y = y}})
end
end)

334
Diggy/Inspect.lua Normal file
View File

@ -0,0 +1,334 @@
local inspect ={
_VERSION = 'inspect.lua 3.1.0',
_URL = 'http://github.com/kikito/inspect.lua',
_DESCRIPTION = 'human-readable representations of tables',
_LICENSE = [[
MIT LICENSE
Copyright (c) 2013 Enrique García Cota
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}
local tostring = tostring
inspect.KEY = setmetatable({}, {__tostring = function() return 'inspect.KEY' end})
inspect.METATABLE = setmetatable({}, {__tostring = function() return 'inspect.METATABLE' end})
local function rawpairs(t)
return next, t, nil
end
-- Apostrophizes the string if it has quotes, but not aphostrophes
-- Otherwise, it returns a regular quoted string
local function smartQuote(str)
if str:match('"') and not str:match("'") then
return "'" .. str .. "'"
end
return '"' .. str:gsub('"', '\\"') .. '"'
end
-- \a => '\\a', \0 => '\\0', 31 => '\31'
local shortControlCharEscapes = {
["\a"] = "\\a", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n",
["\r"] = "\\r", ["\t"] = "\\t", ["\v"] = "\\v"
}
local longControlCharEscapes = {} -- \a => nil, \0 => \000, 31 => \031
for i=0, 31 do
local ch = string.char(i)
if not shortControlCharEscapes[ch] then
shortControlCharEscapes[ch] = "\\"..i
longControlCharEscapes[ch] = string.format("\\%03d", i)
end
end
local function escape(str)
return (str:gsub("\\", "\\\\")
:gsub("(%c)%f[0-9]", longControlCharEscapes)
:gsub("%c", shortControlCharEscapes))
end
local function isIdentifier(str)
return type(str) == 'string' and str:match( "^[_%a][_%a%d]*$" )
end
local function isSequenceKey(k, sequenceLength)
return type(k) == 'number'
and 1 <= k
and k <= sequenceLength
and math.floor(k) == k
end
local defaultTypeOrders = {
['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4,
['function'] = 5, ['userdata'] = 6, ['thread'] = 7
}
local function sortKeys(a, b)
local ta, tb = type(a), type(b)
-- strings and numbers are sorted numerically/alphabetically
if ta == tb and (ta == 'string' or ta == 'number') then return a < b end
local dta, dtb = defaultTypeOrders[ta], defaultTypeOrders[tb]
-- Two default types are compared according to the defaultTypeOrders table
if dta and dtb then return defaultTypeOrders[ta] < defaultTypeOrders[tb]
elseif dta then return true -- default types before custom ones
elseif dtb then return false -- custom types after default ones
end
-- custom types are sorted out alphabetically
return ta < tb
end
-- For implementation reasons, the behavior of rawlen & # is "undefined" when
-- tables aren't pure sequences. So we implement our own # operator.
local function getSequenceLength(t)
local len = 1
local v = rawget(t,len)
while v ~= nil do
len = len + 1
v = rawget(t,len)
end
return len - 1
end
local function getNonSequentialKeys(t)
local keys, keysLength = {}, 0
local sequenceLength = getSequenceLength(t)
for k,_ in rawpairs(t) do
if not isSequenceKey(k, sequenceLength) then
keysLength = keysLength + 1
keys[keysLength] = k
end
end
table.sort(keys, sortKeys)
return keys, keysLength, sequenceLength
end
local function countTableAppearances(t, tableAppearances)
tableAppearances = tableAppearances or {}
if type(t) == 'table' then
if not tableAppearances[t] then
tableAppearances[t] = 1
for k,v in rawpairs(t) do
countTableAppearances(k, tableAppearances)
countTableAppearances(v, tableAppearances)
end
countTableAppearances(getmetatable(t), tableAppearances)
else
tableAppearances[t] = tableAppearances[t] + 1
end
end
return tableAppearances
end
local copySequence = function(s)
local copy, len = {}, #s
for i=1, len do copy[i] = s[i] end
return copy, len
end
local function makePath(path, ...)
local keys = {...}
local newPath, len = copySequence(path)
for i=1, #keys do
newPath[len + i] = keys[i]
end
return newPath
end
local function processRecursive(process, item, path, visited)
if item == nil then return nil end
if visited[item] then return visited[item] end
local processed = process(item, path)
if type(processed) == 'table' then
local processedCopy = {}
visited[item] = processedCopy
local processedKey
for k,v in rawpairs(processed) do
processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY), visited)
if processedKey ~= nil then
processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey), visited)
end
end
local mt = processRecursive(process, getmetatable(processed), makePath(path, inspect.METATABLE), visited)
if type(mt) ~= 'table' then mt = nil end -- ignore not nil/table __metatable field
setmetatable(processedCopy, mt)
processed = processedCopy
end
return processed
end
-------------------------------------------------------------------
local Inspector = {}
local Inspector_mt = {__index = Inspector}
function Inspector:puts(...)
local args = {...}
local buffer = self.buffer
local len = #buffer
for i=1, #args do
len = len + 1
buffer[len] = args[i]
end
end
function Inspector:down(f)
self.level = self.level + 1
f()
self.level = self.level - 1
end
function Inspector:tabify()
self:puts(self.newline, string.rep(self.indent, self.level))
end
function Inspector:alreadyVisited(v)
return self.ids[v] ~= nil
end
function Inspector:getId(v)
local id = self.ids[v]
if not id then
local tv = type(v)
id = (self.maxIds[tv] or 0) + 1
self.maxIds[tv] = id
self.ids[v] = id
end
return tostring(id)
end
function Inspector:putKey(k)
if isIdentifier(k) then return self:puts(k) end
self:puts("[")
self:putValue(k)
self:puts("]")
end
function Inspector:putTable(t)
if t == inspect.KEY or t == inspect.METATABLE then
self:puts(tostring(t))
elseif self:alreadyVisited(t) then
self:puts('<table ', self:getId(t), '>')
elseif self.level >= self.depth then
self:puts('{...}')
else
if self.tableAppearances[t] > 1 then self:puts('<', self:getId(t), '>') end
local nonSequentialKeys, nonSequentialKeysLength, sequenceLength = getNonSequentialKeys(t)
local mt = getmetatable(t)
self:puts('{')
self:down(function()
local count = 0
for i=1, sequenceLength do
if count > 0 then self:puts(',') end
self:puts(' ')
self:putValue(t[i])
count = count + 1
end
for i=1, nonSequentialKeysLength do
local k = nonSequentialKeys[i]
if count > 0 then self:puts(',') end
self:tabify()
self:putKey(k)
self:puts(' = ')
self:putValue(t[k])
count = count + 1
end
if type(mt) == 'table' then
if count > 0 then self:puts(',') end
self:tabify()
self:puts('<metatable> = ')
self:putValue(mt)
end
end)
if nonSequentialKeysLength > 0 or type(mt) == 'table' then -- result is multi-lined. Justify closing }
self:tabify()
elseif sequenceLength > 0 then -- array tables have one extra space before closing }
self:puts(' ')
end
self:puts('}')
end
end
function Inspector:putValue(v)
local tv = type(v)
if tv == 'string' then
self:puts(smartQuote(escape(v)))
elseif tv == 'number' or tv == 'boolean' or tv == 'nil' or
tv == 'cdata' or tv == 'ctype' then
self:puts(tostring(v))
elseif tv == 'table' then
self:putTable(v)
else
self:puts('<', tv, ' ', self:getId(v), '>')
end
end
-------------------------------------------------------------------
function inspect.inspect(root, options)
options = options or {}
local depth = options.depth or math.huge
local newline = options.newline or '\n'
local indent = options.indent or ' '
local process = options.process
if process then
root = processRecursive(process, root, {}, {})
end
local inspector = setmetatable({
depth = depth,
level = 0,
buffer = {},
ids = {},
maxIds = {},
newline = newline,
indent = indent,
tableAppearances = countTableAppearances(root)
}, Inspector_mt)
inspector:putValue(root)
return table.concat(inspector.buffer)
end
setmetatable(inspect, { __call = function(_, ...) return inspect.inspect(...) end })
return inspect

View File

@ -16,11 +16,11 @@ local Mask = {}
--[[--
Applies a blur filter.
@param x_start number, center point
@param y_start number, center point
@param factor relative strengh of the entity to withstand the pressure
@param x_start number center point
@param y_start number center point
@param factor number relative strength of the entity to withstand the pressure
factor < 0 if entity is placed
factor > 0 if entity is removed number
factor > 0 if entity is removed
@param callback function to execute on each tile within the mask callback(x, y, value)
]]
function Mask.blur(x_start, y_start, factor, callback)

View File

@ -107,9 +107,11 @@ function PressureMap.add(surface, position, fraction)
local pressure_map = get_pressure_map(surface)
fraction = add_fraction(pressure_map, position, fraction)
local new = add_fraction(pressure_map, position, fraction)
require 'Diggy.Debug'.print(position.x .. ',' .. position.y .. ' :: ' .. fraction .. ' --> ' .. new)
if (fraction >= 1 ) then
if (new >= 1 ) then
require 'Diggy.Debug'.print(position.x .. ',' .. position.y .. ' :: ADDING TO BUFFER ' .. new)
table.insert(pressure_map.maxed_values_buffer, position)
end
end

View File

@ -2,7 +2,11 @@
local Template = {}
Template.events = {
on_entity_placed = script.generate_event_name()
--[[--
When an entity is placed via the template function.
- event.entity LuaEntity
]]
on_placed_entity = script.generate_event_name(),
}
--[[--
@ -23,9 +27,11 @@ function Template.insert(surface, tiles, entities)
surface.set_tiles(tiles)
for _, entity in pairs(entities) do
surface.create_entity(entity)
script.raise_event(Template.events.on_entity_placed, {entity = entity})
entity = surface.create_entity(entity)
if (nil == entity) then
error('Failed creating entity ' .. entity.name .. ' on surface.')
end
script.raise_event(Template.events.on_placed_entity, {entity = entity})
end
end

View File

@ -1,4 +1,4 @@
_DEBUG = false
_DEBUG = true
MARKET_ITEM = 'coin'
global.scenario = {}

View File

@ -32,6 +32,8 @@ require 'paint'
require 'score'
require 'popup'
require 'Diggy.Scenario'.register(_DEBUG)
local Event = require 'utils.event'
local Donators = require 'resources.donators'