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local Gui = require ' utils.gui '
local Global = require ' utils.global '
local Event = require ' utils.event '
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local Donator = require ' features.donator '
local Rank = require ' features.rank_system '
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local Game = require ' utils.game '
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local PlayerRewards = require ' utils.player_rewards '
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local Server = require ' features.server '
local Token = require ' utils.token '
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local Color = require ' resources.color_presets '
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local format = string.format
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local config = global.config
local config_mapinfo = config.map_info
local config_prewards = config.player_rewards
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local normal_color = Color.white
local focus_color = Color.dark_orange
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local reward_amount = 2
local reward_plural_indicator = reward_amount > 1 and ' s ' or ' '
local reward_token = PlayerRewards.get_reward ( )
local info_tab_flags = {
0x1 , -- welcome
0x2 , -- rules
0x4 , -- map_info
0x8 , -- scenario_mods
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0x10 -- whats_new
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}
local flags_sum = 0
for _ , v in pairs ( info_tab_flags ) do
flags_sum = flags_sum + v
end
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local map_name_key = 1
local map_description_key = 2
local map_extra_info_key = 3
local new_info_key = 4
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local rewarded_players = { }
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local primitives = {
map_extra_info_lock = nil ,
info_edited = nil
}
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local editable_info = {
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[ map_name_key ] = config_mapinfo.map_name_key ,
[ map_description_key ] = config_mapinfo.map_description_key ,
[ map_extra_info_key ] = config_mapinfo.map_extra_info_key ,
[ new_info_key ] = config_mapinfo.new_info_key
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}
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Global.register (
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{
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rewarded_players = rewarded_players ,
editable_info = editable_info ,
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primitives = primitives
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} ,
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function ( tbl )
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rewarded_players = tbl.rewarded_players
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editable_info = tbl.editable_info
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primitives = tbl.primitives
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end
)
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--- Sets the "new info" according to the changelog located on the server
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local function process_changelog ( data )
local key = data.key
if key ~= ' changelog ' then
return
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end
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local value = data.value -- will be nil if no data
if value then
editable_info [ new_info_key ] = value
end
end
local changelog_callback = Token.register ( process_changelog )
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local function prepare_title ( )
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local welcome_title = [ [
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111111 1111111 111111 111 111 1111111 11 11
11 11 11 11 11 1111 1111 11 11 11
111111 11111 11 11 11 1111 11 11111 11 1 11
11 11 11 11 11 11 11 11 11 11 111 11
11 11 1111111 111111 11 11 1111111 111 111
] ]
local row = { }
local welcome_title2 = { row }
local row_index = 1
local column_index = 1
local max = 0
for i = 1 , # welcome_title do
local char = welcome_title : sub ( i , i )
if char == ' \n ' then
row_index = row_index + 1
row = { }
welcome_title2 [ row_index ] = row
max = math.max ( max , column_index - 1 )
column_index = 1
elseif char == ' 1 ' then
row [ column_index ] = true
column_index = column_index + 1
elseif char == ' ' then
row [ column_index ] = false
column_index = column_index + 1
end
end
return welcome_title2 , max
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end
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local title , title_max = prepare_title ( )
local main_button_name = Gui.uid_name ( )
local main_frame_name = Gui.uid_name ( )
local tab_button_name = Gui.uid_name ( )
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local editable_textbox_name = Gui.uid_name ( )
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local function line_bar ( parent )
local bar = parent.add { type = ' progressbar ' , value = 1 }
local style = bar.style
style.color = normal_color
style.horizontally_stretchable = true
end
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local function centered_label ( parent , string )
local flow = parent.add { type = ' flow ' }
local flow_style = flow.style
flow_style.align = ' center '
flow_style.horizontally_stretchable = true
local label = flow.add { type = ' label ' , caption = string }
local label_style = label.style
label_style.align = ' center '
label_style.single_line = false
return label
end
local function header_label ( parent , string )
local flow = parent.add { type = ' flow ' }
local flow_style = flow.style
flow_style.align = ' center '
flow_style.horizontally_stretchable = true
local label = flow.add { type = ' label ' , caption = string }
local label_style = label.style
label_style.align = ' center '
label_style.single_line = false
label_style.font = ' default-frame '
return label
end
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local pages = {
{
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tab_button = function ( parent )
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local button = parent.add { type = ' button ' , name = tab_button_name , caption = ' Welcome ' }
return button
end ,
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content = function ( parent )
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local parent_style = parent.style
parent_style.right_padding = 2
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parent =
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parent.add {
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type = ' scroll-pane ' ,
vertical_scroll_policy = ' auto-and-reserve-space ' ,
horizontal_scroll_policy = ' never '
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}
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parent_style = parent.style
parent_style.vertically_stretchable = true
header_label ( parent , ' Welcome to the Redmew Server! ' )
centered_label (
parent ,
[ [
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Redmew is a community for players of all skill levels committed to pushing the limits of Factorio Multiplayer through custom scripts and crazy map designs .
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We are a friendly bunch , our objective is to have as much fun as possible and we hope you will too .
] ]
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)
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header_label ( parent , ' How To Chat ' )
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centered_label ( parent , [ [
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To chat with other players , press the " grave " key on your keyboard .
It is below the ESC key on English keyboards and looks like ~ or `
This can be changed in options -> controls -> " toggle lua console " .
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] ] )
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if config_prewards.enabled and config_prewards.info_player_reward then
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local string = format ( ' You have been given %s %s%s for looking at the welcome tab. \n Checking each tab will reward you %s more %s%s. \n ' , reward_amount , reward_token , reward_plural_indicator , reward_amount , reward_token , reward_plural_indicator )
header_label ( parent , ' Free Coins ' )
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centered_label ( parent , string )
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end
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header_label ( parent , ' Useful Links ' )
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centered_label ( parent , [[Check out our discord for new map info and to suggest new maps / ideas.]] )
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local discord_textbox_flow = parent.add { type = ' flow ' }
local discord_textbox_flow_style = discord_textbox_flow.style
discord_textbox_flow_style.align = ' center '
discord_textbox_flow_style.horizontally_stretchable = true
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discord_textbox_flow.add ( { type = ' label ' , caption = ' Discord: ' } ) . style.font = ' default-bold '
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local discord_textbox = discord_textbox_flow.add { type = ' text-box ' , text = ' redmew.com/discord ' }
discord_textbox.read_only = true
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centered_label ( parent , ' Contribute to our Patreon to receive special perks and help maintain our servers. ' )
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local patreon_flow = parent.add { type = ' flow ' , direction = ' horizontal ' }
local patreon_flow_style = patreon_flow.style
patreon_flow_style.align = ' center '
patreon_flow_style.horizontally_stretchable = true
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patreon_flow.add ( { type = ' label ' , caption = ' Patreon: ' } ) . style.font = ' default-bold '
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local patreon_textbox = patreon_flow.add { type = ' text-box ' , text = ' patreon.com/redmew ' }
patreon_textbox.read_only = true
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centered_label ( parent , ' Download our maps, start and finish state, from our website. ' )
local save_textbox_flow = parent.add { type = ' flow ' }
local save_textbox_flow_style = save_textbox_flow.style
save_textbox_flow_style.align = ' center '
save_textbox_flow_style.horizontally_stretchable = true
save_textbox_flow.add ( { type = ' label ' , caption = ' Saves: ' } ) . style.font = ' default-bold '
local save_textbox = save_textbox_flow.add { type = ' text-box ' , text = ' http://www.redmew.com/saves/ ' }
save_textbox.read_only = true
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centered_label ( parent , ' View our past maps as a Google Map. ' )
local maps_textbox_flow = parent.add { type = ' flow ' }
local maps_textbox_flow_style = maps_textbox_flow.style
maps_textbox_flow_style.align = ' center '
maps_textbox_flow_style.horizontally_stretchable = true
maps_textbox_flow.add ( { type = ' label ' , caption = ' Maps: ' } ) . style.font = ' default-bold '
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local maps_textbox = maps_textbox_flow.add { type = ' text-box ' , text = ' https://factoriomaps.com/browse/redmew.html ' }
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maps_textbox.read_only = true
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parent.add ( { type = ' flow ' } ) . style.height = 24
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end
} ,
{
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tab_button = function ( parent )
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local button = parent.add { type = ' button ' , name = tab_button_name , caption = ' Rules ' }
return button
end ,
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content = function ( parent )
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header_label ( parent , ' Rules ' )
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centered_label (
parent ,
[ [
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Have fun and play nice . Remember we are all just here to have fun so let ’ s keep it that way .
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No hateful content or personal attacks .
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If you suspect someone is griefing , notify the admin team by using / report or by clicking the report button next to the player in the player list .
] ]
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)
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end
} ,
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{
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tab_button = function ( parent )
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local button = parent.add { type = ' button ' , name = tab_button_name , caption = ' Map Info ' }
return button
end ,
content = function ( parent , player )
local read_only = not player.admin
local text_width = 480
local top_flow = parent.add { type = ' flow ' }
local top_flow_style = top_flow.style
top_flow_style.align = ' center '
top_flow_style.horizontally_stretchable = true
local top_label = top_flow.add { type = ' label ' , caption = ' Map Infomation ' }
local top_label_style = top_label.style
top_label_style.font = ' default-frame '
local grid = parent.add { type = ' table ' , column_count = 2 }
local grid_style = grid.style
grid_style.horizontally_stretchable = true
grid.add { type = ' label ' , caption = ' Map name: ' }
local map_name_textbox =
grid.add ( { type = ' flow ' } ) . add {
type = ' text-box ' ,
name = editable_textbox_name ,
text = editable_info [ map_name_key ]
}
map_name_textbox.read_only = read_only
map_name_textbox.word_wrap = true
local map_name_textbox_style = map_name_textbox.style
map_name_textbox_style.width = text_width
map_name_textbox_style.maximal_height = 27
Gui.set_data ( map_name_textbox , map_name_key )
grid.add { type = ' label ' , caption = ' Map description: ' }
local map_description_textbox =
grid.add ( { type = ' flow ' } ) . add {
type = ' text-box ' ,
name = editable_textbox_name ,
text = editable_info [ map_description_key ]
}
map_description_textbox.read_only = read_only
map_description_textbox.word_wrap = true
local map_description_textbox_style = map_description_textbox.style
map_description_textbox_style.width = text_width
map_description_textbox_style.maximal_height = 72
Gui.set_data ( map_description_textbox , map_description_key )
grid.add { type = ' label ' , caption = ' Extra Info: ' }
local map_extra_info_textbox =
grid.add ( { type = ' flow ' } ) . add {
type = ' text-box ' ,
name = editable_textbox_name ,
text = editable_info [ map_extra_info_key ]
}
map_extra_info_textbox.read_only = read_only
map_extra_info_textbox.word_wrap = true
local map_extra_info_textbox_style = map_extra_info_textbox.style
map_extra_info_textbox_style.width = text_width
map_extra_info_textbox_style.height = 210
Gui.set_data ( map_extra_info_textbox , map_extra_info_key )
end
} ,
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{
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tab_button = function ( parent )
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local button = parent.add { type = ' button ' , name = tab_button_name , caption = ' Scenario Mods ' }
return button
end ,
content = function ( parent , player )
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local parent_style = parent.style
parent_style.right_padding = 2
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parent =
parent.add {
type = ' scroll-pane ' ,
vertical_scroll_policy = ' auto-and-reserve-space ' ,
horizontal_scroll_policy = ' never '
}
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parent_style = parent.style
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parent_style.vertically_stretchable = true
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header_label ( parent , ' Soft Mods and Server Plugins ' )
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local grid = parent.add { type = ' table ' , column_count = 3 }
local grid_style = grid.style
grid_style.vertical_spacing = 24
grid_style.horizontal_spacing = 8
grid_style.top_padding = 8
grid_style.bottom_padding = 16
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grid.add { type = ' label ' }
local ranks = grid.add { type = ' label ' , caption = ' Ranks ' }
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ranks.style . font = ' default-listbox '
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local ranks_flow = grid.add { type = ' flow ' , direction = ' vertical ' }
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local ranks_label =
ranks_flow.add {
type = ' label ' ,
caption = [ [
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We have a basic rank system to prevent griefing . You can ' t use nukes or the
deconstruction planner if you are a guest . If you play for a couple of hours an
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admin will promote you to regular . You may also ask an admin for a promotion if
you ' re working on a project which requires it.]]
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}
local ranks_label_style = ranks_label.style
ranks_label_style.single_line = false
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local player_rank_flow = ranks_flow.add { type = ' flow ' , direction = ' horizontal ' }
player_rank_flow.add { type = ' label ' , caption = ' Your rank is: ' }
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local player_name = player.name
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local rank_label = player_rank_flow.add { type = ' label ' , caption = Rank.get_player_rank_name ( player_name ) }
rank_label.style . font_color = Rank.get_player_rank_color ( player_name )
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if Donator.is_donator ( player_name ) then
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local donator_label = player_rank_flow.add { type = ' label ' , caption = { ' ranks.donator ' } }
donator_label.style . font_color = Color.donator
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end
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grid.add { type = ' sprite ' , sprite = ' entity/market ' }
local market = grid.add { type = ' label ' , caption = ' Market ' }
market.style . font = ' default-listbox '
local market_label =
grid.add {
type = ' label ' ,
caption = [ [
On most maps you will find a market near spawn where you can use coins to
make purchases . Coins are acquired by chopping trees , hand crafting items and
destroying biter nests . Most items in the market are constant but some are
map - specific ( usually landfill ) and will rotate in and out from time to time . ] ]
}
market_label.style . single_line = false
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grid.add { type = ' sprite ' , sprite = ' item/small-plane ' }
local train_savior = grid.add { type = ' label ' , caption = ' Train \n savior ' }
local train_savior_style = train_savior.style
train_savior_style.font = ' default-listbox '
train_savior_style.single_line = false
local train_savior_label =
grid.add {
type = ' label ' ,
caption = [ [
Trains are a factorio players ' worst enemy. If you have at least one small plane
in your inventory and would be killed by a train , your life will be spared
but you will lose a small plane . You can get planes from the market .
] ]
}
train_savior_label.style . single_line = false
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if config.player_list . enabled then
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grid.add { type = ' sprite ' , sprite = ' entity/player ' }
local player_list = grid.add { type = ' label ' , caption = ' Player \n list ' }
player_list.style . font = ' default-listbox '
player_list.style . single_line = false
local player_list_label =
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grid.add {
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type = ' label ' ,
caption = [ [
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Lists all players on the server and shows some stats . You can sort the list by
clicking on the column headers . You can also poke people , which throws a random
noun in the chat . ] ]
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}
player_list_label.style . single_line = false
end
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if config.poll . enabled then
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grid.add { type = ' sprite ' , sprite = ' item/programmable-speaker ' }
local poll = grid.add { type = ' label ' , caption = ' Polls ' }
poll.style . font = ' default-listbox '
local poll_label =
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grid.add {
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type = ' label ' ,
caption = [ [
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Polls help players get consensus for major actions . Want to improve an important
build ? Make a poll to check everyone is ok with that . You need to be a regular
to make new polls . ] ]
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}
poll_label.style . single_line = false
end
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if config.tag_group . enabled then
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local tag_button = grid.add { type = ' label ' , caption = ' tag ' }
local tag_button_style = tag_button.style
tag_button_style.font = ' default-listbox '
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tag_button_style.font_color = Color.black
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local tag = grid.add { type = ' label ' , caption = ' Tags ' }
tag.style . font = ' default-listbox '
local tag_label =
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grid.add {
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type = ' label ' ,
caption = [ [
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You can assign yourself a role with tags to let other players know what you are
doing . Or just use the tag as decoration . Regulars can create new custom tags ,
be sure to show off your creatively . ] ]
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}
tag_label.style . single_line = false
end
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if config.tasklist . enabled then
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grid.add { type = ' sprite ' , sprite = ' item/repair-pack ' }
local task = grid.add { type = ' label ' , caption = ' Tasks ' }
task.style . font = ' default-listbox '
local task_label =
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grid.add {
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type = ' label ' ,
caption = [ [
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Not sure what you should be working on , why not look at the tasks and see what
needs doing . Regulars can add new tasks . ] ]
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}
task_label.style . single_line = false
end
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if config.blueprint_helper . enabled then
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grid.add { type = ' sprite ' , sprite = ' item/blueprint ' }
local blueprint = grid.add { type = ' label ' , caption = ' BP \n helper ' }
local blueprint_style = blueprint.style
blueprint_style.font = ' default-listbox '
blueprint_style.single_line = false
blueprint_style.width = 55
local blueprint_label =
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grid.add {
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type = ' label ' ,
caption = [ [
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The Blueprint helper ™ lets you flip blueprints horizontally or vertically and lets you
converter the entities used in the blueprint e.g . turn yellow belts into red belts . ] ]
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}
blueprint_label.style . single_line = false
end
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if config.score . enabled then
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grid.add { type = ' sprite ' , sprite = ' item/rocket-silo ' }
local score = grid.add { type = ' label ' , caption = ' Score ' }
score.style . font = ' default-listbox '
local score_label =
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grid.add {
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type = ' label ' ,
caption = [ [
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Shows number of rockets launched and biters liberated . ] ]
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}
score_label.style . single_line = false
end
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end
} ,
{
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tab_button = function ( parent )
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local button = parent.add { type = ' button ' , name = tab_button_name , caption = " What's New " }
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return button
end ,
content = function ( parent , player )
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local read_only = not player.admin
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header_label ( parent , ' New Features ' )
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local new_info_flow = parent.add { type = ' flow ' }
new_info_flow.style . align = ' center '
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local new_info_textbox =
new_info_flow.add {
type = ' text-box ' ,
name = editable_textbox_name ,
text = editable_info [ new_info_key ]
}
new_info_textbox.read_only = read_only
local new_info_textbox_style = new_info_textbox.style
new_info_textbox_style.width = 590
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new_info_textbox_style.height = 300
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Gui.set_data ( new_info_textbox , new_info_key )
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end
}
}
local function draw_main_frame ( center , player )
local frame = center.add { type = ' frame ' , name = main_frame_name , direction = ' vertical ' }
local frame_style = frame.style
frame_style.height = 600
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frame_style.width = 650
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frame_style.left_padding = 16
frame_style.right_padding = 16
frame_style.top_padding = 16
local top_flow = frame.add { type = ' flow ' }
local top_flow_style = top_flow.style
top_flow_style.align = ' center '
top_flow_style.top_padding = 8
top_flow_style.horizontally_stretchable = true
local title_grid = top_flow.add { type = ' table ' , column_count = title_max }
for _ , row in ipairs ( title ) do
for _ , char in ipairs ( row ) do
local ele
if char then
ele = title_grid.add { type = ' sprite ' , sprite = ' virtual-signal/signal-red ' }
else
ele = title_grid.add { type = ' label ' , caption = ' ' }
end
local ele_style = ele.style
ele_style.height = 10
ele_style.width = 10
end
end
local title_grid_style = title_grid.style
title_grid_style.vertical_spacing = 0
title_grid_style.horizontal_spacing = 0
title_grid_style.bottom_padding = 8
line_bar ( frame )
local tab_buttons = { }
local active_tab = 1
local data = {
tab_buttons = tab_buttons ,
active_tab = active_tab
}
local tab_flow = frame.add { type = ' flow ' , direction = ' horizontal ' }
local tab_flow_style = tab_flow.style
tab_flow_style.align = ' center '
tab_flow_style.horizontally_stretchable = true
for index , page in ipairs ( pages ) do
local button_flow = tab_flow.add { type = ' flow ' }
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local button = page.tab_button ( button_flow , player )
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local button_style = button.style
button_style.left_padding = 3
button_style.right_padding = 3
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Gui.set_data ( button , { index = index , data = data } )
tab_buttons [ index ] = button
end
tab_buttons [ active_tab ] . style.font_color = focus_color
line_bar ( frame )
local content = frame.add { type = ' frame ' , direction = ' vertical ' , style = ' image_frame ' }
local content_style = content.style
content_style.horizontally_stretchable = true
content_style.vertically_stretchable = true
content_style.left_padding = 8
content_style.right_padding = 8
content_style.top_padding = 4
pages [ active_tab ] . content ( content , player )
data.content = content
local bottom_flow = frame.add { type = ' flow ' }
local bottom_flow_style = bottom_flow.style
bottom_flow_style.align = ' center '
bottom_flow_style.top_padding = 8
bottom_flow_style.horizontally_stretchable = true
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bottom_flow.add { type = ' button ' , name = main_button_name , caption = ' Close ' }
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player.opened = frame
end
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local function reward_player ( player , index , message )
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if not config_prewards.enabled or not config_prewards.info_player_reward then
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return
end
local player_index = player.index
if not rewarded_players [ player_index ] then
error ( ' Player with no entry in rewarded_players table ' )
return false
end
local tab_flag = info_tab_flags [ index ]
if bit32.band ( rewarded_players [ player_index ] , tab_flag ) == tab_flag then
return
else
PlayerRewards.give_reward ( player , reward_amount , message )
rewarded_players [ player_index ] = rewarded_players [ player_index ] + tab_flag
if rewarded_players [ player_index ] == flags_sum then
rewarded_players [ player_index ] = nil
end
end
end
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--- Uploads the contents of new info tab to the server.
-- Is triggered on closing the info window by clicking the close button or by pressing escape.
local function upload_changelog ( event )
local player = event.player
if not player or not player.valid or not player.admin then
return
end
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if editable_info [ new_info_key ] ~= config_mapinfo.new_info_key and primitives.info_edited then
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Server.set_data ( ' misc ' , ' changelog ' , editable_info [ new_info_key ] )
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primitives.info_edited = nil
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end
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end
--- Tries to download the latest changelog
local function download_changelog ( )
Server.try_get_data ( ' misc ' , ' changelog ' , changelog_callback )
end
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local function toggle ( event )
local player = event.player
local center = player.gui . center
local main_frame = center [ main_frame_name ]
if main_frame then
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upload_changelog ( event )
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Gui.destroy ( main_frame )
else
draw_main_frame ( center , player )
end
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end
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local function player_created ( event )
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local player = Game.get_player_by_index ( event.player_index )
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if not player or not player.valid then
return
end
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local gui = player.gui
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gui.top . add { type = ' sprite-button ' , name = main_button_name , sprite = ' utility/questionmark ' }
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rewarded_players [ player.index ] = 0
reward_player ( player , info_tab_flags [ 1 ] )
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end
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--- Sets editable_info[map_extra_info_key] outright or adds info to it.
-- Forbids map_extra_info being explicitly set twice
local function create_map_extra_info ( value , set )
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if primitives.map_extra_info_lock and set then
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error ( ' Cannot set extra info twice, use add instead ' )
return
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elseif primitives.map_extra_info_lock then
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return
elseif set then
editable_info [ map_extra_info_key ] = value
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primitives.map_extra_info_lock = true
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elseif editable_info [ map_extra_info_key ] == config_mapinfo.map_extra_info_key then
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editable_info [ map_extra_info_key ] = value
else
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editable_info [ map_extra_info_key ] = format ( ' %s \n %s ' , editable_info [ map_extra_info_key ] , value )
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end
end
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Event.add ( defines.events . on_player_created , player_created )
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Event.add ( Server.events . on_server_started , download_changelog )
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Server.on_data_set_changed ( ' misc ' , process_changelog )
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Gui.on_click ( main_button_name , toggle )
Gui.on_click (
tab_button_name ,
function ( event )
local button = event.element
local player = event.player
local button_data = Gui.get_data ( button )
local index = button_data.index
local data = button_data.data
local active_tab = data.active_tab
if active_tab == index then
return
end
local tab_buttons = data.tab_buttons
local old_button = tab_buttons [ active_tab ]
old_button.style . font_color = normal_color
button.style . font_color = focus_color
data.active_tab = index
local content = data.content
Gui.clear ( content )
pages [ index ] . content ( content , player )
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local string = format ( ' %s %s%s awarded for reading a tab on the info screen. ' , reward_amount , reward_token , reward_plural_indicator )
if rewarded_players [ player.index ] then
reward_player ( player , index , string )
end
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end
)
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Gui.on_text_changed (
editable_textbox_name ,
function ( event )
local textbox = event.element
local key = Gui.get_data ( textbox )
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editable_info [ key ] = textbox.text
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primitives.info_edited = true
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end
)
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Gui.on_custom_close (
main_frame_name ,
function ( event )
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upload_changelog ( event )
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Gui.destroy ( event.element )
end
)
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Gui.allow_player_to_toggle_top_element_visibility ( main_button_name )
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local Public = { }
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function Public . show_info ( player )
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toggle ( { player = player } )
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end
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function Public . get_map_name ( )
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return editable_info [ map_name_key ]
end
function Public . set_map_name ( value )
editable_info [ map_name_key ] = value
end
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function Public . get_map_description ( )
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return editable_info [ map_description_key ]
end
function Public . set_map_description ( value )
editable_info [ map_description_key ] = value
end
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function Public . get_map_extra_info ( )
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return editable_info [ map_extra_info_key ]
end
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--- Adds to existing map_extra_info. Removes default text if it is the only text in place.
function Public . add_map_extra_info ( value )
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create_map_extra_info ( value , false )
end
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--- Overrides all info added via add_map_extra_info.
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-- This should only be used in maps, never in features/modules.
-- Use case: for maps that know exactly what features they're using and
-- want full control over the info presented.
function Public . set_map_extra_info ( value )
create_map_extra_info ( value , true )
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end
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function Public . get_new_info ( )
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return editable_info [ new_info_key ]
end
function Public . set_new_info ( value )
editable_info [ new_info_key ] = value
end
return Public