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mirror of https://github.com/Refactorio/RedMew.git synced 2025-09-16 09:16:22 +02:00

Shift elements around, remove "other servers", add train savior info (#356)

This commit is contained in:
Matthew
2018-11-17 06:59:51 -05:00
committed by Valansch
parent 70130ef500
commit fe84d14aa8

View File

@@ -142,17 +142,28 @@ local pages = {
centered_label(
parent,
[[
Redmew is community for players of all skill levels committed to pushing the limits of Factorio
Multiplayer through custom scripts and crazy map designs.
Redmew is community for players of all skill levels committed to pushing the limits of Factorio Multiplayer through custom scripts and crazy map designs.
We are a friendly bunch, our objective is to have as much fun as possible and we hope you
will too.
]]
We are a friendly bunch, our objective is to have as much fun as possible and we hope you will too.
]]
)
header_label(parent, 'How To Chat')
centered_label(
parent,
[[
To chat with other players, press the "grave" key on your keyboard.
It is below the ESC key on English keyboards and looks like ~ or `
This can be changed in options -> controls -> "toggle lua console".
]]
)
header_label(parent, 'Useful Links')
centered_label(parent, [[
Check out our discord for new map info and to suggest new maps / ideas.]])
centered_label(parent, [[Check out our discord for new map info and to suggest new maps / ideas.]])
local discord_textbox_flow = parent.add {type = 'flow'}
local discord_textbox_flow_style = discord_textbox_flow.style
discord_textbox_flow_style.align = 'center'
@@ -189,15 +200,6 @@ Check out our discord for new map info and to suggest new maps / ideas.]])
parent.add({type = 'flow'}).style.height = 24
header_label(parent, 'How To Chat')
centered_label(
parent,
[[
To chat with other players, press the "grave" key on your keyboard. It is below the ESC key on
English keyboards and looks like ~ or `
This can be changed in options -> controls -> "toggle lua console".
]]
)
end
},
{
@@ -215,164 +217,11 @@ Have fun and play nice. Remember we are all just here to have fun so let’s kee
No hateful content or personal attacks.
If you suspect someone is griefing, notify the admin team by using /report or by clicking the report
button next to the player in the player list.]]
If you suspect someone is griefing, notify the admin team by using /report or by clicking the report button next to the player in the player list.
]]
)
end
},
{
tab_button = function(parent, player)
local button = parent.add {type = 'button', name = tab_button_name, caption = 'Scenario Mods'}
return button
end,
content = function(parent, player)
local parent_style = parent.style
parent_style.right_padding = 2
parent =
parent.add {
type = 'scroll-pane',
vertical_scroll_policy = 'auto-and-reserve-space',
horizontal_scroll_policy = 'never'
}
parent_style = parent.style
parent_style.vertically_stretchable = true
header_label(parent, 'Soft Mods and Server Plugins')
local grid = parent.add {type = 'table', column_count = 3}
local grid_style = grid.style
grid_style.vertical_spacing = 24
grid_style.horizontal_spacing = 8
grid_style.top_padding = 8
grid_style.bottom_padding = 16
grid.add {type = 'label'}
local ranks = grid.add {type = 'label', caption = 'Ranks'}
ranks.style.font = 'default-listbox'
local ranks_flow = grid.add {type = 'flow', direction = 'vertical'}
local ranks_label =
ranks_flow.add {
type = 'label',
caption = [[
We have a basic rank system to prevent griefing. You can't use nukes or the
deconstruction planner if you are a guest. If you play for a couple of hours an
admin will promote you to regular. You may also ask an admin for a promotion if
you're working on a project which requires it.]]
}
local ranks_label_style = ranks_label.style
ranks_label_style.single_line = false
local player_rank_flow = ranks_flow.add {type = 'flow', direction = 'horizontal'}
player_rank_flow.add {type = 'label', caption = 'Your rank is:'}
if player.admin then
local label = player_rank_flow.add {type = 'label', caption = 'Admin'}
label.style.font_color = rank_colors[4]
elseif UserGroups.is_donator(player.name) then
local label = player_rank_flow.add {type = 'label', caption = 'Donator'}
label.style.font_color = rank_colors[3]
elseif UserGroups.is_regular(player.name) then
local label = player_rank_flow.add {type = 'label', caption = 'Regular'}
label.style.font_color = rank_colors[2]
else
local label = player_rank_flow.add {type = 'label', caption = 'Guest'}
label.style.font_color = rank_colors[1]
end
grid.add {type = 'sprite', sprite = 'entity/market'}
local market = grid.add {type = 'label', caption = 'Market'}
market.style.font = 'default-listbox'
local market_label =
grid.add {
type = 'label',
caption = [[
On most maps you will find a market near spawn where you can use coins to
make purchases. Coins are acquired by chopping trees, hand crafting items and
destroying biter nests. Most items in the market are constant but some are
map-specific (usually landfill) and will rotate in and out from time to time.]]
}
market_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'entity/player'}
local player_list = grid.add {type = 'label', caption = 'Player list'}
player_list.style.font = 'default-listbox'
local player_list_label =
grid.add {
type = 'label',
caption = [[
Lists all players on the server and shows some stats. You can sort the list by
clicking on the column headers. You can also poke people, which throws a random
noun in the chat.]]
}
player_list_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'item/programmable-speaker'}
local poll = grid.add {type = 'label', caption = 'Polls'}
poll.style.font = 'default-listbox'
local poll_label =
grid.add {
type = 'label',
caption = [[
Polls help players get consensus for major actions. Want to improve an important
build? Make a poll to check everyone is ok with that. You need to be a regular
to make new polls.]]
}
poll_label.style.single_line = false
local tag_button = grid.add {type = 'label', caption = 'tag'}
local tag_button_style = tag_button.style
tag_button_style.font = 'default-listbox'
tag_button_style.font_color = {r = 0, g = 0, b = 0}
local tag = grid.add {type = 'label', caption = 'Tags'}
tag.style.font = 'default-listbox'
local tag_label =
grid.add {
type = 'label',
caption = [[
You can assign yourself a role with tags to let other players know what you are
doing. Or just use the tag as decoration. Regulars can create new custom tags,
be sure to show off your creatively.]]
}
tag_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'item/repair-pack'}
local task = grid.add {type = 'label', caption = 'Tasks'}
task.style.font = 'default-listbox'
local task_label =
grid.add {
type = 'label',
caption = [[
Not sure what you should be working on, why not look at the tasks and see what
needs doing. Regulars can add new tasks.]]
}
task_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'item/blueprint'}
local blueprint = grid.add {type = 'label', caption = 'Blueprint\nhelper'}
local blueprint_style = blueprint.style
blueprint_style.font = 'default-listbox'
blueprint_style.single_line = false
blueprint_style.width = 64
local blueprint_label =
grid.add {
type = 'label',
caption = [[
The Blueprint helper™ lets you flip blueprints horizontally or vertically and lets you
converter the entities used in the blueprint e.g. turn yellow belts into red belts.]]
}
blueprint_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'item/rocket-silo'}
local score = grid.add {type = 'label', caption = 'Score'}
score.style.font = 'default-listbox'
local score_label =
grid.add {
type = 'label',
caption = [[
Shows number of rockets launched and biters liberated.]]
}
score_label.style.single_line = false
end
},
{
tab_button = function(parent, player)
local button = parent.add {type = 'button', name = tab_button_name, caption = 'Map Info'}
@@ -444,6 +293,176 @@ Shows number of rockets launched and biters liberated.]]
Gui.set_data(map_extra_info_textbox, map_extra_info_key)
end
},
{
tab_button = function(parent, player)
local button = parent.add {type = 'button', name = tab_button_name, caption = 'Scenario Mods'}
return button
end,
content = function(parent, player)
local parent_style = parent.style
parent_style.right_padding = 2
parent =
parent.add {
type = 'scroll-pane',
vertical_scroll_policy = 'auto-and-reserve-space',
horizontal_scroll_policy = 'never'
}
parent_style = parent.style
parent_style.vertically_stretchable = true
header_label(parent, 'Soft Mods and Server Plugins')
local grid = parent.add {type = 'table', column_count = 3}
local grid_style = grid.style
grid_style.vertical_spacing = 24
grid_style.horizontal_spacing = 8
grid_style.top_padding = 8
grid_style.bottom_padding = 16
grid.add {type = 'label'}
local ranks = grid.add {type = 'label', caption = 'Ranks'}
ranks.style.font = 'default-listbox'
local ranks_flow = grid.add {type = 'flow', direction = 'vertical'}
local ranks_label =
ranks_flow.add {
type = 'label',
caption = [[
We have a basic rank system to prevent griefing. You can't use nukes or the
deconstruction planner if you are a guest. If you play for a couple of hours an
admin will promote you to regular. You may also ask an admin for a promotion if
you're working on a project which requires it.]]
}
local ranks_label_style = ranks_label.style
ranks_label_style.single_line = false
local player_rank_flow = ranks_flow.add {type = 'flow', direction = 'horizontal'}
player_rank_flow.add {type = 'label', caption = 'Your rank is:'}
if player.admin then
local label = player_rank_flow.add {type = 'label', caption = 'Admin'}
label.style.font_color = rank_colors[4]
elseif UserGroups.is_donator(player.name) then
local label = player_rank_flow.add {type = 'label', caption = 'Donator'}
label.style.font_color = rank_colors[3]
elseif UserGroups.is_regular(player.name) then
local label = player_rank_flow.add {type = 'label', caption = 'Regular'}
label.style.font_color = rank_colors[2]
else
local label = player_rank_flow.add {type = 'label', caption = 'Guest'}
label.style.font_color = rank_colors[1]
end
grid.add {type = 'sprite', sprite = 'entity/market'}
local market = grid.add {type = 'label', caption = 'Market'}
market.style.font = 'default-listbox'
local market_label =
grid.add {
type = 'label',
caption = [[
On most maps you will find a market near spawn where you can use coins to
make purchases. Coins are acquired by chopping trees, hand crafting items and
destroying biter nests. Most items in the market are constant but some are
map-specific (usually landfill) and will rotate in and out from time to time.]]
}
market_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'item/small-plane'}
local train_savior = grid.add {type = 'label', caption = 'Train\nsavior'}
local train_savior_style = train_savior.style
train_savior_style.font = 'default-listbox'
train_savior_style.single_line = false
local train_savior_label =
grid.add {
type = 'label',
caption = [[
Trains are a factorio players' worst enemy. If you have at least one small plane
in your inventory and would be killed by a train, your life will be spared
but you will lose a small plane. You can get planes from the market.
]]
}
train_savior_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'entity/player'}
local player_list = grid.add {type = 'label', caption = 'Player\nlist'}
player_list.style.font = 'default-listbox'
player_list.style.single_line = false
local player_list_label =
grid.add {
type = 'label',
caption = [[
Lists all players on the server and shows some stats. You can sort the list by
clicking on the column headers. You can also poke people, which throws a random
noun in the chat.]]
}
player_list_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'item/programmable-speaker'}
local poll = grid.add {type = 'label', caption = 'Polls'}
poll.style.font = 'default-listbox'
local poll_label =
grid.add {
type = 'label',
caption = [[
Polls help players get consensus for major actions. Want to improve an important
build? Make a poll to check everyone is ok with that. You need to be a regular
to make new polls.]]
}
poll_label.style.single_line = false
local tag_button = grid.add {type = 'label', caption = 'tag'}
local tag_button_style = tag_button.style
tag_button_style.font = 'default-listbox'
tag_button_style.font_color = {r = 0, g = 0, b = 0}
local tag = grid.add {type = 'label', caption = 'Tags'}
tag.style.font = 'default-listbox'
local tag_label =
grid.add {
type = 'label',
caption = [[
You can assign yourself a role with tags to let other players know what you are
doing. Or just use the tag as decoration. Regulars can create new custom tags,
be sure to show off your creatively.]]
}
tag_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'item/repair-pack'}
local task = grid.add {type = 'label', caption = 'Tasks'}
task.style.font = 'default-listbox'
local task_label =
grid.add {
type = 'label',
caption = [[
Not sure what you should be working on, why not look at the tasks and see what
needs doing. Regulars can add new tasks.]]
}
task_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'item/blueprint'}
local blueprint = grid.add {type = 'label', caption = 'BP\nhelper'}
local blueprint_style = blueprint.style
blueprint_style.font = 'default-listbox'
blueprint_style.single_line = false
blueprint_style.width = 55
local blueprint_label =
grid.add {
type = 'label',
caption = [[
The Blueprint helper™ lets you flip blueprints horizontally or vertically and lets you
converter the entities used in the blueprint e.g. turn yellow belts into red belts.]]
}
blueprint_label.style.single_line = false
grid.add {type = 'sprite', sprite = 'item/rocket-silo'}
local score = grid.add {type = 'label', caption = 'Score'}
score.style.font = 'default-listbox'
local score_label =
grid.add {
type = 'label',
caption = [[
Shows number of rockets launched and biters liberated.]]
}
score_label.style.single_line = false
end
},
{
tab_button = function(parent, player)
local button = parent.add {type = 'button', name = tab_button_name, caption = "What's New"}
@@ -452,7 +471,7 @@ Shows number of rockets launched and biters liberated.]]
content = function(parent, player)
local read_only = not player.admin
header_label(parent, 'New Scenario Features')
header_label(parent, 'New Features')
local new_info_flow = parent.add {type = 'flow'}
new_info_flow.style.align = 'center'
@@ -470,64 +489,6 @@ Shows number of rockets launched and biters liberated.]]
new_info_textbox_style.height = 150
Gui.set_data(new_info_textbox, new_info_key)
centered_label(
parent,
[[
Help us maintain the servers and develop new features by contributing to our Patreon.
Our donators will receive special perks.]]
)
local patreon_flow = parent.add {type = 'flow', direction = 'horizontal'}
local patreon_flow_style = patreon_flow.style
patreon_flow_style.align = 'center'
patreon_flow_style.horizontally_stretchable = true
patreon_flow.add({type = 'label', caption = 'Patreon:'}).style.font = 'default-bold'
local patreon_textbox = patreon_flow.add {type = 'text-box', text = 'patreon.com/redmew '}
patreon_textbox.read_only = true
centered_label(
parent,
[[
Suggest new maps / features and see what we are working on by joining our discord.]]
)
local discord_flow = parent.add {type = 'flow', direction = 'horizontal'}
local discord_flow_style = discord_flow.style
discord_flow_style.align = 'center'
discord_flow_style.horizontally_stretchable = true
discord_flow.add({type = 'label', caption = 'Discord:'}).style.font = 'default-bold'
local discord_textbox = discord_flow.add {type = 'text-box', text = 'redmew.com/discord '}
discord_textbox.read_only = true
end
},
{
tab_button = function(parent, player)
local button = parent.add {type = 'button', name = tab_button_name, caption = 'Other Servers'}
return button
end,
content = function(parent, player)
header_label(parent, 'Other Servers')
centered_label(
parent,
[[
We also host a modded server.
Check out the modded channel on our discord for details.]]
)
local discord_flow = parent.add {type = 'flow', direction = 'horizontal'}
local discord_flow_style = discord_flow.style
discord_flow_style.align = 'center'
discord_flow_style.horizontally_stretchable = true
discord_flow.add({type = 'label', caption = 'Discord:'}).style.font = 'default-bold'
local discord_textbox = discord_flow.add {type = 'text-box', text = 'redmew.com/discord '}
discord_textbox.read_only = true
end
}
}