mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
161 lines
4.1 KiB
Lua
161 lines
4.1 KiB
Lua
|
local Event = require 'utils.event'
|
||
|
local Game = require 'utils.game'
|
||
|
local Global = require 'utils.global'
|
||
|
local Gui = require 'utils.gui'
|
||
|
local Color = require 'resources.color_presets'
|
||
|
|
||
|
local type = type
|
||
|
local tonumber = tonumber
|
||
|
local pairs = pairs
|
||
|
local size = table.size
|
||
|
|
||
|
local Public = {}
|
||
|
|
||
|
local memory = {
|
||
|
id = 0,
|
||
|
active_toasts = {},
|
||
|
}
|
||
|
|
||
|
Global.register(memory, function (tbl) memory = tbl end)
|
||
|
|
||
|
---Creates a unique ID for a toast message
|
||
|
local function autoincrement()
|
||
|
local id = memory.id + 1
|
||
|
memory.id = id
|
||
|
return id
|
||
|
end
|
||
|
|
||
|
---Toast to a specific player
|
||
|
---@param p number|string|LuaPlayer player index or object
|
||
|
---@param duration number in seconds
|
||
|
---@param message|nil message displayed, leave empty to have an empty LuaGuiElement
|
||
|
function Public.toast_player(p, duration, message)
|
||
|
local player
|
||
|
|
||
|
if type(p) == 'string' then
|
||
|
player = Game.get_player_by_index(tonumber(p))
|
||
|
elseif type(p) == 'number' then
|
||
|
player = Game.get_player_by_index(p)
|
||
|
else
|
||
|
player = p
|
||
|
end
|
||
|
|
||
|
if not player or not player.valid then
|
||
|
return nil
|
||
|
end
|
||
|
|
||
|
local frame = player.gui.left.add({type = 'frame', direction = 'vertical', style = 'captionless_frame'})
|
||
|
frame.style.width = 300
|
||
|
|
||
|
local container = frame.add({type = 'flow', direction = 'horizontal'})
|
||
|
container.style.horizontally_stretchable = true
|
||
|
|
||
|
local progressbar = frame.add({type = 'progressbar'})
|
||
|
local style = progressbar.style
|
||
|
style.width = 290
|
||
|
style.height = 3
|
||
|
style.color = Color.grey
|
||
|
progressbar.value = 1 -- it starts full
|
||
|
|
||
|
local id = autoincrement()
|
||
|
local tick = game.tick
|
||
|
if not duration then
|
||
|
duration = 15
|
||
|
end
|
||
|
|
||
|
Gui.set_data(frame, {
|
||
|
is_toast = true,
|
||
|
toast_id = id,
|
||
|
progressbar = progressbar,
|
||
|
start_tick = tick,
|
||
|
end_tick = tick + duration * 60
|
||
|
})
|
||
|
memory.active_toasts[id] = true
|
||
|
|
||
|
if message ~= nil then
|
||
|
local label = container.add({type = 'label', caption = message})
|
||
|
label.style.single_line = false
|
||
|
end
|
||
|
|
||
|
return container
|
||
|
end
|
||
|
|
||
|
---Attempts to get a toast based on the element, will traverse through parents to find it.
|
||
|
---@param element LuaGuiElement
|
||
|
local function get_toast(element)
|
||
|
if not element or not element.valid then
|
||
|
return nil
|
||
|
end
|
||
|
|
||
|
local data = Gui.get_data(element)
|
||
|
|
||
|
if data and data.is_toast then
|
||
|
return element, data
|
||
|
end
|
||
|
|
||
|
-- no data, have to check the parent
|
||
|
return get_toast(element.parent)
|
||
|
end
|
||
|
|
||
|
Event.add(defines.events.on_gui_click, function (event)
|
||
|
local element = get_toast(event.element)
|
||
|
if not element then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
Gui.destroy(element)
|
||
|
end)
|
||
|
|
||
|
Event.on_nth_tick(2, function (event)
|
||
|
local active_toasts = memory.active_toasts
|
||
|
if size(active_toasts) == 0 then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local tick = event.tick
|
||
|
local players = game.connected_players
|
||
|
|
||
|
local finished_toasts = {}
|
||
|
|
||
|
for _, player in pairs(players) do
|
||
|
for _, element in pairs(player.gui.left.children) do
|
||
|
local toast, data = get_toast(element)
|
||
|
if toast and data then
|
||
|
local toast_id = data.toast_id
|
||
|
local end_tick = data.end_tick
|
||
|
|
||
|
if tick > end_tick then
|
||
|
Gui.destroy(element)
|
||
|
finished_toasts[toast_id] = true
|
||
|
else
|
||
|
local start_tick = data.start_tick
|
||
|
local limit = end_tick - start_tick
|
||
|
local current = end_tick - tick
|
||
|
data.progressbar.value = current / limit
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
for toast_id, _ in pairs(finished_toasts) do
|
||
|
active_toasts[toast_id] = nil
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
Event.add(defines.events.on_player_left_game, function (event)
|
||
|
local active_toasts = memory.active_toasts
|
||
|
if size(active_toasts) == 0 then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
-- active toasts, do a cleanup so data remains uncorrupted
|
||
|
for _, element in pairs(Game.get_player_by_index(event.player_index).gui.left.children) do
|
||
|
local toast = get_toast(element)
|
||
|
if toast then
|
||
|
Gui.destroy(element)
|
||
|
end
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
return Public
|