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RedMew/features/gui/toast.lua
2019-01-25 21:16:39 +01:00

161 lines
4.1 KiB
Lua

local Event = require 'utils.event'
local Game = require 'utils.game'
local Global = require 'utils.global'
local Gui = require 'utils.gui'
local Color = require 'resources.color_presets'
local type = type
local tonumber = tonumber
local pairs = pairs
local size = table.size
local Public = {}
local memory = {
id = 0,
active_toasts = {},
}
Global.register(memory, function (tbl) memory = tbl end)
---Creates a unique ID for a toast message
local function autoincrement()
local id = memory.id + 1
memory.id = id
return id
end
---Toast to a specific player
---@param p number|string|LuaPlayer player index or object
---@param duration number in seconds
---@param message|nil message displayed, leave empty to have an empty LuaGuiElement
function Public.toast_player(p, duration, message)
local player
if type(p) == 'string' then
player = Game.get_player_by_index(tonumber(p))
elseif type(p) == 'number' then
player = Game.get_player_by_index(p)
else
player = p
end
if not player or not player.valid then
return nil
end
local frame = player.gui.left.add({type = 'frame', direction = 'vertical', style = 'captionless_frame'})
frame.style.width = 300
local container = frame.add({type = 'flow', direction = 'horizontal'})
container.style.horizontally_stretchable = true
local progressbar = frame.add({type = 'progressbar'})
local style = progressbar.style
style.width = 290
style.height = 3
style.color = Color.grey
progressbar.value = 1 -- it starts full
local id = autoincrement()
local tick = game.tick
if not duration then
duration = 15
end
Gui.set_data(frame, {
is_toast = true,
toast_id = id,
progressbar = progressbar,
start_tick = tick,
end_tick = tick + duration * 60
})
memory.active_toasts[id] = true
if message ~= nil then
local label = container.add({type = 'label', caption = message})
label.style.single_line = false
end
return container
end
---Attempts to get a toast based on the element, will traverse through parents to find it.
---@param element LuaGuiElement
local function get_toast(element)
if not element or not element.valid then
return nil
end
local data = Gui.get_data(element)
if data and data.is_toast then
return element, data
end
-- no data, have to check the parent
return get_toast(element.parent)
end
Event.add(defines.events.on_gui_click, function (event)
local element = get_toast(event.element)
if not element then
return
end
Gui.destroy(element)
end)
Event.on_nth_tick(2, function (event)
local active_toasts = memory.active_toasts
if size(active_toasts) == 0 then
return
end
local tick = event.tick
local players = game.connected_players
local finished_toasts = {}
for _, player in pairs(players) do
for _, element in pairs(player.gui.left.children) do
local toast, data = get_toast(element)
if toast and data then
local toast_id = data.toast_id
local end_tick = data.end_tick
if tick > end_tick then
Gui.destroy(element)
finished_toasts[toast_id] = true
else
local start_tick = data.start_tick
local limit = end_tick - start_tick
local current = end_tick - tick
data.progressbar.value = current / limit
end
end
end
end
for toast_id, _ in pairs(finished_toasts) do
active_toasts[toast_id] = nil
end
end)
Event.add(defines.events.on_player_left_game, function (event)
local active_toasts = memory.active_toasts
if size(active_toasts) == 0 then
return
end
-- active toasts, do a cleanup so data remains uncorrupted
for _, element in pairs(Game.get_player_by_index(event.player_index).gui.left.children) do
local toast = get_toast(element)
if toast then
Gui.destroy(element)
end
end
end)
return Public