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RedMew/map_gen/misc/change_landfill_tile.lua

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local Event = require 'utils.event'
local replacement_tiles
local tile_count
local random = math.random
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Event.add(
defines.events.on_player_built_tile,
function(event)
local item = event.item
if not item or not item.valid then
return
end
if event.item.name == 'landfill' then
local tiles = event.tiles
for i = 1, #tiles do
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tiles[i].name = replacement_tiles[random(1, tile_count)]
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end
local surface = game.surfaces[event.surface_index]
surface.set_tiles(tiles)
end
end
)
return function(tiles)
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replacement_tiles = tiles or {'sand-1'}
tile_count = #replacement_tiles
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end