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RedMew/map_gen/misc/wreck_items.lua

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-- adds some wrecked items around the map, good for MP, reduces total resources pulled from factory, and adds incentive to push out
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local Token = require 'utils.token'
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local wreck_item_pool = {
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{name = 'iron-gear-wheel', count = 32},
{name = 'iron-plate', count = 64},
{name = 'rocket-control-unit', count = 1},
{name = 'atomic-bomb', count = 1},
{name = 'rocket-fuel', count = 7},
{name = 'coal', count = 8},
{name = 'rocket-launcher', count = 1},
{name = 'rocket', count = 32},
{name = 'copper-cable', count = 128},
{name = 'land-mine', count = 64},
{name = 'railgun', count = 1},
{name = 'railgun-dart', count = 128},
{name = 'fast-inserter', count = 8},
{name = 'stack-filter-inserter', count = 2},
{name = 'belt-immunity-equipment', count = 1},
{name = 'fusion-reactor-equipment', count = 1},
{name = 'electric-engine-unit', count = 8},
{name = 'exoskeleton-equipment', count = 1},
{name = 'rocket-fuel', count = 10},
{name = 'used-up-uranium-fuel-cell', count = 3},
{name = 'uranium-fuel-cell', count = 2},
{name = 'power-armor', count = 1},
{name = 'modular-armor', count = 1},
{name = 'water-barrel', count = 4},
{name = 'sulfuric-acid-barrel', count = 6},
{name = 'crude-oil-barrel', count = 8},
{name = 'energy-shield-equipment', count = 1},
{name = 'explosive-rocket', count = 32},
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}
local entity_list = {
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{name = 'big-ship-wreck-1', chance = 35000, force = 'player'},
{name = 'big-ship-wreck-2', chance = 45000, force = 'player'},
{name = 'big-ship-wreck-3', chance = 55000, force = 'player'},
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}
local callback =
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Token.register(
function(entity)
entity.health = math.random(entity.health)
entity.insert(wreck_item_pool[table.get_random(wreck_item_pool, true)])
entity.insert(wreck_item_pool[table.get_random(wreck_item_pool, true)])
entity.insert(wreck_item_pool[table.get_random(wreck_item_pool, true)])
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end
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)
return function(x, y, world)
local ship = table.get_random(entity_list, true)
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if math.random(ship.chance) ~= 1 then
return nil
end
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ship.callback = callback
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return ship
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end