2018-08-28 14:31:23 +02:00
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local Event = require 'utils.event'
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global.allowed_landfill_tiles = {}
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Event.add(
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defines.events.on_player_built_tile,
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function(event)
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2019-02-25 04:40:08 +02:00
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local item = event.item
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if not item then
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return
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end
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local item_name = item.name
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2018-08-28 14:31:23 +02:00
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if item_name ~= 'landfill' then
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return
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end
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local allowed = global.allowed_landfill_tiles
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local new_tiles = {}
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for _, tile in ipairs(event.tiles) do
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local name = tile.old_tile.name
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if not allowed[name] then
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tile.name = name
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table.insert(new_tiles, tile)
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end
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end
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local count = #new_tiles
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if count == 0 then
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return
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end
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local surface = game.surfaces[event.surface_index]
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surface.set_tiles(new_tiles)
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2019-05-16 12:10:56 +02:00
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local player = game.get_player(event.player_index)
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2018-08-28 14:31:23 +02:00
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player.insert {name = item_name, count = count}
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end
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)
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return function(allowed_set)
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global.allowed_landfill_tiles = allowed_set
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end
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