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RedMew/utils/Thread.lua

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-- Threading simulation module
-- Thread.sleep()
-- @author Valansch
-- github: https://github.com/Valansch/RedMew
-- ======================================================= --
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local Queue = require "utils.Queue"
local Thread = {}
local function set_new_next_async_callback_time()
global.next_async_callback_time = global.callbacks[1].time
for index, callback in pairs(global.callbacks) do
if callback.time < global.next_async_callback_time then
global.next_async_callback_time = callback.time
end
end
end
global.callbacks = {}
global.next_async_callback_time = -1
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global.actions_queue = global.actions_queue or Queue.new()
local function on_tick()
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local queue = global.actions_queue
for i = 1, get_actions_per_tick() do
local action = Queue.peek(queue)
if action ~= nil then
function call(params)
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return _G[action.action](params)
end
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local success, result = pcall(call, action.params) -- result is error if not success else result is a boolean for if the action should stay in the queue.
if not success then
log(result)
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Queue.pop(queue)
elseif not result then
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Queue.pop(queue)
end
end
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end
if game.tick == global.next_async_callback_time then
for index, callback in pairs(global.callbacks) do
if game.tick == callback.time then
pcall(callback.callback, callback.params)
table.remove(global.callbacks, index)
if #global.callbacks == 0 then
global.next_async_callback_time = -1
else
set_new_next_async_callback_time()
end
end
end
end
end
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function get_actions_per_tick()
local size = Queue.size(global.actions_queue)
local apt = math.floor(math.log10(size + 1))
if apt < 1 then
return 1
else
return apt
end
end
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function Thread.set_timeout_in_ticks(ticks, callback, params)
local time = game.tick + ticks
if global.next_async_callback_time == -1 or global.next_async_callback_time > time then
global.next_async_callback_time = time
end
if #global.callbacks == 0 then
end
table.insert(global.callbacks, {time = time, callback = callback, params = params})
end
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function Thread.set_timeout(sec, callback, params)
Thread.set_timeout_in_ticks(60 * sec, callback, params)
end
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function Thread.queue_action(action, params)
local queue = global.actions_queue
Queue.push(queue, {action = action, params = params})
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end
Event.register(defines.events.on_tick, on_tick)
return Thread