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RedMew/map_gen/presets/venice.lua

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local b = require "map_gen.shared.builders"
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local pic = require "map_gen.data.presets.venice"
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local pic = b.decompress(pic)
local map = b.picture(pic)
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map = b.translate(map, 90, 190)
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map = b.scale(map, 2, 2)
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map = b.change_tile(map, false, "deepwater")
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return map