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RedMew/user_groups.lua

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function change_entry(name, position, action)
game.write_file("privilege_changes.txt", "[" .. format_time(game.tick) .. "] " .. position .. ": " .. action .. " " .. name .. "\n", true)
end
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function get_actor()
if game.player then return game.player.name end
return "<server>"
end
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function is_mod(player_name)
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return not (global.scenario.variables.mods[player_name] == nil)
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end
function is_regular(player_name)
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return not (global.scenario.variables.regulars[player_name] == nil)
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end
function add_regular(player_name)
local actor = get_actor()
if is_regular(player_name) then player_print.print(player_name .. " is already a regular.")
else
if game.players[player_name] then
game.print(actor .. " promoted " .. player_name .. " to regular.")
change_entry(player_name, "regulars", "add")
global.scenario.variables.regulars[player_name] = ""
else
player_print(player_name .. " does not exist.")
end
end
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end
function add_mod(player_name)
local actor = get_actor()
if is_mod(player_name) then player_print(player_name .. " is already a moderator.")
else
if game.players[player_name] then
game.print(actor .. " promoted " .. player_name .. " to moderator.")
change_entry(player_name, "regulars", "remove")
global.scenario.variables.mods[player_name] = ""
else
player_print(player_name .. " does not exist.")
end
end
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end
function remove_regular(player_name)
local actor = get_actor()
if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. actor .. ".") end
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global.scenario.variables.regulars[player_name] = nil
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change_entry(player_name, "mods ", "add")
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end
function remove_mod(player_name)
local actor = get_actor()
if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. actor .. ".") end
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global.scenario.variables.mods[player_name] = nil
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change_entry(player_name, "mods ", "remove")
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end
function print_regulars()
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for k,_ in pairs(global.scenario.variables.regulars) do
player_print(k)
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end
end
function print_mods()
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for k,_ in pairs(global.scenario.variables.mods) do
player_print(k)
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end
end