2017-07-23 14:51:20 +02:00
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local Thread = require "locale.utils.Thread"
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2017-08-18 03:04:29 +02:00
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require "locale/utils/event"
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2017-07-23 14:51:20 +02:00
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2017-07-06 19:37:57 +02:00
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function cant_run(name)
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2017-07-09 15:20:01 +02:00
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game.player.print("Can't run command (" .. name .. ") - insufficient permission.")
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2017-07-06 19:37:57 +02:00
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end
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function invoke(cmd)
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2017-07-09 15:20:01 +02:00
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if not (game.player.admin or is_mod(game.player.name)) then
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2017-07-06 19:37:57 +02:00
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cant_run(cmd.name)
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return
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end
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local target = cmd["parameter"]
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2017-07-08 20:58:45 +02:00
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if target == nil or game.players[target] == nil then
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game.player.print("Unknown player.")
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return
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2017-07-06 19:37:57 +02:00
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end
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local pos = game.surfaces[1].find_non_colliding_position("player", game.player.position, 0, 1)
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game.players[target].teleport({pos.x, pos.y})
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game.print(target .. ", get your ass over here!")
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end
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function teleport_player(cmd)
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2017-07-09 15:20:01 +02:00
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if not (game.player.admin or is_mod(game.player.name)) then
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2017-07-06 19:37:57 +02:00
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cant_run(cmd.name)
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return
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end
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local target = cmd["parameter"]
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2017-07-08 20:58:45 +02:00
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if target == nil or game.players[target] == nil then
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game.player.print("Unknown player.")
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return
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2017-07-06 19:37:57 +02:00
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end
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local pos = game.surfaces[1].find_non_colliding_position("player", game.players[target].position, 0, 1)
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game.player.teleport({pos.x, pos.y})
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game.print(target .. "! watcha doin'?!")
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end
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function teleport_location(cmd)
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if not game.player.admin then
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cant_run(cmd.name)
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return
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end
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if game.player.selected == nil then
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game.player.print("Nothing selected.")
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return
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end
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local pos = game.surfaces[1].find_non_colliding_position("player", game.player.selected.position, 0, 1)
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game.player.teleport({pos.x, pos.y})
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end
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local function detrain(param)
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2017-07-09 15:20:01 +02:00
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if not (game.player.admin or is_mod(game.player.name)) then
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2017-07-06 19:37:57 +02:00
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cant_run(param.name)
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return
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end
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local player_name = param["parameter"]
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if player_name == nil or game.players[player_name] == nil then game.player.print("Unknown player.") return end
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if game.players[player_name].vehicle == nil then game.player.print("Player not in vehicle.") return end
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game.players[player_name].vehicle.passenger = game.player
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game.print(string.format("%s kicked %s off the train. God damn!", game.player.name, player_name))
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end
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2017-07-08 20:58:45 +02:00
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function kill()
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game.player.character.die()
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end
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2017-07-06 19:37:57 +02:00
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2017-08-28 01:17:07 +02:00
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global.walking = {}
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2017-07-08 23:06:39 +02:00
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function walkabout(cmd)
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2017-07-09 15:20:01 +02:00
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if not (game.player.admin or is_mod(game.player.name)) then
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2017-07-08 23:06:39 +02:00
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cant_run(cmd.name)
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return
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end
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2017-07-09 01:14:59 +02:00
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local params = {}
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2017-07-08 23:06:39 +02:00
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if cmd.parameter == nil then
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game.print("Walkabout failed.")
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return
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end
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for param in string.gmatch(cmd.parameter, "%w+") do table.insert(params, param) end
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local player_name = params[1]
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local distance = ""
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2017-08-28 01:17:07 +02:00
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local duration = 60
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2017-07-23 14:51:20 +02:00
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if #params == 2 then
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2017-07-08 23:06:39 +02:00
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distance = params[2]
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2017-07-23 14:51:20 +02:00
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elseif #params == 3 then
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2017-07-08 23:06:39 +02:00
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distance = params[2] .. " " .. params[3]
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2017-07-23 14:51:20 +02:00
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if distance ~= "very far" then
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distance = params[2]
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if tonumber(params[3]) == nil then
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game.player.print(params[3] .. " is not a number.")
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return
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else
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2017-08-28 01:17:07 +02:00
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duration = tonumber(params[3])
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2017-07-23 14:51:20 +02:00
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end
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end
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elseif #params == 4 then
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distance = params[2] .. " " .. params[3]
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if tonumber(params[4]) == nil then
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game.player.print(params[4] .. " is not a number.")
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return
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else
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2017-08-28 01:17:07 +02:00
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duration = tonumber(params[4])
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2017-07-23 14:51:20 +02:00
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end
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2017-07-08 23:06:39 +02:00
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end
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2017-08-28 01:17:07 +02:00
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if duration < 15 then duration = 15 end
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2017-07-08 23:06:39 +02:00
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if distance == nil or distance == "" then
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distance = math.random(5000, 10000)
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end
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if tonumber(distance) ~= nil then
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elseif distance == "close" then
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distance = math.random(3000, 7000)
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elseif distance == "far" then
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distance = math.random(7000, 11000)
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elseif distance == "very far" then
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distance = math.random(11000, 15000)
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else
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game.print("Walkabout failed.")
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return
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end
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local x = 1
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2017-07-23 14:51:20 +02:00
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local y = 1
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local player = game.players[player_name]
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2017-08-28 01:17:07 +02:00
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if player == nil or global.walking[player_name:lower()] then
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2017-07-23 14:51:20 +02:00
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game.player.print(player_name .. " could not go on a walkabout.")
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return
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end
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2017-08-28 01:17:07 +02:00
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global.walking[player_name:lower()] = true
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2017-07-23 14:51:20 +02:00
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local surface = game.surfaces[1]
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local distance_max = distance * 1.05
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local distance_min = distance * 0.95
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distance_max = round(distance_max, 0)
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distance_min = round(distance_min, 0)
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x = math.random(distance_min, distance_max)
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if 1 == math.random(1, 2) then
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x = x * -1
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end
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y = math.random(distance_min, distance_max)
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if 1 == math.random(1, 2) then
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y = y * -1
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end
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if 1 == math.random(1, 2) then
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z = distance_max * -1
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x = math.random(z, distance_max)
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else
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z = distance_max * -1
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y = math.random(z, distance_max)
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2017-07-08 23:06:39 +02:00
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end
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2017-07-23 14:51:20 +02:00
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local pos = {x, y}
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game.print(player_name .. " went on a walkabout, to find himself.")
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2017-08-28 01:17:07 +02:00
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Thread.set_timeout(duration, return_player, {player = player, force = player.force, position = {x = player.position.x, y = player.position.y}})
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player.character = nil
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player.create_character()
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player.teleport(player.surface.find_non_colliding_position("player", pos, 100, 1))
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player.force = "enemy"
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2017-07-23 14:51:20 +02:00
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end
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function return_player(args)
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2017-08-28 01:17:07 +02:00
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global.walking[args.player.name:lower()] = false
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args.player.character.destroy()
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local character = args.player.surface.find_entity('player', args.position)
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if character ~= nil and character.valid then
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args.player.character = character
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else
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args.player.create_character()
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end
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2017-07-23 14:51:20 +02:00
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args.player.force = args.force
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2017-08-28 01:17:07 +02:00
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args.player.teleport(args.position)
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2017-07-23 14:51:20 +02:00
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game.print(args.player.name .. " came back from his walkabout.")
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2017-07-08 23:06:39 +02:00
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end
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2017-07-06 19:37:57 +02:00
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2017-07-09 01:14:59 +02:00
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function on_set_time(cmd)
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2017-07-09 15:20:01 +02:00
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if not (game.player.admin or is_regular(game.player.name) or is_mod(game.player.name)) then
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2017-07-09 01:14:59 +02:00
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cant_run(cmd.name)
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return
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end
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local params = {}
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local params_numeric = {}
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if cmd.parameter == nil then
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game.player.print("Setting clock failed. Usage: /settime <day> <month> <hour> <minute>")
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return
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end
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for param in string.gmatch(cmd.parameter, "%w+") do table.insert(params, param) end
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if params[4] == nil then
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game.player.print("Setting clock failed. Usage: /settime <day> <month> <hour> <minute>")
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return
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end
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for _, param in pairs(params) do
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if tonumber(param) == nil then
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game.player.print("Don't be stupid.")
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return
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end
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table.insert(params_numeric, tonumber(param))
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end
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if (params_numeric[2] > 12) or (params_numeric[2] < 1) or (params_numeric[1] > 31) or (params_numeric[1] < 1) or (params_numeric[2] % 2 == 0 and params_numeric[1] > 30) or (params_numeric[3] > 24) or (params_numeric[3] < 0) or (params_numeric[4] > 60) or (params_numeric[4] < 0) then
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game.player.print("Don't be stupid.")
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return
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end
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set_time(params_numeric[1], params_numeric[2], params_numeric[3], params_numeric[4])
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end
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2017-07-09 02:28:01 +02:00
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local function clock()
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game.player.print(format_time(game.tick))
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end
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2017-07-09 15:20:01 +02:00
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local function regular(cmd)
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if not (game.player.admin or is_mod(game.player.name)) then
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cant_run(cmd.name)
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return
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end
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if cmd.parameter == nil then
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game.player.print("Command failed. Usage: /regular <promote, demote>, <player>")
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return
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end
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local params = {}
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2017-08-23 23:06:58 +02:00
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for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end
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2017-07-09 15:20:01 +02:00
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if params[2] == nil then
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game.player.print("Command failed. Usage: /regular <promote, demote>, <player>")
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return
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elseif (params[1] == "promote") then
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add_regular(params[2])
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elseif (params[1] == "demote") then
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remove_regular(params[2])
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else
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game.player.print("Command failed. Usage: /regular <promote, demote>, <player>")
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end
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end
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local function mod(cmd)
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if not game.player.admin then
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cant_run(cmd.name)
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return
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end
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if cmd.parameter == nil then
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game.player.print("Command failed. Usage: /mod <promote, demote>, <player>")
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return
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end
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local params = {}
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2017-08-23 23:06:58 +02:00
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for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end
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2017-07-09 15:20:01 +02:00
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if params[2] == nil then
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game.player.print("Command failed. Usage: /mod <promote, demote>, <player>")
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return
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elseif (params[1] == "promote") then
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add_mod(params[2])
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elseif (params[1] == "demote") then
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remove_mod(params[2])
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else
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game.player.print("Command failed. Usage: /mod <promote, demote>, <player>")
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end
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end
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2017-07-18 22:53:53 +02:00
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local function afk()
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for _,v in pairs (game.players) do
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if v.afk_time > 300 then
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local time = " "
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if v.afk_time > 21600 then
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time = time .. math.floor(v.afk_time / 21600) .. " hours "
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end
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if v.afk_time > 3600 then
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2017-07-18 23:24:09 +02:00
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time = time .. math.floor(v.afk_time / 3600) % 60 .. " minutes and "
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2017-07-18 22:53:53 +02:00
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end
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2017-07-18 23:24:09 +02:00
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time = time .. math.floor(v.afk_time / 60) % 60 .. " seconds."
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2017-07-18 22:53:53 +02:00
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game.player.print(v.name .. " has been afk for" .. time)
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end
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end
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end
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2017-07-21 01:29:49 +02:00
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local function tag(cmd)
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if not game.player.admin then
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cant_run(cmd.name)
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return
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end
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2017-07-30 23:08:44 +02:00
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if cmd.parameter ~= nil then
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local params = {}
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for param in string.gmatch(cmd.parameter, "%w+") do table.insert(params, param) end
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2017-08-28 01:17:07 +02:00
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if #params < 2 then
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game.player.print("Usage: <player> <tag> Sets a players tag.")
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2017-07-30 23:08:44 +02:00
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elseif game.players[params[1]] == nil then
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game.player.print("Player does not exist.")
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else
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2017-08-28 01:17:07 +02:00
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local tag = string.sub(cmd.parameter, params[1]:len() + 2)
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game.players[params[1]].tag = "[" .. tag .. "]"
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game.print(params[1] .. " joined [" .. tag .. "].")
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2017-07-30 23:08:44 +02:00
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end
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2017-07-21 01:29:49 +02:00
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else
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2017-07-30 23:08:44 +02:00
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game.player.print('Usage: /tag <player> <tag> Sets a players tag.')
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2017-07-21 01:29:49 +02:00
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end
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end
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2017-07-25 01:20:59 +02:00
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local function follow(cmd)
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if cmd.parameter ~= nil and game.players[cmd.parameter] ~= nil then
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global.follows[game.player.name] = cmd.parameter
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global.follows.n_entries = global.follows.n_entries + 1
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2017-07-27 11:18:40 +02:00
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else
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2017-07-30 23:08:44 +02:00
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game.player.print("Usage: /follow <player> makes you follow the player. Use /unfollow to stop following a player.")
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2017-07-25 01:20:59 +02:00
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end
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end
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local function unfollow(cmd)
|
|
|
|
if global.follows[game.player.name] ~= nil then
|
|
|
|
global.follows[game.player.name] = nil
|
|
|
|
global.follows.n_entries = global.follows.n_entries - 1
|
|
|
|
end
|
|
|
|
end
|
2017-07-21 01:29:49 +02:00
|
|
|
|
2017-08-10 20:04:43 +02:00
|
|
|
global.wells = {}
|
|
|
|
local function well(cmd)
|
|
|
|
if not game.player.admin then
|
|
|
|
cant_run(cmd.name)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
if cmd.parameter == nil then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local params = {}
|
|
|
|
for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end
|
|
|
|
if game.item_prototypes[params[1]] and params[2] and tonumber(params[2]) then
|
|
|
|
local ips = tonumber(params[2])
|
2017-08-28 01:17:07 +02:00
|
|
|
if ips < 1 then
|
2017-08-13 23:25:37 +02:00
|
|
|
game.player.print("Items per second must be at least 1.")
|
|
|
|
return
|
|
|
|
end
|
2017-08-10 20:04:43 +02:00
|
|
|
local chest = game.surfaces[1].create_entity({name = "steel-chest", force = game.player.force, position = game.player.position})
|
2017-08-13 23:25:37 +02:00
|
|
|
table.insert(global.wells, {chest = chest, item = params[1], items_per_second = math.floor(ips)})
|
2017-08-10 20:04:43 +02:00
|
|
|
refill_well()
|
2017-08-28 01:17:07 +02:00
|
|
|
else
|
2017-08-10 20:04:43 +02:00
|
|
|
game.player.print("Usage: /well <item> <items per second>.")
|
|
|
|
end
|
|
|
|
end
|
2017-07-21 01:29:49 +02:00
|
|
|
|
2017-08-19 07:41:58 +02:00
|
|
|
global.tp_players = {}
|
2017-08-18 03:04:29 +02:00
|
|
|
local function built_entity(event)
|
2017-08-28 01:17:07 +02:00
|
|
|
local index = event.player_index
|
2017-08-18 03:04:29 +02:00
|
|
|
|
2017-08-19 07:41:58 +02:00
|
|
|
if global.tp_players[index] then
|
2017-08-18 03:04:29 +02:00
|
|
|
local entity = event.created_entity
|
|
|
|
|
|
|
|
if entity.type ~= "entity-ghost" then return end
|
2017-08-28 01:17:07 +02:00
|
|
|
|
2017-08-18 03:04:29 +02:00
|
|
|
game.players[index].teleport(entity.position)
|
|
|
|
entity.destroy()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2017-08-19 07:41:58 +02:00
|
|
|
Event.register(defines.events.on_built_entity, built_entity )
|
|
|
|
|
2017-08-18 03:04:29 +02:00
|
|
|
local function toggle_tp_mode()
|
|
|
|
if not (game.player.admin or is_mod(game.player.name)) then
|
|
|
|
cant_run(cmd.name)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local index = game.player.index
|
2017-08-19 07:41:58 +02:00
|
|
|
local toggled = global.tp_players[index]
|
2017-08-18 03:04:29 +02:00
|
|
|
|
|
|
|
if toggled then
|
2017-08-19 07:41:58 +02:00
|
|
|
global.tp_players[index] = nil
|
2017-08-18 03:04:29 +02:00
|
|
|
game.player.print("tp mode is now off")
|
|
|
|
else
|
2017-08-19 07:41:58 +02:00
|
|
|
global.tp_players[index] = true
|
2017-08-18 03:04:29 +02:00
|
|
|
game.player.print("tp mode is now on - place a ghost entity to teleport there.")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2017-07-08 20:58:45 +02:00
|
|
|
commands.add_command("kill", "Will kill you.", kill)
|
2017-07-09 15:20:01 +02:00
|
|
|
commands.add_command("detrain", "<player> - Kicks the player off a train. (Admins and moderators)", detrain)
|
|
|
|
commands.add_command("tpplayer", "<player> - Teleports you to the player. (Admins and moderators)", teleport_player)
|
|
|
|
commands.add_command("invoke", "<player> - Teleports the player to you. (Admins and moderators)", invoke)
|
|
|
|
commands.add_command("tppos", "Teleports you to a selected entity. (Admins only)", teleport_location)
|
2017-07-23 14:51:20 +02:00
|
|
|
commands.add_command("walkabout", '<player> <"close", "far", "very far", number> <duration> - Send someone on a walk. (Admins and moderators)', walkabout)
|
2017-07-19 11:54:46 +02:00
|
|
|
commands.add_command("market", 'Places a fish market near you. (Admins only)', spawn_market)
|
2017-07-09 15:20:01 +02:00
|
|
|
commands.add_command("settime", '<day> <month> <hour> <minute> - Sets the clock (Admins, moderators and regulars)', on_set_time)
|
|
|
|
commands.add_command("clock", 'Look at the clock.', clock)
|
|
|
|
commands.add_command("regulars", 'Prints a list of game regulars.', print_regulars)
|
|
|
|
commands.add_command("regular", '<promote, demote>, <player> Change regular status of a player. (Admins and moderators)', regular)
|
|
|
|
commands.add_command("mods", 'Prints a list of game mods.', print_mods)
|
|
|
|
commands.add_command("mod", '<promote, demote>, <player> Changes moderator status of a player. (Admins only)', mod)
|
2017-07-18 22:53:53 +02:00
|
|
|
commands.add_command("afktime", 'Shows how long players have been afk.', afk)
|
2017-07-21 01:29:49 +02:00
|
|
|
commands.add_command("tag", '<player> <tag> Sets a players tag. (Admins only)', tag)
|
2017-07-27 11:10:29 +02:00
|
|
|
commands.add_command("follow", '<player> makes you follow the player. Use /unfollow to stop following a player.', follow)
|
2017-07-25 01:20:59 +02:00
|
|
|
commands.add_command("unfollow", 'stops following a player.', unfollow)
|
2017-08-13 23:25:37 +02:00
|
|
|
commands.add_command("well", '<item> <items per second> Spawns an item well. (Admins only)', well)
|
2017-08-18 03:04:29 +02:00
|
|
|
commands.add_command("tpmode", "Toggles tp mode. When on place a ghost entity to teleport there (Admins and moderators)", toggle_tp_mode)
|