2018-11-11 09:20:07 +02:00
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-- Libraries. Removing these will likely lead to game crashes
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2018-05-22 00:48:41 +02:00
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require 'config'
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require 'utils.utils'
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require 'utils.list_utils'
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2018-10-02 10:08:57 +02:00
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require 'utils.math'
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2018-09-23 00:25:13 +02:00
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2018-11-11 23:02:04 +02:00
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local Game = require 'utils.game'
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local Event = require 'utils.event'
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2018-08-23 15:57:23 +02:00
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require 'map_gen.shared.perlin_noise'
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2018-05-22 00:48:41 +02:00
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require 'map_layout'
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2018-08-13 17:04:02 +02:00
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2018-11-11 09:20:07 +02:00
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-- Specific to RedMew hosts, can be disabled safely if not hosting on RedMew servers
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require 'features.bot'
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-- Library modules which, if missing, will cause other feature modules to fail
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require 'features.base_data'
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require 'features.follow'
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require 'features.user_groups'
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-- Feature modules, each can be disabled
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require 'features.autodeconstruct'
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2018-11-11 23:02:04 +02:00
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require 'features.chat_triggers'
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2018-11-11 09:20:07 +02:00
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require 'features.corpse_util'
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2018-11-11 23:02:04 +02:00
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require 'features.donator_messages'
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require 'features.fish_market'
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require 'features.free_item_logging'
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2018-11-11 09:20:07 +02:00
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--require 'features.infinite_storage_chest'
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require 'features.nuke_control'
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require 'features.player_colors'
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require 'features.reactor_meltdown'
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require 'features.train_saviour'
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require 'features.train_station_names'
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-- Contains various commands for users and admins alike
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require 'features.custom_commands'
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-- GUIs the order determines the order they appear from left to right.
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-- These can be safely disabled. Some map presets will add GUI modules themselves.
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2018-11-15 21:04:03 +02:00
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local info = require 'features.gui.info'
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2018-11-11 09:20:07 +02:00
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require 'features.gui.player_list'
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require 'features.gui.poll'
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require 'features.gui.tag_group'
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require 'features.gui.tasklist'
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require 'features.gui.blueprint_helper'
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require 'features.gui.paint'
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require 'features.gui.score'
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require 'features.gui.popup'
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2017-06-13 13:16:07 +02:00
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2018-08-07 12:33:46 +02:00
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local function player_created(event)
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2018-09-23 12:46:58 +02:00
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local player = Game.get_player_by_index(event.player_index)
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2018-08-07 12:33:46 +02:00
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if not player or not player.valid then
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return
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end
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2018-10-08 21:17:13 +02:00
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if (global.scenario.config.fish_market.enable) then
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player.insert {name = MARKET_ITEM, count = 10}
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end
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2018-05-22 00:48:41 +02:00
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player.insert {name = 'iron-gear-wheel', count = 8}
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player.insert {name = 'iron-plate', count = 16}
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2018-11-15 21:04:03 +02:00
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player.print('Trouble chatting? Change the keybinding in:')
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player.print('Options -> Controls -> Toggle Lua console')
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2017-06-13 13:16:07 +02:00
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2018-08-07 12:33:46 +02:00
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local gui = player.gui
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gui.top.style = 'slot_table_spacing_horizontal_flow'
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gui.left.style = 'slot_table_spacing_vertical_flow'
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2018-11-15 21:04:03 +02:00
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if info ~= nil then
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info.show_info({player = player})
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end
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2017-09-30 15:49:04 +02:00
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end
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2018-08-07 12:33:46 +02:00
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Event.add(defines.events.on_player_created, player_created)
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