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RedMew/map_gen/Diggy/Feature/DiggyCaveCollapse.lua

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--[[-- info
Provides the ability to collapse caves when digging.
]]
-- dependencies
require 'utils.list_utils'
local Event = require 'utils.event'
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local Template = require 'map_gen.Diggy.Template'
local Mask = require 'map_gen.Diggy.Mask'
local PressureMap = require 'map_gen.Diggy.PressureMap'
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-- this
local DiggyCaveCollapse = {}
--[[--
@param surface LuaSurface
@param position Position with x and y
@param strength positive increases pressure, negative decreases pressure
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]]
local function update_pressure_map(surface, position, strength)
Mask.blur(position.x, position.y, strength, function (x, y, fraction)
PressureMap.add(surface, {x = x, y = y}, fraction)
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end)
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PressureMap.process_maxed_values_buffer(surface, function (positions)
local entities = {}
local tiles = {}
for _, position in pairs(positions) do
table.insert(entities, {position = {x = position.x, y = position.y - 1}, name = 'sand-rock-big'})
table.insert(entities, {position = {x = position.x + 1, y = position.y}, name = 'sand-rock-big'})
table.insert(entities, {position = {x = position.x, y = position.y + 1}, name = 'sand-rock-big'})
table.insert(entities, {position = {x = position.x - 1, y = position.y}, name = 'sand-rock-big'})
table.insert(tiles, {position = {x = position.x, y = position.y}, name = 'out-of-map'})
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end
for _, new_spawn in pairs({entities, tiles}) do
for _, tile in pairs(new_spawn) do
for _, entity in pairs(surface.find_entities_filtered({position = tile.position})) do
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pcall(function() entity.die() end)
pcall(function() entity.destroy() end)
end
end
end
Template.insert(surface, tiles, entities, false)
end)
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end
--[[--
Registers all event handlers.]
@param config Table {@see Diggy.Config}.
]]
function DiggyCaveCollapse.register(config)
local support_beam_entities = config.features.DiggyCaveCollapse.support_beam_entities;
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Event.add(defines.events.on_robot_built_entity, function(event)
local strength = support_beam_entities[event.created_entity.name]
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if (not strength) then
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return
end
update_pressure_map(event.created_entity.surface, {
x = event.created_entity.position.x,
y = event.created_entity.position.y,
}, -1 * strength)
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end)
Event.add(defines.events.on_built_entity, function(event)
local strength = support_beam_entities[event.created_entity.name]
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if (not strength) then
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return
end
update_pressure_map(event.created_entity.surface, {
x = event.created_entity.position.x,
y = event.created_entity.position.y,
}, -1 * strength)
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end)
Event.add(Template.events.on_placed_entity, function(event)
local strength = support_beam_entities[event.entity.name]
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if (not strength) then
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return
end
update_pressure_map(event.entity.surface, {
x = event.entity.position.x,
y = event.entity.position.y,
}, -1 * strength)
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end)
Event.add(defines.events.on_entity_died, function(event)
local strength = support_beam_entities[event.entity.name]
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if (not strength) then
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return
end
update_pressure_map(event.entity.surface, {
x = event.entity.position.x,
y = event.entity.position.y,
}, strength)
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end)
Event.add(defines.events.on_player_mined_entity, function(event)
local strength = support_beam_entities[event.entity.name]
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if (not strength) then
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return
end
update_pressure_map(event.entity.surface, {
x = event.entity.position.x,
y = event.entity.position.y,
}, strength)
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end)
Event.add(Template.events.on_void_removed, function(event)
local strength = support_beam_entities['out-of-map']
update_pressure_map(event.surface, {
x = event.old_tile.position.x,
y = event.old_tile.position.y,
}, strength)
end)
Event.add(Template.events.on_void_added, function(event)
local strength = support_beam_entities['out-of-map']
update_pressure_map(event.surface, {
x = event.old_tile.position.x,
y = event.old_tile.position.y,
}, -1 * strength)
end)
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end
--[[--
Initializes the Feature.
@param config Table {@see Diggy.Config}.
]]
function DiggyCaveCollapse.initialize(config)
end
return DiggyCaveCollapse