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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
This commit is contained in:
grilledham 2018-08-17 22:30:41 +01:00
parent ee78fbf051
commit 07fe470f79

View File

@ -136,6 +136,26 @@ local function get_task_updated_by_message()
}
end
local function get_task_label_tooltip(task, game_tick)
local tooltip = {'Created by ', task.created_by.name}
local edited_by = task.edited_by
if edited_by then
table.insert(tooltip, ' Edited by ')
for _, p in pairs(edited_by) do
table.insert(tooltip, p.name)
table.insert(tooltip, ', ')
end
table.remove(tooltip)
end
table.insert(tooltip, ' (')
table.insert(tooltip, Utils.format_time(game_tick - task.tick))
table.insert(tooltip, ' ago)')
return table.concat(tooltip)
end
local function apply_direction_button_style(button)
local button_style = button.style
button_style.width = 26
@ -182,11 +202,14 @@ local function update_volunteer_button(button, task)
end
end
local function redraw_tasks(data)
local function redraw_tasks(data, enabled)
local parent = data.tasks_content
Gui.clear(parent)
local volunteer_buttons = {}
local task_labels = {}
data.volunteer_buttons = volunteer_buttons
data.task_labels = task_labels
local task_count = #tasks
if task_count == 0 then
@ -194,14 +217,34 @@ local function redraw_tasks(data)
return
end
local delete_button_tooltip
local edit_button_tooltip
local up_button_tooltip
local down_button_tooltip
if enabled then
delete_button_tooltip = 'Delete task.'
edit_button_tooltip = 'Edit task.'
up_button_tooltip = 'Move the task up, right click moves 5 spaces, shift click moves the task to the top.'
down_button_tooltip =
'Move the task down, right click moves 5 spaces, shift click moves the task to the bottom.'
else
delete_button_tooltip = 'Sorry, you have to be a regular to delete tasks.'
edit_button_tooltip = 'Sorry, you have to be a regular to edit tasks.'
up_button_tooltip = 'Sorry, you have to be a regualr to move tasks.'
down_button_tooltip = 'Sorry, you have to be a regualr to move tasks.'
end
local game_tick = game.tick
for task_index, task in ipairs(tasks) do
local delete_button =
parent.add({type = 'flow'}).add {
type = 'sprite-button',
name = delete_task_button_name,
sprite = 'utility/remove',
tooltip = 'Delete task.'
tooltip = delete_button_tooltip
}
delete_button.enabled = enabled
apply_button_style(delete_button)
Gui.set_data(delete_button, task_index)
@ -210,8 +253,9 @@ local function redraw_tasks(data)
type = 'sprite-button',
name = edit_task_button_name,
sprite = 'utility/rename_icon_normal',
tooltip = 'Edit task.'
tooltip = edit_button_tooltip
}
edit_button.enabled = enabled
apply_button_style(edit_button)
Gui.set_data(edit_button, task)
@ -220,9 +264,9 @@ local function redraw_tasks(data)
type = 'button',
name = move_task_up_button_name,
caption = '',
tooltip = 'Move the task up, right click moves 5 spaces, shift click moves the task to the top.'
tooltip = up_button_tooltip
}
up_button.enabled = task_index ~= 1
up_button.enabled = enabled and task_index ~= 1
apply_direction_button_style(up_button)
Gui.set_data(up_button, task_index)
local down_button =
@ -230,9 +274,9 @@ local function redraw_tasks(data)
type = 'button',
name = move_task_down_button_name,
caption = '',
tooltip = 'Move the task down, right click moves 5 spaces, shift click moves the task to the bottom.'
tooltip = down_button_tooltip
}
down_button.enabled = task_index ~= task_count
down_button.enabled = enabled and task_index ~= task_count
apply_direction_button_style(down_button)
Gui.set_data(down_button, task_index)
@ -251,14 +295,33 @@ local function redraw_tasks(data)
volunteer_buttons[task] = volunteer_button
local label = parent.add {type = 'label', caption = table.concat {'#', task.task_id, ' ', task.name}}
local label =
parent.add {
type = 'label',
caption = table.concat {'#', task.task_id, ' ', task.name},
tooltip = get_task_label_tooltip(task, game_tick)
}
label.style.left_padding = 4
task_labels[task_index] = label
end
end
local function draw_main_frame(left)
local function draw_main_frame(left, player)
local enabled = player.admin or UserGroups.is_regular(player.name)
local data = {}
local edit_announcments_button_tooltip
local add_task_button_tooltip
if enabled then
edit_announcments_button_tooltip = 'Edit announcments.'
add_task_button_tooltip = 'Create a new task.'
else
edit_announcments_button_tooltip = 'Sorry, you need to a regular to edit announcments.'
add_task_button_tooltip = 'Sorry, you need to be a regular to create a new tasks.'
end
local frame = left.add {type = 'frame', name = main_frame_name, direction = 'vertical'}
Gui.set_data(frame, data)
@ -269,8 +332,9 @@ local function draw_main_frame(left)
type = 'sprite-button',
name = announcements_edit_button_name,
sprite = 'utility/rename_icon_normal',
tooltip = 'Edit announcments.'
tooltip = edit_announcments_button_tooltip
}
edit_announcments_button.enabled = enabled
apply_button_style(edit_announcments_button)
local announcements_header = announcements_header_flow.add {type = 'label', caption = 'Announcements'}
@ -288,7 +352,7 @@ local function draw_main_frame(left)
announcements_textbox.read_only = true
announcements_textbox.word_wrap = true
local announcements_textbox_style = announcements_textbox.style
announcements_textbox_style.width = 400
announcements_textbox_style.width = 450
announcements_textbox_style.height = 100
data.announcements_textbox = announcements_textbox
@ -301,8 +365,9 @@ local function draw_main_frame(left)
type = 'sprite-button',
name = add_task_button_name,
sprite = 'utility/add',
tooltip = 'Create new task.'
tooltip = add_task_button_tooltip
}
add_task_button.enabled = enabled
apply_button_style(add_task_button)
local tasks_header = tasks_header_flow.add {type = 'label', caption = 'Tasks'}
@ -319,7 +384,7 @@ local function draw_main_frame(left)
local tasks_scroll_pane = frame.add {type = 'scroll-pane', direction = 'vertical'}
local tasks_scroll_pane_style = tasks_scroll_pane.style
tasks_scroll_pane_style.width = 400
tasks_scroll_pane_style.width = 450
tasks_scroll_pane_style.maximal_height = 250
local tasks_content = tasks_scroll_pane.add {type = 'table', column_count = 6}
@ -328,7 +393,7 @@ local function draw_main_frame(left)
tasks_content_style.vertical_spacing = 0
data.tasks_content = tasks_content
redraw_tasks(data)
redraw_tasks(data, enabled)
frame.add {
type = 'checkbox',
@ -341,7 +406,8 @@ local function draw_main_frame(left)
end
local function toggle(event)
local left = event.player.gui.left
local player = event.player
local left = player.gui.left
local frame = left[main_frame_name]
if frame and frame.valid then
Gui.destroy(frame)
@ -354,7 +420,7 @@ local function toggle(event)
Gui.destroy(frame)
end
else
draw_main_frame(left)
draw_main_frame(left, player)
end
end
@ -427,7 +493,7 @@ local function update_announcements(player)
label.caption = last_edit_message
label.tooltip = last_edit_message
elseif notify then
draw_main_frame(left)
draw_main_frame(left, p)
end
end
end
@ -468,9 +534,10 @@ local function create_new_tasks(task_name, player)
local frame_data = Gui.get_data(frame)
frame_data.tasks_updated_label.caption = update_message
redraw_tasks(frame_data)
local enabled = p.admin or UserGroups.is_regular(p.name)
redraw_tasks(frame_data, enabled)
elseif notify then
draw_main_frame(left)
draw_main_frame(left, p)
end
if notify then
@ -498,10 +565,11 @@ local function draw_create_task_frame(left, previous_task)
local frame =
left.add {type = 'frame', name = create_task_frame_name, caption = frame_caption, direction = 'vertical'}
frame.style.width = 470
local textbox = frame.add {type = 'text-box', text = text}
local textbox_style = textbox.style
textbox_style.width = 400
textbox_style.width = 450
local bottom_flow = frame.add {type = 'flow'}
@ -536,15 +604,16 @@ local function player_created(event)
label.caption = last_edit_message
label.tooltip = last_edit_message
redraw_tasks(data)
local enabled = player.admin or UserGroups.is_regular(player.name)
redraw_tasks(data, enabled)
end
local tasks_for_player = player_tasks[player.index]
if tasks_for_player and next(tasks_for_player) then
for _, p in game.connected_players do
local frame = p.gui.left[main_frame_name]
if frame and frame.valid then
local data = Gui.get_data(frame)
local main_frame = p.gui.left[main_frame_name]
if main_frame then
local data = Gui.get_data(main_frame)
local volunteer_buttons = data.volunteer_buttons
for t, _ in pairs(tasks_for_player) do
@ -570,8 +639,27 @@ local function player_left(event)
end
end
local function on_tick()
for _, p in ipairs(game.connected_players) do
local left = p.gui.left
local frame = left[main_frame_name]
if frame then
local data = Gui.get_data(frame)
data.tasks_updated_label.caption = get_task_updated_by_message()
data.announcements_updated_label.caption = get_announcements_updated_by_message()
local game_tick = game.tick
for task_index, label in ipairs(data.task_labels) do
label.tooltip = get_task_label_tooltip(tasks[task_index], game_tick)
end
end
end
end
Event.add(defines.events.on_player_joined_game, player_created)
Event.add(defines.events.on_player_left_game, player_left)
Event.on_nth_tick(3600, on_tick)
Gui.on_click(main_button_name, toggle)
@ -595,6 +683,7 @@ Gui.on_click(
caption = 'Edit Announcements',
direction = 'vertical'
}
frame.style.width = 470
Gui.set_data(frame, data)
@ -606,7 +695,7 @@ Gui.on_click(
frame.add {type = 'text-box', name = edit_announcements_textbox_name, text = announcements.edit_text}
textbox.word_wrap = true
local textbox_style = textbox.style
textbox_style.width = 400
textbox_style.width = 450
textbox_style.height = 100
data.textbox = textbox
@ -731,9 +820,10 @@ Gui.on_click(
local frame = left[main_frame_name]
if frame and frame.valid then
local data = Gui.get_data(frame)
redraw_tasks(data)
local enabled = p.admin or UserGroups.is_regular(p.name)
redraw_tasks(data, enabled)
elseif notify then
draw_main_frame(left)
draw_main_frame(left, p)
end
if notify then
@ -785,7 +875,8 @@ local function do_direction(event, sign)
local frame = p.gui.left[main_frame_name]
if frame and frame.valid then
local data = Gui.get_data(frame)
redraw_tasks(data)
local enabled = p.admin or UserGroups.is_regular(p.name)
redraw_tasks(data, enabled)
end
end
end
@ -877,13 +968,20 @@ Gui.on_click(
function(event)
local data = Gui.get_data(event.element)
local frame = data.frame
local player = event.player
local textbox = data.textbox
local task_name = textbox.text
if task_name == '' then
player.print('Sorry, tasks cannot be empty.')
return
end
local frame = data.frame
Gui.destroy(frame)
create_new_tasks(task_name, event.player)
create_new_tasks(task_name, player)
end
)
@ -892,14 +990,37 @@ Gui.on_click(
function(event)
local data = Gui.get_data(event.element)
local frame = data.frame
local player = event.player
local textbox = data.textbox
local name = textbox.text
if name == '' then
player.print('Sorry, tasks cannot be empty.')
return
end
local frame = data.frame
local task = data.previous_task
Gui.destroy(frame)
if task.name == name then
return
end
local tick = game.tick
task.name = name
local edited_by = task.edited_by
if not edited_by then
edited_by = {}
task.edited_by = edited_by
end
edited_by[player.index] = player
task.tick = tick
last_task_update_data.player = player
last_task_update_data.time = tick
local task_index
for i, t in ipairs(tasks) do
@ -922,6 +1043,8 @@ Gui.on_click(
name
}
local update_message = get_task_updated_by_message()
for pi, p in ipairs(game.connected_players) do
local notify = not no_notify_players[pi]
local left = p.gui.left
@ -929,9 +1052,12 @@ Gui.on_click(
if main_frame then
local main_frame_data = Gui.get_data(main_frame)
redraw_tasks(main_frame_data)
main_frame_data.tasks_updated_label.caption = update_message
local enabled = p.admin or UserGroups.is_regular(p.name)
redraw_tasks(main_frame_data, enabled)
elseif notify then
draw_main_frame(left)
draw_main_frame(left, p)
end
if notify then