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implemented paint.enable
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842182e7b4
commit
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@ -24,6 +24,9 @@ if global.scenario and global.config then
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if global.scenario.config.fish_market then
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global.scenario.config.fish_market.enable = nil
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end
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if global.scenario.config.paint then
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global.scenario.config.paint.enable = nil
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end
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end
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local function create_cave_miner_button(player)
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@ -9,7 +9,11 @@ global.scenario.variables.player_deaths = {}
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global.scenario.config = {}
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global.scenario.config.player_list = {}
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global.scenario.config.player_list.enable_coin_col = true
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global.scenario.config.fish_market = {}
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global.scenario.config.fish_market.enable = true
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global.scenario.config.paint = {}
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global.scenario.config.paint.enable = true
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global.scenario.config.fish_market = {}
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global.scenario.custom_functions = {}
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global.scenario.config.nuke_min_time_hours = 3 --how long a player must be on the server to be allowed to use the nuke
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global.newline = '\n'
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@ -24,7 +24,7 @@ require 'poll'
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require 'tag_group'
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require 'tasklist'
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require 'blueprint_helper'
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--require 'paint'
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require 'paint'
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require 'score'
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require 'popup'
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require 'cave_miner'
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@ -40,6 +40,9 @@ local filter_table_close_button_name = Gui.uid_name()
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global.paint_brushes_by_player = {}
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local function player_build_tile(event)
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if not global.scenario.config.paint.enable then
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return
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end
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if event.item.name ~= brush_tool then
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return
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end
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@ -71,6 +74,9 @@ local function player_build_tile(event)
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end
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local function player_joined(event)
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if not global.scenario.config.paint.enable then
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return
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end
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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