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Fixed waterworld map_gen_settings

This commit is contained in:
Bilka 2019-05-29 12:43:38 +02:00
parent 6d3781e378
commit 19fc50a6d3

View File

@ -347,20 +347,10 @@ return {
}
}
},
-- will generate a world with only water (useful for maps that want full terrain control and no entities on the surface) (non-functional in 0.17)
-- will generate a world with only water (useful for maps that want full terrain control and no entities on the surface)
waterworld = {
autoplace_settings = {
tile = {
treat_missing_as_default = false,
settings = {
['deepwater'] = {frequency = 1, size = 1, richness = 1},
['deepwater-green'] = {frequency = 1, size = 1, richness = 1},
['water'] = {frequency = 1, size = 1, richness = 1},
['water-green'] = {frequency = 1, size = 1, richness = 1},
['water-mud'] = {frequency = 1, size = 1, richness = 1},
['water-shallow'] = {frequency = 1, size = 1, richness = 1}
}
}
property_expression_names = {
elevation = '-1'
}
},
-- creates a 1x1 world border, this will prevent chunks from being generated