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Merge pull request #927 from Bilka2/water-world
Fixed waterworld map_gen_settings
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commit
1b85529ca7
@ -347,20 +347,10 @@ return {
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}
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}
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},
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-- will generate a world with only water (useful for maps that want full terrain control and no entities on the surface) (non-functional in 0.17)
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-- will generate a world with only water (useful for maps that want full terrain control and no entities on the surface)
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waterworld = {
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autoplace_settings = {
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tile = {
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treat_missing_as_default = false,
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settings = {
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['deepwater'] = {frequency = 1, size = 1, richness = 1},
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['deepwater-green'] = {frequency = 1, size = 1, richness = 1},
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['water'] = {frequency = 1, size = 1, richness = 1},
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['water-green'] = {frequency = 1, size = 1, richness = 1},
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['water-mud'] = {frequency = 1, size = 1, richness = 1},
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['water-shallow'] = {frequency = 1, size = 1, richness = 1}
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}
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}
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property_expression_names = {
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elevation = '-1'
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}
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},
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-- creates a 1x1 world border, this will prevent chunks from being generated
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