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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00

Fixed spaces after braces

This commit is contained in:
SimonFlapse 2019-02-21 13:02:15 +01:00
parent 5fd207f81e
commit 1ff4cec8db

View File

@ -64,7 +64,7 @@ local gain_xp_color = Color.light_sky_blue
local lose_xp_color = Color.red
local unlocked_color = Color.black
local locked_color = Color.gray
local table_column_layout = { type = 'table', column_count = 2 }
local table_column_layout = {type = 'table', column_count = 2}
local level_up_formula = (function(level_reached)
local difficulty_scale = floor(config.difficulty_scale)
@ -363,8 +363,8 @@ local function redraw_heading(data, header)
Gui.clear(frame)
local heading_table = frame.add(table_column_layout)
apply_heading_style(heading_table.add({ type = 'label', caption = 'Requirement' }).style, 100)
apply_heading_style(heading_table.add({ type = 'label', caption = header_caption }).style, 220)
apply_heading_style(heading_table.add({type = 'label', caption = 'Requirement'}).style, 100)
apply_heading_style(heading_table.add({type = 'label', caption = header_caption}).style, 220)
end
local function redraw_progressbar(data)
@ -372,8 +372,8 @@ local function redraw_progressbar(data)
local flow = data.experience_progressbars
Gui.clear(flow)
apply_heading_style(flow.add({ type = 'label', tooltip = 'Currently at level: ' .. force_data.current_level .. '\nNext level at: ' .. Utils.comma_value((force_data.total_experience - force_data.current_experience) + force_data.experience_level_up_cap) .. ' xp\nRemaining xp: ' .. Utils.comma_value(force_data.experience_level_up_cap - force_data.current_experience), name = 'Diggy.Experience.Frame.Progress.Level', caption = 'Progress to next level:' }).style)
local level_progressbar = flow.add({ type = 'progressbar', tooltip = floor(force_data.experience_percentage * 100) * 0.01 .. '% xp to next level' })
apply_heading_style(flow.add({type = 'label', tooltip = 'Currently at level: ' .. force_data.current_level .. '\nNext level at: ' .. Utils.comma_value((force_data.total_experience - force_data.current_experience) + force_data.experience_level_up_cap) .. ' xp\nRemaining xp: ' .. Utils.comma_value(force_data.experience_level_up_cap - force_data.current_experience), name = 'Diggy.Experience.Frame.Progress.Level', caption = 'Progress to next level:'}).style)
local level_progressbar = flow.add({type = 'progressbar', tooltip = floor(force_data.experience_percentage * 100) * 0.01 .. '% xp to next level'})
level_progressbar.style.width = 350
level_progressbar.value = force_data.experience_percentage * 0.01
end
@ -440,7 +440,7 @@ local function redraw_buff(data)
level_caption = 'All levels'
end
local level_label = list.add({ type = 'label', caption = level_caption })
local level_label = list.add({type = 'label', caption = level_caption})
level_label.style.minimal_width = 100
level_label.style.font_color = unlocked_color
@ -456,7 +456,7 @@ local function redraw_buff(data)
buff_caption = format('+%d %s', effect_value, name)
end
local buffs_label = list.add({ type = 'label', caption = buff_caption })
local buffs_label = list.add({type = 'label', caption = buff_caption})
buffs_label.style.minimal_width = 220
buffs_label.style.font_color = unlocked_color
end
@ -478,20 +478,20 @@ local function toggle(event)
return
end
frame = left.add({ name = 'Diggy.Experience.Frame', type = 'frame', direction = 'vertical' })
frame = left.add({name = 'Diggy.Experience.Frame', type = 'frame', direction = 'vertical'})
local experience_progressbars = frame.add({ type = 'flow', direction = 'vertical' })
local experience_list_heading = frame.add({ type = 'flow', direction = 'horizontal' })
local experience_progressbars = frame.add({type = 'flow', direction = 'vertical'})
local experience_list_heading = frame.add({type = 'flow', direction = 'horizontal'})
local experience_scroll_pane = frame.add({ type = 'scroll-pane' })
local experience_scroll_pane = frame.add({type = 'scroll-pane'})
experience_scroll_pane.style.maximal_height = 300
local buff_list_heading = frame.add({ type = 'flow', direction = 'horizontal' })
local buff_list_heading = frame.add({type = 'flow', direction = 'horizontal'})
local buff_scroll_pane = frame.add({ type = 'scroll-pane' })
local buff_scroll_pane = frame.add({type = 'scroll-pane'})
buff_scroll_pane.style.maximal_height = 100
frame.add({ type = 'button', name = 'Diggy.Experience.Button', caption = 'Close' })
frame.add({type = 'button', name = 'Diggy.Experience.Button', caption = 'Close'})
local data = {
frame = frame,
@ -534,7 +534,7 @@ local function update_gui()
local frame = p.gui.left['Diggy.Experience.Frame']
if frame and frame.valid then
local data = { player = p, trigger = 'update_gui' }
local data = {player = p, trigger = 'update_gui'}
toggle(data)
end
end