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Implemented autodeconstruct. Closes #70
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autodeconstruct.lua
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27
autodeconstruct.lua
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@ -0,0 +1,27 @@
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--Author: Valansch
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local function is_depleted(drill)
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local position = drill.position
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local area = {}
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if drill.name == "electric-mining-drill" then
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area = {{position.x - 2, position.y - 2},{position.x + 2, position.y + 2}}
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else
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area = {{position.x - 1, position.y - 1},{position.x + 1, position.y + 1}}
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end
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return #drill.surface.find_entities_filtered{type="resource", area = area} == 1
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end
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local function mark_if_depleted(drill)
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if is_depleted(drill) then
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drill.order_deconstruction(drill.force)
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end
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end
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local function on_resource_depleted(event)
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local area = {{event.entity.position.x-1, event.entity.position.y-1}, {event.entity.position.x+1, event.entity.position.y + 1}}
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local drills = event.entity.surface.find_entities_filtered{area = area, type="mining-drill"}
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for _,drill in pairs(drills) do
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mark_if_depleted(drill)
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end
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end
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Event.register(defines.events.on_resource_depleted, on_resource_depleted)
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@ -21,6 +21,7 @@ require "follow"
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require "wells"
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require "custom_commands"
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require "tasklist"
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require "autodeconstruct"
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local function player_joined(event)
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local player = game.players[event.player_index]
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@ -37,7 +38,7 @@ end
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local hodor_messages = {{"Hodor.", 16}, {"Hodor?", 16},{"Hodor!", 16}, {"Hodor! Hodor! Hodor! Hodor!", 4}, {"Hodor :(",4}, {"Hodor :)",4}, {"HOOOODOOOR!", 4}, {"( ͡° ͜ʖ ͡°)",1}, {"☉ ‿ ⚆",1}}
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local message_weight_sum = 0
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for _,w in pairs(hodor_messages) do
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for _,w in pairs(hodor_messages) do
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message_weight_sum = message_weight_sum + w[2]
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end
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@ -45,10 +46,10 @@ function hodor(event)
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local message = event.message:lower()
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if message:match("hodor") then
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local index = math.random(1, message_weight_sum)
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local message_weight_sum = 0
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local message_weight_sum = 0
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for _,m in pairs(hodor_messages) do
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message_weight_sum = message_weight_sum + m[2]
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if message_weight_sum >= index then
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if message_weight_sum >= index then
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game.print("Hodor: " .. m[1])
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return
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end
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