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fixed bug
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@@ -1,18 +1,20 @@
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local Event = require "utils.event"
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local Event = require 'utils.event'
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local function player_built_entity(event)
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local entity = event.created_entity
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if not entity or not entity.valid then
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return
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end
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if event.created_entity.name == "train-stop" then
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local y = math.random(1,3)
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if y == 1 then
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else
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local total_players = #game.players
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local x = math.random(1,total_players)
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local player = game.players[x]
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event.created_entity.backer_name = player.name
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end
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end
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if entity.name == 'train-stop' then
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local y = math.random(1, 3)
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if y ~= 1 then
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local total_players = #game.players
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local x = math.random(1, total_players)
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local player = game.players[x]
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event.created_entity.backer_name = player.name
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end
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end
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end
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Event.add(defines.events.on_built_entity, player_built_entity)
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