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fixed bug

This commit is contained in:
grilledham
2018-05-19 13:53:38 +01:00
parent a2bee6628f
commit 3b338fe6f5

View File

@@ -1,18 +1,20 @@
local Event = require "utils.event"
local Event = require 'utils.event'
local function player_built_entity(event)
local entity = event.created_entity
if not entity or not entity.valid then
return
end
if event.created_entity.name == "train-stop" then
local y = math.random(1,3)
if y == 1 then
else
local total_players = #game.players
local x = math.random(1,total_players)
local player = game.players[x]
event.created_entity.backer_name = player.name
end
end
if entity.name == 'train-stop' then
local y = math.random(1, 3)
if y ~= 1 then
local total_players = #game.players
local x = math.random(1, total_players)
local player = game.players[x]
event.created_entity.backer_name = player.name
end
end
end
Event.add(defines.events.on_built_entity, player_built_entity)