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tidied up map_layout.lua
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@ -48,7 +48,7 @@ local tiles_per_tick = 32
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--shape = require "map_gen.presets.misc_stuff"
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--shape = require "map_gen.presets.lines"
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--shape = require "map_gen.presets.dickbutt"
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shape = require "map_gen.presets.void_gears"
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--shape = require "map_gen.presets.void_gears"
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--shape = require "map_gen.presets.gears"
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--shape = require "map_gen.presets.factorio_logo"
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--shape = require "map_gen.presets.factorio_logo2"
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@ -90,9 +90,9 @@ shape = require "map_gen.presets.void_gears"
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-- modules that only return max one entity per tile
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local entity_modules = {
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require "map_gen.misc.loot_items",
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require "map_gen.terrain.mines",
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require "map_gen.terrain.deathworld",
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--require "map_gen.misc.loot_items",
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--require "map_gen.terrain.mines",
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--require "map_gen.terrain.deathworld",
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--require "map_gen.ores.glitter_ores",
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--require "map_gen.terrain.worms",
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--require "map_gen.misc.wreck_items",
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@ -126,6 +126,6 @@ if #terrain_modules > 0 then
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end
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if shape then
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--require('map_gen.shared.generate')({shape = shape, regen_decoratives = regen_decoratives, tiles_per_tick = tiles_per_tick})
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require ("map_gen.shared.generate_not_threaded")({shape = shape, regen_decoratives = regen_decoratives})
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require('map_gen.shared.generate')({shape = shape, regen_decoratives = regen_decoratives, tiles_per_tick = tiles_per_tick})
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--require ("map_gen.shared.generate_not_threaded")({shape = shape, regen_decoratives = regen_decoratives})
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end
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