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https://github.com/Refactorio/RedMew.git
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mv x_map.lua x_shape.lua
mv x_infinite.lua lattice.lua rm cross.lua
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@ -1,29 +0,0 @@
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--X shape map script --by Neko_Baron
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--edit this
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local tiles_wide = 172
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---dont edit these
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local tiles_half = tiles_wide * 0.5
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function run_shape_module(event)
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local area = event.area
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local surface = event.surface
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local tiles = {}
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top_left = area.left_top --make a more direct reference
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for x = top_left.x-1, top_left.x + 32 do
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for y = top_left.y-1, top_left.y + 32 do
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local abs_x = math.abs(x)
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local abs_y = math.abs(y)
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if abs_x < abs_y - tiles_half or abs_x > abs_y + tiles_half then
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table.insert(tiles, {name = "out-of-map", position = {x,y}})
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end
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end
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end
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surface.set_tiles(tiles)
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return true
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end
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@ -15,10 +15,9 @@ in this file and your run_*type*_module(event) function will be called.
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--require "locale.gen_shape.spiral2"
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--require "locale.gen_shape.donut"
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--require "locale.gen_shape.rectangular_spiral"
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--require "locale.gen_shape.x_map"
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--require "locale.gen_shape.cross"
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--require "locale.gen_shape.infinite_mazes"
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--require "locale.gen_shape.x_infinite"
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--require "locale.gen_shape.lattice"
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require "locale.gen_shape.infinite_mazes"
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--require "locale.gen_shape.x_shape"
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--terrain--
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