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@ -27,6 +27,48 @@ local function player_created(event)
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if info ~= nil then
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info.show_info({player = player})
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end
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if _CHEATS then
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local force = player.force
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local i = player.insert
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i {name = 'power-armor-mk2', count = 1}
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local p_armor = player.get_inventory(5)[1].grid
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local p = p_armor.put
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p({name = 'fusion-reactor-equipment'})
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p({name = 'fusion-reactor-equipment'})
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p({name = 'fusion-reactor-equipment'})
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p({name = 'fusion-reactor-equipment'})
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p({name = 'personal-roboport-mk2-equipment'})
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p({name = 'personal-roboport-mk2-equipment'})
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p({name = 'personal-laser-defense-equipment'})
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p({name = 'personal-laser-defense-equipment'})
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p({name = 'energy-shield-mk2-equipment'})
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p({name = 'energy-shield-mk2-equipment'})
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p({name = 'night-vision-equipment'})
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p({name = 'battery-mk2-equipment'})
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p({name = 'battery-mk2-equipment'})
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p({name = 'battery-mk2-equipment'})
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p({name = 'belt-immunity-equipment'})
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p({name = 'solar-panel-equipment'})
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i {name = 'steel-axe', count = 10}
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i {name = 'submachine-gun', count = 1}
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i {name = 'uranium-rounds-magazine', count = 1000}
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i {name = 'construction-robot', count = 250}
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i {name = 'electric-energy-interface', count = 50}
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i {name = 'substation', count = 50}
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i {name = 'roboport', count = 10}
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i {name = 'infinity-chest', count = 10}
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i {name = 'small-plane', count = 2}
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i {name = 'coin', count = 20000}
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i {name = 'rocket-part', count = 2}
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i {name = 'computer', count = 2}
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player.cheat_mode = true
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force.manual_mining_speed_modifier = 10
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force.character_running_speed_modifier = 5
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force.character_health_bonus = 100000
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end
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end
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Event.add(defines.events.on_player_created, player_created)
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